I think what is important to look at here is a some context. None of the below is a dismissal of issues you're trying to raise, but it will be helpful to understand our perspective.
Both Ryder and you mentioned that you have what you believe is a Damage Mitigation bug. However, the examples we've seen from you so far indicate damage consistent with what we'd expect. What we're not expecting to see are things like you not being hit by Melee Attacks.
Put otherwise: You're wondering why you're being damaged so hard by enemies like Riflemen. However, if there is an issue that we can see, its that you're not being damaged by enemies like Monsters.
You stood next to a Brood Mother for 15+ seconds and she didn't damage you at all. Isn't THAT the oddity in your clip?
Having run some internal tests today, we have indeed found cases where Brood Mothers are not doing damage. So that's a bug, but it is beneficial to players.
So, the question may actually be: Are you now (post-NH) experiencing the damage you should always have been getting from Riflemen, but for whatever reason, were not receiving previously?
I'll give you a historical example: Throughout April (first month of launch), players reached CT15 very quickly and were completing the endgame at an unexpectedly fast past. One of the reasons for this was actually because a great many of those players were using broken or bugged mods to make them much more Tanky. Things like Perseverance Shield meant that players were building "Glass Cannons" that were able to survive encounters that no Glass Cannon should have been able to without a great amount of skill by the player.
When we "fixed" the Perseverance Shield bug, those players became a lot more squishy and started dieing en-masse. However, to them it felt like a bug was making them take more damage, even though they were actually taking the level of damage the game had been balanced for and that they should always have been taking. They were simply not properly built for CT15.
Similarly, many "One Shot Kills" were a perceived bug until players understood how Life-Gates and "one shot protection" works in Outriders. Once they did, they were much better able to to understand why they were apparently one-shot under certain circumstances and that they couldn't be constantly taking life-threatening damage without any defensive aspects of their build.
Claims of One Shot Kills drastically reduced when players understood the life-gates but also when they started incorporating defensive mods in their builds.
None of the above means there weren't game side issues - there absolutely were and we have tried to address any we found. An example was how Brood Mothers skills dealt damage (2 hits at the same time which thus circumvented life-gates). However, the example above shows how "Damage Mitigation" as an issue in May was a complex web of "player understanding/expectations" X "changes in the formula" X "bugs".
Now, when we're looking at the issues you're raising, I am keeping a few things in mind:
- When the damage mitigation problems first occurred, Reddit was aflame with reports of them. It was clear that something had changed that affected everyone so it was easier for us to understand what was happening and what we could do to help. That doesn't appear to be the case here.
- Nonetheless, last week I tasked the analytics team with looking into whether both new and endgame players are dieing more often or whether their lifespans are shorter since the launch of New Horizon.
- There has been no difference in mean death counts or lifespans, even when looking on a class by class basis. This, in combination with the lack of widespread outcry, indicates to mean that the wider playerbase is not experiencing damage mitigation issues.
- So, this leads me to believe that if there are issues, they are only affecting a subset of players, not ALL players. So the important thing to figure out is what the common denominator is. And identify whether its a bug or whether its an intended change/bug-fix that is unexpected to that subset of players (think Perseverance Shield example).
- There are a few bugs in Outriders that appear(ed) to affect a subset of players, and these bugs are caused by a historical "thing" rather than something currently in the game code. Couple examples below:
- The Toxic Tutorial Prompt consistently re-appearing and spamming your feed.
- This only affected Characters created before the Day 1 patch on April 1st was released. Any characters created after April 1st did not encounter this.
- The New Horizon "Character moving autonomously" bug:
- This only affected players who upgrade from a very old patch version directly to New Horizon. If you freshly reinstalled Outriders or had kept up to date with all patches, then you were unlikely to encounter the movement bug.
- As mentioned above, the Damage Mitigation and One-Shot issues experienced earlier this year hit Glass Cannon builds the hardest. Players who were creating tanky builds experienced these issues to a much lesser degree.
As you've shown from your latest linked videos, you did join a game and have very little HP.
Joining with low health.That looks like a clear bug, but is it related to damage mitigation? I'm not sure. It's possibly more related to how you exited a previous session rather than an indication of damage mitigation. Do you remember whether in your last session you died or whether you were at full health when the session ended? For example, I am aware of some mods/gameplay aspects that under certain circumstances trigger their effect after the player has died - so that when you next join a session, those mods might re-trigger (for whatever reason). So, while this is a bug, it is perhaps a different bug rather than damage mitigation related.
For the Sniper Shot to Half-health: Im guessing you probably have 50-60% Damage Reduction and I'll assume you're on CT15 and the Sniper is at level 50. Above CT6 Enemy Snipers inflict Vulnerability with their first shot and it counts on the first shot. So you can add another 25% Sniper damage there.
I tasked the team with looking at your video and, with the info from your video, they calculated that you should have taken around 8936.45 damage after your armor is taken into consideration. So the difference in expected vs. received damage is perhaps around 1k there, so there may well be an issue, but our calculations do not have your full build information so they may be inaccurate. Edit: Taking multiplayer difficulty changes into account as well, our calculations indicate that you should have indeed received around 10k damage.
However, Snipers kick like a mule and they should be taking a chunk of your health. So, there is a good potential that the damage you took from the Sniper is close to the true and expected value. If you weren't taking less than this amount of damage (around 8-10k) previously, then I would put THAT down to being a bug.
If we bring it back to what you're reporting:
- You were previously taking less damage and now are taking more damage.
However, what still remains to be understood is whether the bug is that you were previously taking less than intended damage (perhaps due to an oddity in your character as per the examples above), rather than the bug being that you're now taking more than intended damage.
I will continue to monitor reports of damage mitigation and I am very happy to be corrected with clear evidence of things not behaving the way they should, but so far indications are that, apart from the monster melee hits not landing, you are now experiencing the intended damage from projectiles.