over 2 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/aq8elwc5iai71.png?width=2058&format=png&auto=webp&s=61d7fb5ca5f49c18171d34a662cada589c09652a

Index:

  • General News
  • Patch News
  • List of Known Issues

General News:

There’s been a lot of discussion about Outriders this week and we’re sure that everyone has many thoughts and questions about their understanding of the situation and what it means for Outriders and its future. However, there is really only one thing to say:

Our plans for the future of Outriders remain unaffected. Nothing has changed.

We, together with People Can Fly, are continuing to work closely together on improving and expanding the core Outriders experience on all platforms and remain very excited for the future of the game.

It is worth mentioning that, as our patches to date have and are continuing to address most of the bugs that players may have experienced, our teams are beginning to shift more focus towards working on and implementing much requested new features and content.

We’ll talk more about this New Horizon, as well as the other Outriders related things we’ve been working on, in the near future.

Patch News:

Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.

Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.

  • Further improved the visibility of the Brood Mothers Surge AOE skill limits.
  • Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
  • Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
  • Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
  • Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
  • Resolved an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
  • Added an AFK status for players on friends lists.
  • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
  • The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
  • Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
  • Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
  • Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
  • Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
  • Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
  • Crash Fixes
  • Other minor bug Fixes

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Today's General News update also covers Stadia as a platform we are continuing to work on.
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Xbox problems related to signing in
    • A previous patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • The Moaning Winds Mod does inconsistent damage when a Player is either a Host or a Client
    • Issue being investigated and aimed to be resolved in a future patch. The resolution should ensure that Moaning Winds does the same damage as it would in a solo player session.
  • Enemies within the Endless Mass skill have an inconsistent Hitbox
    • Issue being investigated and aimed to be resolved in a future patch
  • Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
    • Issue being investigated and aimed to be resolved in a future patch
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated and will be resolved in a future patch
  • Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
    • Issue being investigated and aimed to be resolved in a future patch
  • Technomancer Turrets may fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue being investigated and aimed to be resolved in a future patch
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
over 2 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome to another Dev News Thursday.

https://preview.redd.it/aq8elwc5iai71.png?width=2058&format=png&auto=webp&s=61d7fb5ca5f49c18171d34a662cada589c09652a

Index:

  • General News
  • Patch News
  • List of Known Issues

General News:

There’s been a lot of discussion about Outriders this week and we’re sure that everyone has many thoughts and questions about their understanding of the situation and what it means for Outriders and its future. However, there is really only one thing to say:

Our plans for the future of Outriders remain unaffected. Nothing has changed.

We, together with People Can Fly, are continuing to work closely together on improving and expanding the core Outriders experience on all platforms and remain very excited for the future of the game.

It is worth mentioning that, as our patches to date have and are continuing to address most of the bugs that players may have experienced, our teams are beginning to shift more focus towards working on and implementing much requested new features and content.

We’ll talk more about this New Horizon, as well as the other Outriders related things we’ve been working on, in the near future.

Patch News:

Our latest patch is currently undergoing the usual test-cycle, but we wanted to share some highlights of the upcoming fixes and changes with you already today.

Please do bear in mind that our current testing is still validating the below fixes so some of them may not be 100% guaranteed for this patch. Also note that this is not an exhaustive list and is still subject to change as we pass through the testing phase. The final patch will include more fixes and improvements.

  • Further improved the visibility of the Brood Mothers Surge AOE skill limits.
  • Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster's Borrowed Time skill.
  • Resolved an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions.
  • Resolved an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
  • Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
  • Resolved an issue that would force matchmaking privacy setting to default to "Open". The privacy setting should now remain "Closed" when set. This should help further reduce AFK matchmaking.
  • Added an AFK status for players on friends lists.
  • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear.
  • The Devastator's "Reflect Bullets" skill will now protect from Sciathan projectile attacks.
  • Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
  • Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
  • Fixed a bug that could cause the Technomancer's Plague Sower set bonus to not proc consistently.
  • Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
  • Fixed a bug that could cause certain mods like "Grand Opening" to not proc if the player was on their last magazine.
  • Crash Fixes
  • Other minor bug Fixes

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Today's General News update also covers Stadia as a platform we are continuing to work on.
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Xbox problems related to signing in
    • A previous patch significantly increased Xbox sign in times for the vast majority of players. However, a small number of players appear to be affected by a secondary issue, which can cause them to do "alternative account sign in" workarounds.
    • We are investigating this matter and are in touch with a few affected users to investigate their accounts in order to identify the issue
  • Mods and Resources may be lost
    • This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
    • For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
  • The Moaning Winds Mod does inconsistent damage when a Player is either a Host or a Client
    • Issue being investigated and aimed to be resolved in a future patch. The resolution should ensure that Moaning Winds does the same damage as it would in a solo player session.
  • Enemies within the Endless Mass skill have an inconsistent Hitbox
    • Issue being investigated and aimed to be resolved in a future patch
  • Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
    • Issue being investigated and aimed to be resolved in a future patch
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated and will be resolved in a future patch
  • Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
    • Issue being investigated and aimed to be resolved in a future patch
  • Technomancer Turrets may fall through the ground
    • Issue being investigated
    • There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue being investigated and aimed to be resolved in a future patch
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
over 2 years ago - /u/thearcan - Direct link

Originally posted by medioker04

Thanks for the reminder - Golem of Death having an abnormal interaction with the Statue set is on our radar, but I've passed on your thread to the team as well, in case they need extra angles of investigation.

over 2 years ago - /u/thearcan - Direct link

Originally posted by Resident-Stevel

Hi u/thearcan I notice that the Brood Mother AOE attack is one of the first things on there and since you buffed Time Rift I've been using it more, and noticed that the AOE attack seems to share the same look/effect as Time Rift (not sure if it's just the same asset).

This is causing issues with distinguishing between the two in hectic situations. Any chance you could look at potentially changing the colour of the AOE attack so that we can differentiate between the two better?

From what I've seen of the changes, the Brood Mothers AOE skill visibility will be made quite different with this change - I don't believe it's just a case of upping the hue a bit. So the upcoming change may well help your situation out.

over 2 years ago - /u/thearcan - Direct link

Originally posted by SeveranceZero

Any update on the 99% progress bug(s)?

u/thearcan

We're actively having our QA attempt to reproduce the issue on our side - it being basically the last you do in the game though makes these attempts not exactly something that we're able to hammer repeatedly over a short amount of time. It's still being investigated though and hasn't been forgotten about.

over 2 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

when can we expect you to fix the Supremacy: Progression Accolade that is bugged for recent players stuck on 99% after the patch? Do we have to wait till the next patch in order to get our lvl 30 rewards or will you guys do something on the backend?

I was really hoping that today you guys would fix/reset or whatever you guys do to fix the accolades for those of us stuck at 99% after last patch.

Anyone that completed all accolades after the last patch got stuck on 99%. :(

https://www.reddit.com/r/outriders/comments/p62jxa/supremacy_progression_accolade_still_bugged/

I want my chair damit. 🤣 https://giphy.com/gifs/memecandy-MctANWFymbUJCmYtb0

We implemented a serverside healing mechanism that would unlock accolades that were stuck some time ago as you may remember. That mechanism resolved a number of these kind of cases, but there are others where on the server side, everything is unlocked correctly, but in gameside it isn't being reflected that way. We're continuing to investigate the issue but it being the last thing you complete in the game, it's adds a lot of time to attempts to repeatedly trigger any possible issue here.

over 2 years ago - /u/thearcan - Direct link

Originally posted by goodolick

u/thearcan The lag issue that exists in Scorched when you drain the water also exists in Archways if you join a session in progress at the obelisk. Note sure if the code is related, but, hoping to see this fixed as well.

Thanks for everything you guys do!

Archways is on our to-do list as well - Scorched lands was the bigger problem though, so we've focused on that first.