almost 3 years ago - /u/thearcan - Direct link

https://preview.redd.it/cgfmoo334g471.png?width=1920&format=png&auto=webp&s=5c78481ecad1118aec9617e8bbf74b2ea3314955

Index:

  • Community Appreciation Package (LINK)
    • Tl;dr: The Community Appreciation Package is here and everyone who has played Outriders to-date will receive it!
  • Balancing: (LINK)
    • Tl;dr: We have applied a number of buffs to Armour and Player Skills. No download or patch is required for these changes to take effect.
  • Damage Reduction Mechanics deepdive
    • We’re looking forward to sharing this imminently. Stay tuned!
  • Next Patch Release:
    • We’re currently aiming to release our next patch next week, but will confirm this in future.
  • Ongoing List of Known Issues Tracker (LINK to dedicated thread)
    • Tl;dr: This link provides a list of outstanding issues that we’re tracking and aiming to resolve in upcoming patches.

Recent Informative Dev Reddit Comments:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Community Appreciation Package:

The Community Appreciation Package is here and everyone who has played Outriders to-date will receive it!

Your most experienced character has been granted:

  • A random god-rolled Legendary weapon which you have not previously obtained (on any character)
    • If your inventory if full, please check your stash for the Legendary weapon.
    • If both your inventory and stash are full, the Legendary weapon will appear when you next free up an inventory space and restart the game.
    • If you have already previously found all weapons, your character will be granted the rarest weapon for their class.
    • Note: If you have received a duplicate weapon, please sit tight - we're looking into this as a matter of urgency.
  • Extra Titanium based on your character's level
  • A new emote, "Frustration" has been unlocked for all your characters.
    • A game restart may be required for it to appear.

Thank you for all your support and encouragement since Outriders launched. We are always listening to feedback and are still as committed to improving and enhancing your experience as ever.

Which Legendary Weapon did you get as part of this package? Let us know in the replies!

almost 3 years ago - /u/thearcan - Direct link

Balancing:

Preamble:

Today’s changes focus primarily on buffing underused skills and improving player survivability via Armour rebalancing. This is only an initial first pass, based on the mass player data that we’re seeing in our analytics. If something has not been mentioned here, do not fret. Work is already underway for upcoming balance passes, which will look at other topics of focus, including legendary drop distribution.

We are also aware that Timed Expeditions remain a point of contention regarding balancing and that they are fundamental problem for many players as their timed nature can drive a too heavily DPS focused meta.

Addressing the root cause of this issue is something that will take a longer time. This is not something we will be able to address as part of the immediately upcoming patches, but we are working on this issue and are continuing to look into what is feasible in the long term.

Balance Notes:

Health on Armor

  • The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces.
    • Previously, investing into improving your health was not providing enough value gain. This change will make it easier to build a greater health pool and survive longer.

Devastator

  • Reflect Bullets
    • Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
      • This buff will help players better deal with smaller mobs, but efficiently killing Elites will still require the use of other skills as well.
    • The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1)
  • Impale
    • The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1)
    • The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%)
    • Note regarding impale: We are aware that some players would like enemies to be registered as “dead” faster after impalement in order to clear expeditions faster. Changing this behaviour might have ramifications for the AOE Armour and Health Regen buffs this skill provides, but we’re currently considering what can be done here.

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5)
      • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam may well be doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • These changes will help this skill kill particularly Riflemen, Berserkers and Shotgunners with ease.
  • Volcanic Armour mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%)

Technomancer

  • Tool of Destruction
    • The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1)
    • The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300)
      • Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
      • This change will mean that the RPG now deals 100% of it’s damage over a greater AOE.
    • The base damage dealt by the “Demolition Man" mod has been increased to 65 (Previously: 35)
    • These changes will help players one-shot Riflemen, while also putting massive dents into Shotgunners and Berserkers.
  • Fixing Wave
    • The healing provided by Fixing Wave has been increased to 65% (Previously: 33%)
  • Cold Snap
    • The armour reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%)
    • The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1)
    • These changes will allow players to have an extra “go away mobs” skill and will combine well with the following Freeze Turret change.
  • Freeze Turret
    • The duration of Freeze Turret has be increased to 30 units (Previously: 20)
      • This should increase the Turret’s health by 50% and prolong it’s life.

Trickster

  • Borrowed Time
    • The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
      • This needed a significant boost to make it more worthy of Legendary status.
  • Hunt The Prey
    • The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1)
  • Temporal Slice
    • The base damage dealt by the “Strong Slice” mod has been increased by 71% (From 17.5 to 30 base damage at level 1)
almost 3 years ago - /u/thearcan - Direct link

Originally posted by Aurick_411

Is this by character or by account? Would it be best to ensure you log into your highest level character to get the best benefit?

The order that you login won't matter as such - the package is already pre-allocated to the determined character.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Dyalar

If you have already previously found all weapons, your character will be granted the rarest weapon for their class.

What in the world does this even mean? Do certain classes have a better chance of getting certain weapons? Is it weighted towards beneficial weapons for the class, i.e. Technos get more snipers and fewer shotguns? If so, wouldn't giving the rarest weapon be counterproductive?

Using analytics, we can determine which weapons have been dropped the least throughout all global playtime. So they are the most rare. You'll get one of those.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

Link for balancing is broken.

I had it ready but Reddit formatting bugged out on me and it took me a few minutes to reformat it all.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Fsociety511

i haven't played in awhile do i still get it?

Yep. As long as you played before today, you'll get it.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -Certified-

Toby, do we have to download a patch for this all or just server side?

All server side - no download required!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by chef_fuzzy

So can we log in now? Or is it maintenance?

Maintenance will end in 2 minutes.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Sulako

@thearcan I see zero mention of legendary drop adjustment. Am I correct?

Check the preamble.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

Now this is a Good start. 👍 Finally 👍

More love for trickster please.

Please revert the damage back to 50% on the class tree. I beg.

None the less i like where this is going.

Just to be clear. Is the only health/Armor balancing you done was with the gear attribute "Max health" on gear right? As in you just increased it?

You dint change anything on our default? As in more mitigation,more armor resistance / resistance and how health works.etc etc

From what i understand this patch only changed Max health attribute. Correct?

Correct - mitigation and increased resistance was not touched during this pass, but that's not to say we won't look into those things in upcoming balance passes.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Skadolol

You speak about Armor changes... Something about the legendary sets bonuses not working ? (Statue Set for Devastator with a buff who keep going after a couple second, Borealis Set for Tcehno who's no seems to work...)

It starts to be boring to always play the "meta" build because all the others "sets dependent builds" who should be at least as good as the meta are just not working

The statue and the borealis set are being looked at - I've listed them in the tracked issues here.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Thiccest-Lemons

Hi, I know you guys get a lot of messages but I have a very specific one about trickster. In the time sphere (slow trap?) is it possible to make enemies that have died no longer count as solid objects? The animation is cool but they eat my bullets when I’m mowing down a mob and it gets annoying

Fair point - I'll ask the team about this, but the resolution for it may be too code heavy and complex to integrate while we're working on fixes in the main.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by JonathanLS101

u/thearcan you should probably pin this. Also, thank you and hope you had a nice vacation 😁

Good reminder, thank you! And thank you :)

almost 3 years ago - /u/thearcan - Direct link

Originally posted by c-137_MrMeeSeeks

Still nothing about the Hellriders pack on Epic. ugh.

I get bugs are a concern, but shouldn't content some of us paid for be a pretty high priority?
Epic's answer of "sorry wait for PCF" is a paltry excuse, but 2+ months, and still not even a word.

Sorry for the long wait on it, I know it's frustrating. I listed this issue in the known issues list.

I believe that our patch next week should resolve this issue.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Existing-Newspaper14

My inventory was full. Where will it go? My stash also.

Free up one inventory or stash space, log out and then back in again.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by videpai

May I hear you guys thought on endless mass? Is it statistically used?

Looking at statistics, it's currently used mainly as a progression rather than a high difficulties skill. So probably not 100% ideal.

It's worth looking into, but with this skill in particular, there are no simple numbers to change since the lower usage is likely down to the skill usability rather than numbers output. For example, the fact you can't use it that often against large creatures is likely leading to a lower usage at higher levels.

It's something we're looking into but for which we don't yet have a clear answer.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by OldMacLeod

PLEASE HELP! My Technomancer disappeared from character select screen two days ago. Im on Xbox Series X. She was BY FAR my highest level and farthest progressed character. She and all of her gear are gone. What can i do?

Please contact our support team directly here: sqex.to/support

almost 3 years ago - /u/thearcan - Direct link

Originally posted by A_VeryUniqueUsername

I hope I can get The Anemoi in the appreciation package, I don’t even know what guns I’m missing besides that anymore

Edit: I got a gun I already had, I’m gonna see if there is a way to do something about this

Sorry to hear you already got something you previously had. I'm having the team look into this as a matter or urgency.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Soul_Stalker_

I don't want to sound ungrateful for the appreciation package; however I received a weapon, which I already have two of in my stash. I am still searching for 10 legendary weapons. Why were we given duplicates when your post states we will given one we have not previouslyobtained?

Why were we given duplicates when your post states we will given one we have not previously obtained?

I'm having the team look into this as a matter of urgency.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by jaymdee

Man you have a tough job. They tell you what they’ve done, and you share great news with the community only to have it become immediately clear that they messed up and didn’t succeed at doing what they told you they did. So now you have a bunch of people upset that they got things they already had and you look like the bad guy when it isn’t your fault. Sorry they let everyone down yet again, and sorry you’re gonna end up catching the brunt of the disappointment.

I need a Golems limb up in here.

As you said, any such issues are as frustrating for us as they are for you. I'm making the team check through everything again as a matter of urgency.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by ShiRaTo13

@thearcan Thank you for escalate this issue.

Maybe you could edit the post above that you're urgently looking at it, i believe it can reduce rage from people who read only post, and not able to see this comment.

Yep, I added this:

Note: If you have received a duplicate weapon, please sit tight - we're looking into this as a matter of urgency.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by VladisOG

Look I love and appreciate the balancing. I really do. And I'm a huge advocate for this game (755 hours going strong). But what good is balancing, when the game is unplayable half the time, and frustrating the other half when playing multiplayer. Unless of course you're playing solo, or hosting, then it runs perfect. Otherwise you get stuck in animations, can't revive teammates or yourself, enemies skipping all over the place. And ik there was an update to region matchmaking, but this is happening when I play with irl friends that live 10 min from me. I really hope this is addressed.

I've just today updated this on the issues tracking thread, but here with a bit more detail: Our upcoming patches will implement some changes to the connectivity relay system, which may well help particularly users who are geographically closer together. Rubberbanding and the issues you've raised are still on our radar and being looked into.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by MFJones753

Will we have to register with support to let them know we've received a duplicate weapon?

Will we have to register with support to let them know we've received a duplicate weapon?

I'm hoping to avoid this - The team implemented some additional duplication safeguards yesterday and we're also going to see if we can segment and perhaps re-target players who already logged in before the safeguards were put in place in order to re-run the script for them.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Zealousideal_Plate39

Better idea - just fix the script that gives out the appreciation package and run it again. Seems a waste of time to try and segment out those that got dupes (how you gonna know?), and then miss a bunch of people, and give others a double package, etc, etc, making even more people upset. Most people seem to feel what they got was worthless anyways so what's the harm in leaving it as is and just giving out an appropriate weapon?

The segmentation would be based on people who logged in while the issue in the script is/was present, rather than needing to analyse based on obtained items.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by NWR-Zero

How the f**k are you so quick to fix this but haven't managed to fix anything else we've complained about? Don't you need to explain the duplication safeguards to us first? Check the data to see who got what so you can understand why? It's beyond a slap in the face that this is an emergency priority while real fixes are pushed aside and explained away.

How the f*ck are you so quick to fix this but haven't managed to fix anything else we've complained about? Don't you need to explain the duplication safeguards to us first? Check the data to see who got what so you can understand why? It's beyond a slap in the face that this is an emergency priority while real fixes are pushed aside and explained away.

The team working on this are the online team. They are separate from the folks work on game-code.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Ashadeus

What's the likelihood of hearing anything today? If nothing today, then when? Skills fixes, Scrap grenade, blighted rounds, etc etc, any eta on fixes for features that impact the gameplay?

We're tracking some of those kind of issues in this thread here, which will get refreshed every Thursday or when a patch releases.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Zealousideal_Plate39

Thanks for the reply. So has the issue with the script been identified? And are the legendaries you gave out in error on the first run going to be taken away? As a programmer, this seems fraught with potential issues.

And are the legendaries you gave out in error on the first run going to be taken away?

Nothing will be taken away. While one issue with the script has been resolved, we're still spending today looking into further measures to ensure no duplicate items are granted.