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I'm currently stalled on CT 11 due to a glitch on Hunt the Prey that made me change my build and it's no so strong as the old one. I've been farming pods to buy one last piece of gear with Tiago on CT 9 as it is easier for me to finish the run on gold and it gives me a better chance for legendaries than silver on CT 10.

The thing is, I've found a piece of gear that gives the mod to reload after a kill with less than 35% ammo, but I've not equipped it just yet. Still, my shotgun started to behave like I did, and now Everytime I kill using the shotgun my clip reloads and I'm basically running the entire expedition on Twisted Rounds.

Not complaining but has anyone experienced this? Have I missed something that might have been giving me this bonus other then the mod I did not equipped?

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about 3 years ago - /u/thearcan - Direct link

Originally posted by CombinationOk7202

Yeah, old glitch. I'm pretty sure it's been in the game since beta, I remember NickTew talking about it and how he reported it way back then. Guess it's something hard coded and they can't fix it? Who knows.

Basically if you put Perpetuum Mobile on a weapon and then change it to something else, it's effect still works until you die or leave session. It may still work if you only equip weapon with it and then replace it with a different one, I'm not sure about that one, never tested it that way.

I think most, if not all, ammo mods are glitched like that and I don't think they fixed all of them, or any of them.

I've never really used that glitch much, only tested it to see if it actually works, but it is something you can do to have a bit of a safety net for your runs. Just go to Zahedi before Expedition, put any ammo replenishing mods you like on your gear and then replace them with what you'd normally use. As long as you don't die or leave to lobby their effects should persist.

Funnily enough, I believe that exactly this glitch will be resolved in the next patch.

about 3 years ago - /u/thearcan - Direct link

Originally posted by DisastrousCarpet1891

it always make sense to fix glitches which gives player an advantage instead of fixing other broken things ;-)

It's only good for those who realize it exists and try to actively exploit it. For everyone else, it leads to quite inconsistent and confused gameplay following a crafting session as certain mod effects continue to be present even after they've been removed.

And given that this bug would always resolve itself upon returning to a lobby, it makes the associated gameplay even more confusing and inconsistent: "Why am I doing different damage between gameplay sessions"?

Mods affected by this bug include Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.

Finally, we're not fixing this bug instead of other things, so I don't believe that's a particularly helpful way to look at the situation.