12 days ago - /u/thearcan - Direct link

https://preview.redd.it/gkyrtq3u3eb71.png?width=1200&format=png&auto=webp&s=a922c5e20c0c75b4d44d63648fa40dbd6d87b617

Please ensure you update to this latest version of the game, as you may not be able to login until you do.

Index:

  • Important Patch Release Info
  • Patch Notes
  • Demo Update
  • Ongoing list of currently tracked issues (Including Stadia)

Important Patch Release Info

As mentioned this Tuesday, while testing this patch we came across a couple of crashes. Community discussions indicate that these issues appear, for the most part, to already be present in the game.

We are therefore releasing this patch in the knowledge that these issues exist and the belief that this patch will not introduce them.

There is a risk, however, that this patch may increase the frequency of one or both of these issues, but this is something we will only be able to determine with data analysis after the patch releases. Please do also be sure to let us know if you experience any increased crashing following this patch.

Fixes for these issues are already being worked on to be implemented at the next available opportunity.

Patch Notes

  • Improved and faster Xbox Sign in Process
    • Please let us know if your experience signing in on Xbox has improved!
  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack (Blue flames)
  • Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
    • The New Description is:
      • Increase damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
    • The Old Description was:
      • Increase Weapon Damage on Frozen enemies by 90%. Also, Critical Hit Damage is increased by 10% for all party members for 8 seconds after Cold Snap usage.
    • IMPORTANT: While we have resolved one problematic aspect of this set, we very recently discovered a second underlying issue that can still cause the full 90% set bonus to stop working when in combat. Un-equipping and re-equipping the set can help temporarily resolve this. We apologize for this confusion and are already working on a resolution to this second issue.
  • Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Clarified the description for the Ravenous Locust Mod
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Other bug and crash Fixes

This patch will also include the below tweak which can be considered a small rebalance. Please note that this is just a small tweak that required code work and was already ready to be rolled into this patch. Our next patch after this one is intended to have more buffs for all classes.

  • [REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
    • This change should improve survivabilty while channeling this skill
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.

Demo Update:

  • The Outriders Demo has been updated so that its fix list and improvements are now in line with our 22nd of June patch.
  • Important: The Demo no longer requires Square Enix Membership registration in order to play, so if you know anyone who was holding off the demo due to this reason, please do let them know.

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • State of Stadia
    • Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
    • We are continuing to do this work on aligning all platforms, but do not yet have a definite date for when this will be possible.
    • We appreciate that this work is taking longer than expected and do apologize for this.
  • Stuck at 99% Accolade Progress
    • Issue being investigated
      • UPDATE: While our investigation is ongoing, we will attempt to manually trigger the missing accolades for all users who previously helped us investigate this matter.
  • Technomancers Borealis Set 90% bonus can stop working in combat
    • As mentioned in the patch notes, there is an additional underlying issue with this set that was only recently discovered. We are already re-investigating this matter in order to ensure that the set will be made fully operational again asap.
  • Matchmaking privacy settings may set themselves to Open without input from the player
    • Issue being investigated
  • Xbox problems related to signing in
    • This is one of our top priorities and something we are continuing to investigate. This patch may well help with the issue, but we are continuing to monitor it.
  • Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged
    • Issue being investigated
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Players dying while a shield is active
    • Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
    • Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastator Armour mod "Despair" doesn't increase Anomaly Damage consistenyl.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
    • Issue currently being investigated and will be resolved in a future patch
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated
  • A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
    • Issue currently being investigated
    • Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
12 days ago - /u/thearcan - Direct link

Urrrrggggghhhhhhhh. Finding that second Technomancer Borealis just this morning was super frustrating for us. Really sorry about this, everyone :(

We're already trying to see if we can cram the second fix for it into our next patch, which has already entered it's test cycle and will hopefully be ready soon.

12 days ago - /u/thearcan - Direct link

Originally posted by CombinationOk7202

Hey, you found it, that's already good news.

And great to see the Freeze is being investigated. Alphas are definitely the main culprit, they do it most consistently. I see it practically in every single Expedition they are in. You mentioned you passed my Colosseum scenario to the team and I'm sure they'll be able to recreate it and hopefully can fix it.

Thanks for the updates! :)

Yep, your steps were indeed very helpful for them to reproduce it! Thanks again!

12 days ago - /u/thearcan - Direct link

Originally posted by edub2020

Xbox sign in improvement works for me, cut it from c.90 seconds sub 10 seconds... Nice one.

Hooray!

12 days ago - /u/thearcan - Direct link

Originally posted by TheShadyXL

You guys are doing your best. That’s all we can ask for. I’m sure most of us know unexpected issues can pop up at the last second. Be sure to let everyone know we appreciate you guys communicating and putting in work to make Outriders a better game!

Thank you very much, I'll be sure to pass on your kind words :)

12 days ago - /u/thearcan - Direct link

Originally posted by NevynCross

Love the game. Just one thing I want to point out in case it hasn't been before.

Alphas are not only breaking out of frozen when hit, but also the Tricksters time rift. This has really affected my build, especially on creature heavy maps.

Could you provide a bit more info or perhaps a video of this action? Knowing exactly how it happens to you will let us reproduce it and bug it if its related.

12 days ago - /u/thearcan - Direct link

Originally posted by Ashadeus

So, the Matchmaking will still set a players default setting from "Closed" or "Friends only" to open automatically when grouped?

Well done.

/slowclap

That was never planned for this patch, the notes of which we previously shared already.

However, we've already added the issue you described to our list of known issues.

12 days ago - /u/thearcan - Direct link

Originally posted by ryderjj89

Sign in time for Xbox is SIGNIFICANTLY better. Love it on my Series X. Really love to see the Hunt the Prey fix too. One of the most annoying things about co-op was that getting stuck and having to get downed to fix it.

Great to hear!

12 days ago - /u/thearcan - Direct link

Originally posted by diegofsv

Its kinda sad that it took this long for so few improvements. I know that bugs are tricky but was hoping for some crazy balance stuff to at least shake the "meta" builds. Love the game, just dont think the timing of the changes will keep it fresh in the long run.

The time it takes to roll out a patch doesn't necessarily always correlate 100% to it's content. A small patch may be delayed due to issues thrown up during testing, whereas a bigger patch could pass through testing quicker it there are no problems. It all depends on how the entire process flows, not just the first part (which is picking what to implement in a patch).

12 days ago - /u/thearcan - Direct link

Originally posted by grimdell

Crashing on launch after the patch on Steam. I get the initial Outriders logo splash screen and then it exits. Adding "-force -dx11" as a launch option fixes it, but the game was working fine without that until this patch.

How often do you crash? Could you see if the crash resolves itself after the 3rd, 4th or 5th launch attempt?

12 days ago - /u/thearcan - Direct link

Originally posted by ethanlayne

Huge Xbox sign in improvement. 60 seconds to 7 seconds.

Great to hear!

12 days ago - /u/thearcan - Direct link

Originally posted by Sepywishes

Same.

Edit: It actually just hadn’t updated yet.

Can you confirm whether the patch has changed anything?

Similar question for /u/Bradspe - did your game update for certain?

12 days ago - /u/thearcan - Direct link

Originally posted by grimdell

Think the issue is that I renamed the splash_screens.umovie file. Crashes every time (10+) with that file renamed and without forcing dx11. If I rename it and also force dx11, it launches fine. If I use the original file name, it launches fine without forcing dx11.

Heh, thank you for the details, I'll be sure to pass this information on.

12 days ago - /u/thearcan - Direct link

Originally posted by Madmaxjsy

Xbox sign-in is worse if anything, for me.

Have you definitely updated to the latest version of the game? You won't be able to login if you haven't.

12 days ago - /u/thearcan - Direct link

Originally posted by jlruss9777

Credit were it is due. First this isnt about the Borealis set… and upfront i have had and have issues with this game (call it a love/hate at times) But regardless of my opinion of the game itself…you have got to be one of, if not the most, professional community managers i’ve seen. You have had the weight of this games passions and fails on you from day one, the focal point of the Outrider communities rollercoaster of extreme responses. The bearer of bad news and questionable decisions. Liaison, mediator, diplomat, and filter of what i’m sure felt like endless waves of hostile comments, criticisms, and feedback to the devs. I’m sure alot if which was “unpleasant” to say the least and outright uncalled for and borderline criminal at its worst. And to my knowledge you have handled it all with composure and professionalism that a lot of franchises/ developers communicators have not and probably would not display in the face of it. Of the issues or perceived bad decisions those that I game with have spoke of regarding Outriders, you sir have never been one. We simply refer to you as “the hardest working CM in gaming” with no sarcasm or irony inferred. Credit where it is due, and PCF should credit and appreciate YOU a lot! You do excellent work and i hope PCF realize what you’ve been and are worth to them. I hope they repay your hard work in kind.

Eek, you've made me blush! Thank you so much for the kind words, they truly mean a lot. :)

12 days ago - /u/thearcan - Direct link

Originally posted by darealpokgai

u guys seriously dont kno about this, are you f**king kidding me? do you guys even have any game testers? or we the player are supposed to be ur f**king game testers.

Have a read of this thread. It's a very good example of an issue that appears obvious to someone experiencing it, but appears to be working fine when we test it.

Details are important.

12 days ago - /u/thearcan - Direct link

Originally posted by Resonant_Elvis

Yep. I mentioned this last week and was completely ignored. It's almost as if they're pretending it doesn't exist.

I'm guessing it may be a bit more complicated to fix, but come on, at least acknowledge it.

It's a major problem in half the Expeditions and kind of renders turret builds pretty much useless, but it's never once have they said they're aware of it.

Do you have specific steps to reproduce this? Or perhaps a video of it occur?

Apologies if you felt ignored. It's hard to keep on top and answer every single person on the sub-reddit.

12 days ago - /u/thearcan - Direct link

Originally posted by Godeshus

"Certain enemies, especially Alphas, may break out of Frozen CC as soon as they are damaged"
This happens with ash status as well.
Thanks for the update and transparency. Looking forward to the class buffs.
Speaking for pyro specifically, but I'm sure this is the case with other classes as well:

Will the class buffs include a rework of the legendary sets? Currently Acari is the only one worth using.
Torturer's set: Bonus isn't worth sacrificing stats and mods that you would be able to collect and mod onto Epic Gear.
Reforged: Damage output makes this set unusable on higher CT's. I've run a few CT15's with it using Firestorm tree: The skills it buffs don't help much here. Ash Blast is way more useful than thermal bomb, making this set again sub par to Epic Gear. Feed the flames is only useful to regen ammo and heal. The extra damage the set provides here is irrelevant at best.
Lava Lich: Set Bonus has no real advantage. Cooldown on Eruption is still too high, and damage output of Eruption is too low on CT15. Considering the nature of timed expeditions, you spend too much time running around trying to survive while Eruption is on cooldown.

In every instance, Acari beats the other 3 sets hands down.
Gun build: Acari yields more DPS than torturer's
Thermal Bomb build: Acari yields WAY more dps than reforged
Eruption build: Acari yields WAY more dps than lava lich

Legendary drop rates in campaign are too low to collect these sets, so they can't be used.
Grinding CT's with another character to boost progression is a matter of hours, making collecting and using these sets pointless
Grinding CT's takes 2-3 days on a fresh game with no other character available to boost it. By the time you collect these sets, you've moved beyond CT's where their damage output is useful.

The current planned buffs are skill side mainly, not specifically set oriented, but we can look into the global distribution of sets to determine if any are underused.

12 days ago - /u/thearcan - Direct link

Originally posted by Kaiser214

Can we get more info on when this bonus is applied in relation to firepower and the shatter and freezing boost mods? I'd love to know the math here. I've been waiting for this set bonus to get fixed so I could jump back into the game again.

Do you mean at which point of the damage calculation it gets applied (what goes first etc.)?

12 days ago - /u/thearcan - Direct link

Originally posted by Conkerhero

I have the 6gb+ update installed but it still takes me a few tries before properly connecting. It gets stuck on various instances from Authentication to Sign in! but I think we are definitely headed in the right direction with these updates so much obliged. the community appreciates it. I will try restarting my Xbox.

Understood, thanks for the heads up! Are there any instances of the sign in process that you find it to be particularly likely to hang up on?

12 days ago - /u/thearcan - Direct link

Originally posted by AhmedAbdu

Please, for the love of god, don't forget to fix the Plague Sower Set (Technomancer)! It is not giving any damage mitigation! Was like this since release (on PC at least). I made screenshots that kinda prove it. (Not sure if i should just attach them here)

I really appreciate your effort, and i hope you continue in the same spirit.

I made screenshots that kinda prove it. (Not sure if i should just attach them here)

Please do, anything to help identify issues will be greatly appreciated!

12 days ago - /u/thearcan - Direct link

Originally posted by three60mafia

- Xbox sign-in issue was not resolved. Still unable to sign-in normally without the workaround (using 2nd xbox account to sign in first) - AND the auto-save indicator will eventually glitch out and kick you after 1 - 2 expos. Just tried it this morning after applying the patch, and was kicked out by auto-save after 1 expo, of course losing the items.

Video of this - https://gamerdvr.com/gamer/three-60-mafia/video/140119730

Thanks - I tried to follow up with you on Discord about this but it looks like you left the server. I'll pass this on to the team.

12 days ago - /u/thearcan - Direct link

Originally posted by palehorsem4n

Game crashed before I even made it through the opening cutscene first attempt after new patch. Not looking great at the moment...

Edit: Loading under DX11 appears to be working for now.

How often does this occur? It is possible that after 3-5 of these crashes, the issue resolves itself and doesn't reoccur.

If it's a persistent crash, please try the below:

- Please try switching to DX11 mode. You can force this with the following if you don't get the option automatically:

- In Steam : Outriders Demo -> Manage -> Properties -> Launch option-> Write the below in the textbox without the " "

"-force -dx11"

Additionally, please check whether your intro movie has been renamed or deleted. If it has, please try renaming it to it's original name and launching the game then.

We are already working on a fix for this issue and will implement it as soon as we can.

12 days ago - /u/thearcan - Direct link

Originally posted by TRBOBDOLE

So you didnt remove the retarded gear score system and replace it with a real loot system?

Unfortunate. I really wish you guys would choose to be smart instead of stupid.

I feel like you make this comment on every patch. You also appear to be the only person so far who has a problem with the existing system.

We're not planning to change it.

12 days ago - /u/thearcan - Direct link

Originally posted by electricweiner

Hi can you please fix the trickster revive bug? Specific steps to reproduce -

  1. Be a trickster
  2. wear the chronosuit 3 piece
  3. be unable to revive yourself or party members when downed

I'll check with the team if they've ever been able to reproduce this on their end.

12 days ago - /u/thearcan - Direct link

Originally posted by ckserious

Hello u/thearcan

Just came on to post this too. I was about to document 8 crashes of 2 different natures (crashed on Outriders black compass loading screen and froze completely with UE4 crash window). I decided to try DX11 and it launched successfully.

Only thing to add is after the initial patch the game launched perfectly fine on DX12, it was just the subsequent ones.

I shut the game down and re-launched on DX12 and it booted up fine again.

This was on Steam client. I didn't re-install the game.

Also not experienced back to back crashes like this.

Hope this helps

Just to confirm: You needed to launch once with DX11 in order to get the game to successfully launch. Thereafter you can swap back to DX12 and it worked?

12 days ago - /u/thearcan - Direct link

Originally posted by Havoc300

Are the abilities that your working on balancing going to be significant enough so that the technomancer guy that likes his pain launcher will not look like an idiot in the damage report at the end of Expedition?

Yes, Pain Launcher is getting looked at.

12 days ago - /u/thearcan - Direct link

Originally posted by pcross1

Any fixes planned for the Unreal Engine 4 Madness crashes that have made this game unplayable for some? I've tried every fix I can find with ni luck, uninstalled it until I see a fix. Or is this just assumed to be the players computers causing it?

Yep, that's the issue we mentioned this Tuesday and that we're trying to expedite a fix for. Here are some steps that have helped other users:

If it's a persistent crash, please try the below:

- Please try switching to DX11 mode. You can force this with the following if you don't get the option automatically:

- In Steam : Outriders Demo -> Manage -> Properties -> Launch option-> Write the below in the textbox without the " "

"-force -dx11"

Additionally, please check whether your intro movie has been renamed or deleted. If it has, please try renaming it to it's original name and launching the game then.

We are already working on a fix for this issue and will implement it as soon as we can.

11 days ago - /u/thearcan - Direct link

Originally posted by AhmedAbdu

The Picture is a bit big (so you can see everything in detail). Here:

https://postimg.cc/BjTYVxM1

Great image, very helpful - thank you!

11 days ago - /u/thearcan - Direct link

Originally posted by -Certified-

Just run the mountain outpost expo with turrets, happens constantly on the 2nd part with the brood mother and crawlers.

Are there specific map tiles where it occurs in this area or can it be anywhere? Can the same spot on the map be okay one second and have a second turret fall through immediately after?

Basically, what I'm asking is: Does the turret fall through because of broken geometry or because the turret itself becomes something that can fall through anything.

11 days ago - /u/thearcan - Direct link

Originally posted by vintagedan

I don't know about freeze, but alpha perforos get caught in time rift just fine. Then you shoot them just once and they free themselves, it doesn't happen with any other enemy as far as I can tell (human or monsters).

Currently, I have these mods affecting my time rift: double time, Geiger's wave, and another one, pain transfer and long range.

Thanks for the additional detail - I've passed it on as an added avenue of investigation or perhaps a separate bug.

11 days ago - /u/thearcan - Direct link

Originally posted by dudeimlost21

The update broke the "Grand Opening" perk. I use it on Deathshield and Molten Eidola. It only works some of the time now. Much more inconsistent than its been. There are times where I back up just to reload and trigger the perk and it still doesn't proc.

Would you be able to record a video where you observe this happening? Having that will allow us to replicate your scenario 100% on our debug kits which can then provide logs.

11 days ago - /u/thearcan - Direct link

Originally posted by OneSleepyAzn

Hello, I'm not sure if this is a pre-existing issue or if this started happening after the latest patch. I'm noticing that Cryo Turrets will fall through the map floor and Cold Snap will not always proc correctly. The cooldown for Cold Snap will start, but the visual effect and the freezing mechanic do not work consistently. Here is a quick clip during the second phase of Outriders' Legacy to show you examples: https://youtu.be/FMJDIv\_qvTI

Turrets falling through the geometry is something I'm tracking today - thanks for your video, thats very helpful!

11 days ago - /u/thearcan - Direct link

Originally posted by Conkerhero

Thanks for constantly updating the game! it means a lot. My only complaint is that it still takes me about 7-10 attempts (10mins or so) to properly login even after this most recent 6GB+ patch today. I am still testing the process so don't take my word as final. It just sucks having to restart the game multiple times. I cannot complain too much though as I am on Xbox using Game Pass to play Outriders and so far my brother and I are really enjoying this game. we LOVE THE LEGENDARY WEPS/100% DROP RATE EVENTS so keep those coming and don't stop improving. I can't wait for what's next. Have a good week everybody!

Sorry to hear about your Xbox login issues - Could you confirm whether your NAT settingsare set to open?

11 days ago - /u/thearcan - Direct link

Originally posted by lubekka

So, quick question, i heard somewhere the plague sower set bonus just doesn't work, is it true? Has that been fixed? Is it on your radar?

Another player provided some reproduction steps for this issue, which the team will take a look at. It's currently unclear how consistent a perceived issue with it.

11 days ago - /u/thearcan - Direct link

Originally posted by DriagoNatas

Any word on when we may get a fix for borrowed times blocking rezzing for trickster's?

Yep, it's being investigated.

11 days ago - /u/thearcan - Direct link

Originally posted by CaptainDune

100% crash rate after update.

PCFs 0% success rate with patches is still intact. Sad.

You should be able to temporarily resolve this if you switch to DX11.

11 days ago - /u/thearcan - Direct link

Originally posted by Joemend246

Hello i havent received the new re-release of the appreciation package ive checked my inventory and my stash didnt find anything and my game is updated i have received my two weapons one from the first package is the juggler and the second weapon i got from the second appreciation package was the landlubber i was just wondering if this is correct and if i should've gotten anything from the appreciation package on june 24th

Sorry, if you got two weapons, wouldnt that indicate that you did indeed get both appreciation packs?

11 days ago - /u/thearcan - Direct link

Originally posted by Cerberus136

I just logged in for the first time in 1-2 months. Checked my weapons for the Community Appreciation Package and am....very puzzled.

I received 4 god roll legendaries, yay! Except:

  • 2 of them were identical 'The Juggler's when I already had a level 49 copy in my inventlry
  • A third was a Voodoo Matchmaker, of which I've already had, I believe, 2 of.
  • The 4th is a new weapon (for me): The Guillotine....so I guess all is good??

Welcome back!

The first two were likely from our inventory restoration.

The third was from the appreciation package v1.

The fourth was from the appreciation package V2.

11 days ago - /u/thearcan - Direct link

Originally posted by Infinite_Chemistry_4

Thearcan can you tell me why is it that you guys nerfed the legendary drop rate around a week after you guys released a patch that increased the legendary drop rate. Me and other have seen a significant drop rate decrease in legendaries, we beat ct 15s and get anywhere between 0-2 legendaries. can you answer this post please?

We didn't.

11 days ago - /u/thearcan - Direct link

Originally posted by TheShadyXL

By the way, u/thearcan. Is the Hunt The Prey stuck on activation bug the one where you can’t shoot and use abilities? Because if it is, I can confirm it’s still present after the latest patch and can send you my footage.

Were you playing a solo game or as a client in MP?

8 days ago - /u/thearcan - Direct link

Originally posted by -Certified-

Generally for me, in the 2nd (might be 3rd) section there's a brood mother that comes out that's on a steep hill. It doesn't happen all the time but if you throw turrets on the hill on a steep section I'd say about 1 in 3 seem to go into the map or just disappear.

I just noticed it happens way more often on that map, not so much on the others. It seems random so could be that the first is fine but your second turret just disappears.

By the looks of it I think it falls through the map itself in my experience, can't say what other have experienced. I would say though bar that map it's not a massive problem.

Hope that helps in one form or another Toby.

It does indeed - we were able to reproduce the behaviour of the turret falling through the steep hill in the mountain outpost.

We're also investigating a separate turret related issue where by turrets can dissapear if thrown too closely to your feet.






devtrackers.gg