FIXED
Adding "-force -dx11" (without the quotes) in the launch parameter in Steam fixed the issue.
ORIGINAL CRASH REPORT:
Platform: Steam
OS: Windows 10
Steps Taken:Already validated local files, still getting error.
Game shows intro, but then crashes.
Error Log:
LowLevelFatalError [File:Unknown] [Line: 578] CommandList->Close() failed at D:/Builder_UE4_Madness__Slave14/Engine/Source/Runtime/D3D12RHI/Private/D3D12CommandList.cpp:138 with error E_INVALIDARG
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
OUTRIDERS_Win64_Shipping!Nv::Blast::ExtStressSolver::getIterationsPerFrame()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
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