I made this post the other day trying to figure out what is wrong with my devastators damage output:
https://www.reddit.com/r/outriders/comments/nwgg6f/devastator_something_feels_off_with_my_damage/
Sometimes i felt like i was doing Normal damage other times it was super weak. "99% of the time super weak"
I did some more testing and maybe figured out how to Temporary fix it. "But its very annoying to do and unrealistic"
Specifically with Moaning winds I was noticing it was doing significantly lower damage. Half the damage if not less then what it should be normally.
Usually what happens is I will play 1 expedition for the first time of the day. My damage numbers are all normal. In general Hitting for ~2M On targets bleeding and ~1M on targets not bleeding with moaning winds. "These numbers are very rough but are good enough to get what im saying"
I then started to notice afterwards No mater what i tried my moaning winds would do Sub 1M damage. No matter if they are bleeding or not. "If they where not bleeding it would be ~500-600K"
Further noticing that even Vulnerable and some of devastator bottom tree nodes like "Deal 20% more damage to targets with less then 30% health left" was also not working all the time. But this was atleast hit or miss. Sometimes it worked and sometimes it dint.
The whole Bleed buffs where not. Once bugged There is Nothing you can do about it. Basically making bleed bonus dmg useless. Only some of the class spesific mods would still work. Like gravity leap 1.5x damage mod.
This Also Effect Earth quake damage too. I lose roughly around 100K damage when bugged.
I discovered yesterday by pure randomness that if i played a Lower Challenge teir First then did a CT15 my Damage would be "Fixed" But Once completing that CT15 and starting a new one up i would then be bugged again. So it is Clear to me that the game backend is not calculating in some bonuses. Bleed, Vulnerable and maybe a few other bonuses.
I would not be suprised if this also happens with Freeze, toxic and Fire. "I know with freeze i had similar hit and miss issue on my techno in the past.
So PCF i really do hope you acknowledge this post. Something is Clearly broken and not being calculated correctly Making Any bleed Bonus and the commander set useless in many ways.
Here is a Short video i did showing this:
https://reddit.com/link/nzmle6/video/9mtemzd858571/player
Before i break down each clip. Please dont take the Numbers Too literal and exact. Sometimes some buffs are not up, other times they are or the enmey might have some debuffs. None of that is the point. it is Clear that NOTHING in the game will half your damage like this. Further this build i have on is not my full build as i was testing things out.
Clip 1: Shows Both With and without Bleed. 800K without and around 1.5M With. Finally 1.8M with the 20% increase damage node below 30% health "Note: i also had a debuff on from weakness". This is ALL Working as intented and what i expect my deva to do. All is Great in this clip. Nothing wrong.
Clip 2: Another Clipping showing all Normal damage. Doing ~3.5M when fully buffed with the NPC having Bleed and the 1.5 damage bonus from my teammate gravity leap. Nothing is wrong and all is working here.
Clip 3: Final clip showing all is working fine. 1.9M damage with Bleed and the 20% node bonus to targets less then 30% health
Clip 4: This Is the first clip you will see when bugged and nothing works. it is the same kind of NPC as in Clip1 But Notice in Clip 4 this NPC has Bleed, Vulnerable and whatever that other icon is next to vulnerable and i only hit for 1M damage??? Either That icon next to vulnerable or vulnerable itself is the only reason it hit for 1M otherwise it would have done the same 800k'ish damage as shown in clip one. Either way you can see clearly all my bleed bonus damage is not working. Possible vulnerable too.
Clip 5: This 2nd and final clip showing clear as day Bleed bonus is not working. NPC is clearly on bleed and i only hit for 869K??? Which if you go back to clip 1 you will see without bleed applied i do roughly 800K in damage.
So in closing Devastator is 100% broken when it comes to its bleed bonuses and possible broken in other bonus such as its class nods or vulnerable. But the main focus is the Bleed Bonus. So the Commander 3pcs bonus set, Tanted Blood and bloody boost all do not work correctly. This also effect your earthquake and you end up loosing roughly around 100K damage.
This Started PRE PATCH. So it is not a new bug.
I will also like to Note a few things that i do not think this is only For bleed bonus and Devastator only. I clearly remember this with freeze on my techno trying to use freeze boost and shatter. I clearly remember that i was getting no increase in damage. This goes a few weeks back. So none of this is a new bug and i have suspicion this is also why borealis set doesnt work all the time and is hit or miss.
here are some name of Mods that might either be fully broken or dont work all the time:
Shatter Tier 3
Tainted Blood Tier 3
Euthaniser Tier 3
Radical Therapy Tier 2
Bloody Boost Tier 2
Freezing boost Tier 2
Bullet Kindling Tier 2
Ashen Boost Tier 2
Captain Hunter Tier 3 * "Possible i have noticed this also doesnt work when im bugged on my devastator"
To be clear, it might depend on the class you're playing on. I just dont know. I dont have the time to test all this out.
All i can say is On my techno i remember Freeze targets not giving me a boost in damage and on my devastator bleed targets not giving me a boost in damage along with Captain hunter not seeming to work.
I will Possible go back and test Euthaniser and Radical therapy on my techno and see if that is broken too or gets broken.
But again the main focus right now is to report how broken Devastator is. This is Why so many feel the devastator class is so weak. because the damn game is taking away half of your damage and 100-150K damage from your earth quake.
I really cant believe how long its been like this. I literally just started playing devastator 2 weeks ago. This must have been broken for a very long time now.
I bet this got broken when they redid their backend for damage mitigation to getting calculated correctly. I bet the same thing is happening here.
My devastator build went from doing 2.5M consistant Moaning winds and 500K+ earth quakes to 500-800k Moaning winds and 300K-400K earth quakes. This is really bad.
All i will say is if this post doesn't get acknowledge from the CM or PCF, This will be the last time i put in any effort like this to report a bug. and you can look at my post history. I do try to help out as much as i can with reporting bugs.
Please Fix this PCF. Its probably the main reason this class is so weak and gets sh*t on by so many.
TLDR: For those that dont want to read everything. Bleed Bonus damage is broken on devastator. That includings the 3pcs commander set aswell as tainted blood and bloody boost. They are not working correctly, not being calculated correctly or just flat out not working at all. Some damage nods might not be working also as well as valnurable. Other Status damage bonuses might also have this issue such as freeze,toxic and burn not giving you the damage increase or not being calculated correctly so you might see a difference but its not correct. Such as using shatter, Eutheniser, etc. Captain hunter might also not be working all the time...
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