Hello everyone,
Welcome to another Dev News Thursday.
General News:
Our latest patch resolved most of the remaining worst offender bugs in Outriders. There are still a number of outstanding issues that we plan on addressing, but we feel that we have reached a stage where Outriders is in a good enough position to allow us to roll those fixes into the bigger update we have planned later on, rather than forcing through a smaller patch just to address them a little bit earlier.
Our plans for the next few weeks are therefore as follows:
- In mid-to-late October we will likely have a small, technically-focused patch for Outriders. This wouldn't necessarily be a bug-fixing patch, but rather an update to address some game-code related matters.
- In early-to-mid November we'll then show off more of the exciting changes coming to Outriders and, if all goes well, release the planned bigger update in mid-November. You won't want to miss it, so make sure to mark your calendars.
With that in mind, we're going to be a bit quieter than usual in the coming weeks as we prepare for what's next. We may not post our regular Dev-News Thursdays each week as normal during this time, but will of course be keeping an eye on any and all discussions happening in the Community. You can also, as usual, always tag me (/u/thearcan) if there is something you want to make me aware of.
Before signing off, we wanted to touch on the three matters below:
- Players who were previously experiencing login issues on Xbox appear to no longer be running into these problems. If you are still consistently get stuck when attempting to login to Xbox, please let us know.
- We are planning to complete the alignment of Stadia and other platforms with the upcoming big update that Outriders is planned to receive in future. However, if a safe opportunity presents itself to align Stadia earlier, we will take it.
- We are also aware that as of the last update, the Scrap Grenade and the Grand Opening mods are able to be triggered on every shot when using Shotguns. In essence, the previous cooldowns of these mods appear to not be applying properly when using Shotguns specifically. We have considered resolving this issue by fixing the cooldowns through a backend update, but such a bandaid fix would also impact other non-shotgun guns using these mods and would slow down those guns proccing the mod. The "cure" of this issue would therefore negatively affect the "healthy" uses of these mods. We do also appreciate that it can be quite fun for you to play with these mods in their current state for a little while. We have therefore decided that the best way forward is to not touch these mods via the backend and instead fix this bug through a patch or update later down the line. To that end, please feel free to have fun with these mods for the time being, but do be aware that they will be fixed in future.
Ongoing list of currently tracked issues:
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
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State of Stadia
- Stadia still needs to be brought in line with other platforms with regards to fixes, bug resolutions and crossplay support.
- We are planning to complete this alignment with the upcoming big update that Outriders is planned to receive in future. However, if a safe opportunity presents itself to align Stadia earlier, we will take it. By "big update" we do not mean a smaller patch, but significant changes across the board. The work it has taken to align Stadia to date means that such a bigger update is the best possible way to resolve the situation.
- We appreciate that this work is taking longer than expected and do apologize for this.
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The effects of the Scrap Grenade and Grand Opening mods are able to trigger on every shot when using Shotguns
- Issue will be resolved in a future update.
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Impaled enemies can still block the progress of the Obelisk sinking into the ground.
- Issue being investigated
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Previously unlocked journal entries are visible for new characters and disappear after viewing them, thus leading to bugged journal progression.
- Issue will be resolved in a future update.
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Mods and Resources may be lost
- This issue appears to be quite rare, making it very hard for us to reproduce it and identify it's cause.
- For anyone affected by this, we recommend getting in touch with our Square Enix Support Team (sqex.to/support), who now have appropriate tools to be able to grant you specific mods and resources that you may have lost. Our support team will also be able to gather the appropriate information to aid us in our investigation.
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The Moaning Winds Mod does inconsistent damage when a Player is either a Host or a Client
- Issue being investigated and aimed to be resolved in a future patch. The resolution should ensure that Moaning Winds does the same damage as it would in a solo player session.
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Enemies within the Endless Mass skill have an inconsistent Hitbox
- Issue being investigated and aimed to be resolved in a future patch
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Sprinting with your Sprint option set to Hold (instead of Toggle) may cause the player character to drift to the side
- Issue being investigated and aimed to be resolved in a future patch
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Certain enemies, especially Alphas, may break out of Frozen or other CC as soon as they are damaged
- Issue being investigated and will be resolved in a future patch
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Certain Mods not working (properly or consistently), in particular when you’re the client during multiplayer sessions
- Issue under review following multiplayer improvements
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Using the Tier 3 Armor Mod "Pain Transfer" with either the Tier 2 or the Tier 3 "Damage Link" mod drastically reduces framerate.
- Issue being investigated and aimed to be resolved in a future patch
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Technomancer Turrets may fall through the ground
- Issue being investigated
- There are a few different causes for this, including map specific areas (Mountain Outpost) as well as circumstance specific (such as aiming too closely at your own feet).
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“Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
- Issue being investigated and aimed to be resolved in a future patch
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A cutscene during the "The Mentor" Questline may not trigger, meaning players cannot progress past this point
- Issue currently being investigated
- Temporary Workaround: In your lobby, change your story checkpoint to an earlier one, then re-attempt this quest.
Recent Informative Dev Reddit Comments & Threads:
- Discussion about the current Weapon Mod-Meta in Outriders (September)
- General Note about the future of Outriders (August)
- Thoughts on Moaning Winds and Fortress (August)
- A Note about new content (July)
- Previous Known Issues Thread (July)
- Damage Control - How damage reduction mechanics work in Outriders (June)
- Discussion around Communications (May)
- The Testing Process Explained (May)
- Patch Release Days Explained - Why previously on Fridays? (May)
Other Helpful links:
- Outriders Status Page: http://status.outriders.net/
- Square Enix support team: sqex.to/support
- Outriders Discord: Discord.gg/Outriders
- Outriders Reddit Mega Threads Collection
- Outriders FAQ Reddit Thread
- Outriders General FAQ
- Outriders Demo