Original Post — Direct link

Hopefully they are solely focussing on the largest issue at the moment, the damage mitigation and are aiming to roll out the patch as soon as possible, the other fixes can wait as this bug has literally made the game unplayable for many. I want to love this game, but it seems at each turn PCF is trying to ruin it, and the fact they haven't just reversed the patch while they find a fix further worries me that they don't truly care about their community.

External link →
over 3 years ago - /u/thearcan - Direct link

No nerfs are planned for the upcoming patch. The patch is focused primarily on the survivability issue.

As a reminder - Balancing changes are mainly done via the backend and would most of the time not require a patch.

Our last patch did include a small number of intentional (positive) balancing changes that did require some patch work (such as changing sniper behavior and Perforo stuns), but it did not include any intentional nerfs.

The Killing Spree and displayed armour value changes that showed up alongside that patch were unintentional and were rolled back within hours. The reason they crept in is because the patch included an optimization on how the backend was being used, but when pushing this live a small number of outdated configs were pulled, which resulted in the handful of issues that appeared which were subsequently and quickly reversed.

Any other perceived nerfs are not intended. For example, the Devastator Statue set now only lasting 8 seconds is a bug, not a nerf.

Finally, just to add some perspective from our side: We haven't done a proper balancing pass on the game since our changes to launch week. We have been focused entirely on stabilization since then.

From my perspective (I know not everyone will share this), a nerf is intentionally making a working feature of the game weaker or less viable. We have since the first launch week not intentionally nerfed anything. What we have done is fix a number of bugs (such as the obviously bugged Emergency Stance), but I would not consider that a nerf that intentionally changed the balance of the game. I do also admit that the introduction of certain bugs may have affected the consistency with which certain skills or mods operate but again, these are bugs, not intentional nerfs.

A note on shadow/stealth/ninja nerfs as that seems to be a hot topic for debate:

We have never engaged in shadow/stealth/ninja nerfing.

To even attempt to secretly change anything without announcing or explaining what has been done would run entirely counter to how we’ve talked about and shared news of Outriders since our first reveal. We don’t plan to start trying to intentionally sneak by any changes now.

Furthermore, shadow nerfing is a entirely pointless, since any changes would usually be immediately noticed and reported by the community. Trying to sneak them by simply wouldn't work.

And no, we have not touched legendary drop rates, despite what some people may feel every now and again.

You can usually tell this based on the fact that for every person who feels that they're suddenly getting less legendaries, there is usually another person pointing out that they got a good (or better than usual) amount of legendaries during the same timeframe.

Finally just to wrap things up - We know you hate nerfs, regardless of their reasoning. That's also part of the reason why we've pulled back from balancing until things are stabilized and armour & mods are working as intended. Hopefully we can address some balance issues once the game is stabilized, but at this point in time we are not eye-balling anything for an intentional nerf.

over 3 years ago - /u/thearcan - Direct link

Originally posted by UnheardWar

Just wanted to say thank you, other than the small percentage of players who post/whine non stop here most of us are having a blast with the game and I at least appreciate the work.

I regret that I will be having a hard time finding time to play with Mass Effect Legendary edition out.

Thanks for the kind words! Happy friday! :)

over 3 years ago - /u/thearcan - Direct link

Originally posted by KarhuCave

Thank you for the response.

In my opinion, the largest issue (after damage mitigation is fixed) is the lag in multiplayer. Most of the time it is unplayable if I'm not the host. Is there any plan to address this? Is it possible to fix?

Thank you for any and all responses. Your job isn't easy and there are a lot of whiny babies here.

In my opinion, the largest issue (after damage mitigation is fixed) is the lag in multiplayer. Most of the time it is unplayable if I'm not the host. Is there any plan to address this? Is it possible to fix?

Yep, this has been on our radar for a while and we're aware that lag and rubberbanding issues still persist for some players. We haven't forgotten about them and are continuing to look into it.