about 3 years ago - /u/thearcan - Direct link

Welcome to the New Horizon update!

Outriders New Horizon Update

This free update is the culmination of months of hard work spent improving Outriders, addressing feedback, and making it the game you asked for.

The New Horizon update will release at 16:00 GMT on 16 November 2021 and will be entirely free for all players, on all platforms.

This Megathread goes into the granular details of the exciting changes and new content that will be part of the New Horizon update. If you’d prefer to get just the highlights, our New Horizon Spotlight should help.

For anyone who hasn’t checked into Outriders since April, we’ve also included highlights of the key changes we’ve made since then, along with links to their respective patches. Any changes that have been implemented with the New Horizon update will have a [NH] prefix.

As part of today’s Broadcast, we also revealed our upcoming expansion: Worldslayer. You can watch the teaser trailer here. We’ll share more about Worldslayer in Spring 2022, but today is dedicated to the New Horizon update.

Without further ado, lets get into it!

Index:

Other Helpful links:

External link →
about 3 years ago - /u/thearcan - Direct link

Welcome to the New Horizon update!

Outriders New Horizon Update

This free update is the culmination of months of hard work spent improving Outriders, addressing feedback, and making it the game you asked for.

The New Horizon update will release at 16:00 GMT on 16 November 2021 and will be entirely free for all players, on all platforms.

This Megathread goes into the granular details of the exciting changes and new content that will be part of the New Horizon update. If you’d prefer to get just the highlights, our New Horizon Spotlight should help.

For anyone who hasn’t checked into Outriders since April, we’ve also included highlights of the key changes we’ve made since then, along with links to their respective patches. Any changes that have been implemented with the New Horizon update will have a [NH] prefix.

As part of today’s Broadcast, we also revealed our upcoming expansion: Worldslayer. You can watch the teaser trailer here. We’ll share more about Worldslayer in Spring 2022, but today is dedicated to the New Horizon update.

Without further ado, lets get into it!

Index:

Other Helpful links:

External link →
about 3 years ago - /u/thearcan - Direct link

Changes to Gear and Legendary Sets

  • We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes are already live in the app as soon as possible! Visit Outriders.app to create and share your new builds!
  • The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces. (June Patch).

Trickster

  • [NH] Trespasser Set
    • A new set bonus has been added to the existing bonus.
    • The existing bonus is:
      • “Player characters inside Slow Trap cannot die”.
    • The additional new set bonus is:
      • Increase damage by 6% per enemy affected by a Deception skill. Additionally, Players can't die inside Slow Trap.
      • Note: Deception Skills are: Slow Trap, Venator’s Knife, Time Rift

Technomancer

  • [NH] Torrential Downpour Set
    • The extra cluster bombs spawned by the set bonus of the Torrential Downpour Set have had their deployment time reduced.
    • A bug that was preventing an extra mine’s deployment after a direct hit was also fixed
  • [NH] Grim Inventor’s Set
    • The set bonus of Grim Inventor set has been changed so that Tools of Destruction can be refilled multiple times during its duration:
    • The old set bonus was:
      • While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both minigun and the RPG. This only happens once for each Tool of Destruction usage.
    • The new set bonus is:
      • "While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% of the ammunition for both Minigun and the RPG."

Pyromancer

  • [NH] Lava Lich Set
    • The set bonus of the Lava Lich set has had the cooldown reduction it provides increased to 30% (Previously: 10%)
  • [NH] Reforged Set
    • Reforged was originally intended to be a Long Range Firepower set. However, players have mostly used it with Anomaly Power builds. We have therefore changed the attributes of this set to better support Anomaly Damage builds. The Long Range attributes on all set pieces have been changed for either a Cooldown Reduction or a Skill Leech attribute.
    • The Reforged Head Armour set piece, Cowl of the Reforged, has had its attributes swapped:
      • The Health attribute has been replaced with an Anomaly Power attribute.
      • The Long Range attribute has been replaced with either a Cooldown Reduction or a Skill Leech attribute
      • This change makes the helmet more suitable to the sets new functionality of an Anomaly Power oriented build.
    • The Reforged Chest Armour set piece, Armor of the Reforged, has had its mod swapped:
      • The “Bullet Absorption” mod has been replaced with the “Ash Grasp” mod, which inflicts Ash on all enemies in Thermal Bombs AOE range prior to its explosion.
      • This should make Thermal Bomb much easier to use as part of this set.
    • The Reforged Lower Armour set piece, Waistcloth of the Reforged, has had its mod swapped:
      • The “Wildfire” mod has been replaced with the “Fire Frenzy” mod, which provides an additional use of Thermal bomb.
    • The Reforged Feet Armour set piece, Boots of the Reforged, has had its mod swapped:
      • The “Nova Master” mod has been replaced with the “Anomaly Hunger” mod.
      • By making this change, we expect the Feed the Flames skill to deal more damage, making it a better tool to detonate Thermal Bombs.
    • The set bonus of the Reforged set has had its damage bonus increased.
      • Using Thermal Bomb increases the next damage of Feed The Flames by 75% (Previously: 50%)
      • Using Feed The Flames increases damage of next Thermal Bomb by 75% (Previously: 50%)

Devastator

  • [NH] Deathproof
    • A new set bonus has been added to the existing bonus.
    • The existing bonus is:
      • “Reduce the Cooldown of Boulderdash by 90%.”
    • The additional new set bonus is:
      • Reduce the Cooldown of Boulderdash by 90% and increase Firepower by 15% of Armor.
    • The Deathproof Gloves Armour set piece, Deathproof Gauntlets, has had its mod swapped:
      • The “King Slayer” mod has been replaced with the “Death’s Door” mod.
  • [NH] Marshal
    • The set bonus of the Marshal set has had its shared bonus derived from Anomaly Damage increased to 40% (Previously 10%)
    • The Marshal Gloves Armour set piece, Marshal’s Gauntlets, has had its mod swapped:
      • The “Shattered Armour” mod has been replaced with the “Mosh Pit” mod.
      • The Shattered Armor mod removed Armor from enemies, while the Mosh Pit mod applies the status effect Vulnerability. As the Marshal gear is more of a Anomaly Power set, we decided it was a better fit to increase damage from all sources instead of reducing enemy Armor.
  • [NH] Statue
    • The Statue set has had its attributes swapped:
      • The Skill Leech attribute has been replaced with a Close Range Damage attribute.

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NEXT TOPIC: Changes to Mods

about 3 years ago - /u/thearcan - Direct link

Four New Expeditions Added

  • What has been done?
    • We’ve added four brand new and massive Expeditions, taking you to previously unexplored areas of Enoch.
  • Why has this been done?
    • With the wealth of cool new stuff being added and great changes made to Outriders, we wanted to ensure that you also have a few new playgrounds to try everything out in a fresh setting. These new Expeditions should also tide you over till the release of our upcoming expansion: Worldslayer.
  • Give me the details!
    • Each Expedition features an exciting mini story, connecting you with characters and events experienced in the main campaign.
    • Even new Expedition players will already have access to the first of the four fresh Expeditions, with the others unlocking at CT4, CT8 and CT12.
    • Molten Depths will send you back to Eagle Peaks. When a drop pod signal activated, Dunham investigated and found a hidden power station. In order to take it back online, she wants you to clear out the station from any unwanted tenants, no matter the size, shape and form.
    • The City of Nomads will confront you with a character, who is haunted by the sins of his past. Very aware of his dark history, you decide to help him in protecting the old Pax village Uketu Atarah.
    • In The Marshal’s Complex, Corrigan, the great grand marshal himself asks you to reclaim a facility near Deadrock Pass, taken by insurgents. It won’t take you long to discover that this facility is anything but just another insurgent camp.
    • Last but not least: The Wellspring. Tiago told you about the Pax legend of a sacred place called Atuma ih Taru, where pilgrims would take long travels to sacrifice their treasures into deep wells. You and your team are in search of those forgotten riches, if it wasn’t for this tremendous storm that seems to get stronger and stronger.
  • Show me!

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NEXT TOPIC: Transmog System Added

about 3 years ago - /u/thearcan - Direct link

Transmog System Added

  • What has been done?
    • We’ve added a brand new Transmogrification system to Outriders. This allows you to change the visual aspect of an item to that of another item, while maintaining the mods and stats of the original gear piece. For weapons, this will also include all sounds.
    • Transmogging is entirely free and can be done practically at any time. No convoluted systems, MTX or ingame resources required.
  • Why has this been done?
    • A Transmog system was one of the most requested features we saw about in the community after launch.
    • As we do not have the requirements of a live service game, we do not need to rely on a system like Transmog to nickle and dime players. This is why we’ve made it as simple, straightforward and player-friendly as possible.
  • Give me the details!
    • Transmog is accessed through a new tab in the Customization Menu as well as through a shortcut in a given items Detail View screen.
    • Opening the Transmog menu will give you access to all collected and available looks for the given item.
    • In this menu, you are able to preview and either apply a Transmog look to the given item, or even apply the same Transmog set in one go.
    • From now on, any gear item you find in Outriders will be automatically added to your Transmog Library.
    • All items that are currently in your stash and inventory have been added to your Transmog library.
    • Your Transmog Library spans across your entire account and is not character specific. Any designs found on a new character will be added to the global account Transmog library.
    • You will only need to collect items once and will then be able to apply their Transmog effects an unlimited amount of times.
    • Any item can be Transmogged an unlimited number of times.
    • Transmog is only possible within the same gear categories, e.g. Automatic shotguns into Automatic shotguns.
    • Transmogged Items have an extra Icon on their item view to identify them as transmogged.
    • Transmogged Items retain the colour shading of the original gear piece. If you make a Legendary Gear piece look like a Common gear piece for example, the background colour shading will remain Legendary Gold.
    • How many more times can we write the word Transmog in this section?
    • We’ve also added 11 new skins to the game, one per weapon class, for you to hunt down. You won’t be able to obtain these from standard drops though… a little exploration will be in order.
  • Show me!

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NEXT TOPIC: Tiago’s Store has been Reworked

about 3 years ago - /u/thearcan - Direct link

Tiago’s Store has been Reworked

  • What has been done?
    • Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options:
      • Re-roll the available Legendary gear on offer.
      • Purchase a mystery Legendary gear piece.
    • Both of these options will cost Drop Pod Resources.
  • Why has this been done?
    • While we’ve greatly improved the overall Legendary drop changes and system since Outriders launch, we’re aware that players still would have liked a system that could improve their chances of acquiring very specific items. Tiago’s Store rework, alongside the Eye of the Storm reward changes, are both part of our steps towards making the hunt for Legendaries more fun while also making better use of Drop Pod Resources.
  • Give me the details!
    • Re-rolling Tiago’s offer of Legendary Gear as well as the Mystery Legendary Purchase will be based on RNG.
    • Re-rolling Tiago’s offer will always generate 3 Weapons and 4 Armour pieces.
    • Both options do not have a limit to how often they can be done.
    • Re-rolling Tiago’s offer of Legendary Gear will require drop pod resources.
    • This was chosen so that players have a reason to collect Drop Pod Resources and also play the game. By simply playing Expeditions you will collect enough Drop Pod Resources to maintain a good cadence with checking in Tiago and refreshing his offering if need be.
    • We didn’t want to put Tiago’s store on a Timer based refresh system as this felt too passive and could require players to have to keep checking back over many weeks or months, rather than being able to complete the game at their own pace.
    • The cost of Drop Pod Resources required for Refreshing and the Mystery Purchase will rise alongside the level of item that you will be able to purchase. This continues to be based on your CT progress.
    • The minimum level of Legendary items found in Tiago’s store has also been reduced from 45 to 35, so that players can access it sooner after completing the campaign and getting into Expeditions.
    • Mystery purchases do not have a minimum level, so you will always be able to equip it, regardless of your level.
    • The cost of regular items sold by Tiago has also been lowered.
  • Show me!

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NEXT TOPIC: Legendary Loot Drops and Farming Information and Changes

about 3 years ago - /u/thearcan - Direct link

New Horizon Celebration Package Details

To celebrate the release of this update we have prepared a special New Horizon Celebration Package for all players, including new Demo players! Simply launch or download Outriders and start playing on any platform between November 16th, 3pm UTC / 8am PST and November 30th, 3pm UTC / 8am PST.
You will then receive a free Legendary Armour item on your most experienced character’s inventory, or your stash, within 24 to 48 hours.
Thank you for playing the Outriders New Horizon update and we look forward to seeing you on Enoch!
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about 3 years ago - /u/thearcan - Direct link

Quality of Life Improvements and other Upgrades and Changes

This section includes information about changes made Outriders in general since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH]. This is not an exhaustive list and we have resolved many more bugs, issues and crashes since launch.

  • [NH] The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.
  • [NH] Added a Quick Mark functionality to Vendors.
  • [NH] Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
  • [NH] Reduced the volume of background audio of certain menu and loading screens.
  • Greatly Improved Sign In speeds.
  • Fixed the Inventory Wipe bug and restored lost Gear to affected characters (May Patch).
  • Increased the survivability of players through various changes, including armor and health increases and changes made to enemies including Brood Mothers, Alpha Perforos and enemy Snipers.
  • Implemented a block that prevents players from kicking other players towards the end of an Expeditions session (June Patch).
  • [CONSOLES] Added extra options and settings for controller customization including Deadzones, Look Sensitivity, Acceleration and Legacy layouts (June Patch).
  • [PC] Added support for rebinding the Fn; Delete; End; PageDown; Insert Home; PageUp; Print Screen; Scroll Lock; CapsLock; keys. (April Patch).
  • [PC] The available FOV for configuration has been increased from 90 to 130 (April Patch).
  • [PC] Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system. (April Patch).
  • Overall improvements to improved Matchmaking and reduce the chance of matching with an AFK player (July Patch).
  • The default background matchmaking setting has been changed to Closed [Previously: Open]. This change can still be reverted manually in your settings. (April Patch).
  • Earthborn Gear / Hell's Ranger DLC equipment can now be scrapped (June Patch).
  • Cost of improving Rare to Epic and levelling up Epic gear from levels 1 to 30 have been lowered which made improving items cheaper in the early game (April Patch).
  • Fixes to AI, including berserker pathing optimisation, skill usage, as well as reacting to and properly attacking players. (April Patch).

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NEXT TOPIC: New Horizon Celebration Package Details

about 3 years ago - /u/thearcan - Direct link

Changes to Class Trees

We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!All Classes

  • Class Skill nodes that grant an AP bonus have been increased to granting 10% AP (Previously 6%).

Trickster

  • [NH] Disruption Shield
    • The Shield provided by using DECEPTION skills has been increased from 20% to 50%.
  • [NH] Profit Squared
    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.

Technomancer

  • [NH] Sidearm Adept
    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.

Pyromancer

  • [NH] Steady Fire
    • The Weapon Recoil Reduction provided by this node has increased from 30% to 40%.
  • [NH] Sidearm Adept
    • The Weapon Damage Bonus provided by this node has been increased from 12% to 20%.

Devastator

  • [NH] Profit Squared
    • The Healing provided by this node has been increase from 5% to 10% per ammo pack picked up.
  • [NH] Steady Hands
    • The Weapon Reduction provided by this node has been increased from 30% to 40%.

[NH] Bug Fixes to Class Nodes

  • [NH] Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.

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NEXT TOPIC: Changes to Skills

about 3 years ago - /u/thearcan - Direct link

Legendary Loot Drops and Farming Information and Changes

This section includes information from other sections here, but is designed to pull together the essential information on Legendary Loot farming changes that Outriders has undergone since launch.

  • What has been done?
    • New Horizon addition: The Eye of the Storm now includes a pick-and-choose Legendary item reward. You’ll be able to choose one of three gear pieces, 2 armor pieces and 1 weapon, upon completion, with your options being randomly pulled directly from the full loot pool.
    • New Horizon addition: Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options (more details):
      • Re-roll the available Legendary gear on offer.
      • Purchase a mystery Legendary gear piece.
    • New Horizon change: With the removal of timers, the rewards received for completing Expeditions have been rebalanced in order to make all Expeditions feel viable and rewarding.
    • Legendary Drop Rates, across the board, were increased by 100% (June Patch).
    • Legendary Anti-Duplication System implemented (June Patch) and improved (August Patch). This system is designed to improve, but not guarantee, the chances of you obtaining gear that you did not previously receive.
    • Other Improvements to the Legendary Drop system (June Patch).

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NEXT TOPIC: Changes to Legendary Sets

about 3 years ago - /u/thearcan - Direct link

Expedition Timers have been removed

  • What has been done?
    • Expeditions are no longer time restricted and the timer has become optional.
    • In this new system, finishing an expedition, regardless of how long it takes, will earn you the Expedition Reward.
  • Why has this been done?
    • Previously, rewards for Expeditions were granted based on how quickly you could complete an Expedition. For most players, this meant forcing themselves into a specific DPS meta that stifled build diversity. We want players to play Outriders the way they’d prefer to, without needing to be worried that their playstyle would be punished by a timer.
  • Give me the details!
    • As with the original Expeditions, completing an Expedition will grant item drops based on the Challenge Tier you complete it at. However, the previous Gold, Silver and Bronze reward levels have been scrapped. In this new system, finishing an expedition, regardless of how long it takes, will earn you that expedition’s reward. No matter how long you take.
    • As different Expeditions have shorter or longer base completion times, the amount of Gear and Drop Pod Resources you can receive has been scaled according the average global level completion times our data observed over the past few months.
    • This change means that longer Expedition levels, such as Scorched Land, will give you a greater amount of Gear, while shorter Expeditions, such as Boom Town, will give you slightly less Gear.
    • Unpaid or “free” expeditions will continue to have their base “Bonus Reward”, but all paid expeditions (paid for with Drop Pod Resources) will offer an “Increased Rarity Bonus Reward“. Scaling of the bonus reward according to Challenge Tiers remains as previously.
    • This scaling has been implemented so that you can play any Expedition and feel rewarded for the time you’ve invested into it, rather than feeling like longer or paid for Expeditions are not an efficient enough farming method.
    • The new rewards structure was developed using analytics data from median player completion times for challenges, and we have adjusted the amount of rewards based on that data. We have not based the rewards structure on top player completions.
    • The cost of paid-for Expeditions will now also scale with tiers and they will therefore naturally also provide higher rewards and chances for Legendary and Epic items relevant to their length when compared to free Expeditions.
    • This scaling means that a player’s average “Legendary Items Per X Timeframe” will be relatively consistent across all Expeditions, thus giving you more options to enjoy different Expeditions.
    • The highest reward in the new system will be as follows:
      • A completion of the Eye of the Storm on Tier 15 will provide 4x 50% chance for legendary item + 1 guaranteed Legendary item from the selectable reward. You will additionally have the possibility to receive a legendary item via the bonus rewards.
  • To demonstrate this, we’ve pulled out a few different expeditions and their reward structures under the new system and have shown them in the table below.
  • Note that the overall chance for Legendary Items have not been listed numerically here as this table is mainly to demonstrate that, generally speaking, the longer and harder an expedition, the more rolls and the greater the chance for high end gear is. It is up to the individual player to determine whether they’d prefer to spend their time running multiple shorter expeditions (such as Boom Town) with an overall lower chance of Legendary gear or whether they’d prefer to run longer expeditions (such as Scorched Lands) with an overall higher chance of Legendary gear.
Expedition Drop Pod Cost To Enter at CT15 Drop Pod Reward for Completing at CT15 Chance of Legendary Item per Primary Reward Roll at CT15 Number of Rolls for Primary Reward at CT15
Boom Town 0 26400 Base Expeditions chance 2
Chem Plant 0 40000 Base Expeditions chance 3
Molten Depths 0 45600 Base Expeditions chance 3
The Drought Palace 27000 50000 Slightly higher than base Expeditions chance 4
Collosseum 28000 51000 Higher than base Expeditions chance 4
Scorched Land 33000 61500 Significantly higher than base Expeditions chance 4
Eye of the Storm 40000 75000 Highest possible chance in Expeditions 4 + A single choice from 3 Legendary gear options
  • The timer for Expeditions can still be turned on in your HUD Settings menu via the “Enable Expedition Timer” setting. However, enabling this option will not affect the rewards you receive, but is there for your own tracking and speedrunning purposes.
    • Enabling this option will also display your best completion times for each Expedition.

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NEXT TOPIC: Four New Expeditions Added

about 3 years ago - /u/thearcan - Direct link

Change Notes Overview for the New Horizon Update

Headline Changes:

  • Expedition Timers have been removed
  • Four New Expeditions Added
  • Transmog System Added
  • Tiago’s Store has been Reworked
  • Legendary Loot Drops and Farming Information and Changes
  • Changes to Legendary Sets
  • Changes to Mods + Bug Fixes
  • Changes to Class Trees + Bug Fixes
  • Changes to Skills + Bug Fixes
  • The Stadia version can now also crossplay with all other platforms.

General Changes:

  • The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.
  • The Eye of the Storm now includes a pick-and-choose Legendary item reward.
  • Added a Quick Mark functionality to Vendors.
  • Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
  • Reduced the volume of background audio of certain menu and loading screens.
  • Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
  • Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.

Bug Fixes General:

  • Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
  • Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
  • Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
  • Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
  • Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
  • Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
  • Resolved issues related to ingame invites not being received under certain conditions.
  • Various other bug and crash fixes.

Bug Fixes to Mods:

  • Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
  • Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
  • Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
  • Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
  • Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
  • Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
  • Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
  • Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
  • Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
  • Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.

Bug Fixes to Skills:

  • Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

Bug Fixes to Class Nodes:

  • Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.

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NEXT TOPIC: Expedition Timers have been removed

about 3 years ago - /u/thearcan - Direct link

Changes to Mods

This section includes information about all changes made to mods that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH]We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!Weapon Mod Changes

  • [NH] The mechanics of Fortress have been reworked. The new description and effect is now:
    • Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
    • The cooldown between stacks is 0.2 seconds.
    • For more information as to why this was done, please see our discussion thread about it here.
    • Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress. These changes mean that players will be able to proc. Fortress faster and that that all weapon types will be able to proc it as well.
    • We have also buffed each class’s skill tree nodes that increase Anomaly Power. Should you invest fully into these, AP builds running Fortress will have a similar damage output to Fortress pre-change.
  • [NH] The Cooldown Mechanics of all mods are now “universal cooldowns”. Cooldowns for mods are now set to “per character” rather than per “mod instance”.
    • The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time. In order to compensate for potential damage reductions as a result of this change, the below mods have all been buffed.
    • For more information as to why this was done, please see our discussion thread about it here.
  • [NH] Moaning Winds has had its damage increased by 60% (From base 120 to 191)
  • [NH] Concentration Blast has had its explosion damage increased by 27% (From base 35 to 48.3)
  • [NH] Concentration Blast has had its max targets reduced to 4 (Previously: 6)
  • [NH] Ultimate Bone Shrapnel has had its damage increased by 14% (From base 63 to 71.82)
  • [NH] Bombs Ahead has had its damage increased by 14% (From base 62 to 71)
  • [NH] Legendary Minefield has had its damage increased by 11% (From base 20 to 22.3)
  • [NH] Kinetic Stomp has had its damage increased by 34% (From base 72 to 96.48)
  • [NH] Weakness Trap has had its damage increased by 237% (From base 18 to 60.6)
  • [NH] Sandstorm has had its damage increased by 42% (From base 7.2 to 10.25)
  • [NH] Wrath of Moloch has had its damage increased by 37% (From base 50 to 68.5)
  • [NH] Scrap Grenade has had its damage increased by 17% (From base 70 to 81.8)
  • [NH] Deadly Disturbance has had its damage increased by 27% (From base 69 to 87.3)
  • [NH] Ravenous Locust has had its damage increased by 50% (From base DOT tick, per second, 4 to 6.66)
  • [NH] Ravenous Locust has had its duration reduced by 4 seconds, down to 6 seconds (Previously 10 seconds)
  • [NH] Radiation Splash has had its damage increased by 208% (From base 38 to 114)
  • [NH] The effect of the “Gunshield” mod has been changed.
    • It will now provide a 30% increase to Firepower, rather than a flat numerical increase
  • Winter Blast has had its AOE range increased to 5m (Previously: 4m) (Early September
  • Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25) (Early September)
  • Claymore Torrent has had its explosion damage increased by 110% (From base 30.6 to 64.26) (Early September)
  • Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Strings of Gauss has had its damage increased by 162% (From base 24.5 to 64) (Early September)
  • Anomaly Enhancement has had its co-efficiency increased from 30% Anomaly Power to 40% (August Patch)
  • Bone Shrapnel has had its damage increased by 5% (from base 56.7 to 59.85) (August Patch)

Continued here due to comment character limits

about 3 years ago - /u/thearcan - Direct link

Originally posted by thearcan

Changes to Mods

This section includes information about all changes made to mods that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH]We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!Weapon Mod Changes

  • [NH] The mechanics of Fortress have been reworked. The new description and effect is now:
    • Shots increase your current Armor and Resistance by 5%, stacking up to 3 times. At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds.
    • The cooldown between stacks is 0.2 seconds.
    • For more information as to why this was done, please see our discussion thread about it here.
    • Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress. These changes mean that players will be able to proc. Fortress faster and that that all weapon types will be able to proc it as well.
    • We have also buffed each class’s skill tree nodes that increase Anomaly Power. Should you invest fully into these, AP builds running Fortress will have a similar damage output to Fortress pre-change.
  • [NH] The Cooldown Mechanics of all mods are now “universal cooldowns”. Cooldowns for mods are now set to “per character” rather than per “mod instance”.
    • The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time. In order to compensate for potential damage reductions as a result of this change, the below mods have all been buffed.
    • For more information as to why this was done, please see our discussion thread about it here.
  • [NH] Moaning Winds has had its damage increased by 60% (From base 120 to 191)
  • [NH] Concentration Blast has had its explosion damage increased by 27% (From base 35 to 48.3)
  • [NH] Concentration Blast has had its max targets reduced to 4 (Previously: 6)
  • [NH] Ultimate Bone Shrapnel has had its damage increased by 14% (From base 63 to 71.82)
  • [NH] Bombs Ahead has had its damage increased by 14% (From base 62 to 71)
  • [NH] Legendary Minefield has had its damage increased by 11% (From base 20 to 22.3)
  • [NH] Kinetic Stomp has had its damage increased by 34% (From base 72 to 96.48)
  • [NH] Weakness Trap has had its damage increased by 237% (From base 18 to 60.6)
  • [NH] Sandstorm has had its damage increased by 42% (From base 7.2 to 10.25)
  • [NH] Wrath of Moloch has had its damage increased by 37% (From base 50 to 68.5)
  • [NH] Scrap Grenade has had its damage increased by 17% (From base 70 to 81.8)
  • [NH] Deadly Disturbance has had its damage increased by 27% (From base 69 to 87.3)
  • [NH] Ravenous Locust has had its damage increased by 50% (From base DOT tick, per second, 4 to 6.66)
  • [NH] Ravenous Locust has had its duration reduced by 4 seconds, down to 6 seconds (Previously 10 seconds)
  • [NH] Radiation Splash has had its damage increased by 208% (From base 38 to 114)
  • [NH] The effect of the “Gunshield” mod has been changed.
    • It will now provide a 30% increase to Firepower, rather than a flat numerical increase
  • Winter Blast has had its AOE range increased to 5m (Previously: 4m) (Early September
  • Ultimate Anomaly Surge has had its damage increased by 37% (From base 25 to 34.25) (Early September)
  • Claymore Torrent has had its explosion damage increased by 110% (From base 30.6 to 64.26) (Early September)
  • Ultimate Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Storm Whip has had its damage increased by 40% (From base 23 to 32.2) (Early September)
  • Strings of Gauss has had its damage increased by 162% (From base 24.5 to 64) (Early September)
  • Anomaly Enhancement has had its co-efficiency increased from 30% Anomaly Power to 40% (August Patch)
  • Bone Shrapnel has had its damage increased by 5% (from base 56.7 to 59.85) (August Patch)

Continued here due to comment character limits

Armor Mod buffs

  • Personal Space has had its damage bonus increased from 15% to 25% (August Patch)
  • Critstack has had it's Anomaly Power boost increased by 21% (from base 5.79 to 7) (August Patch)
  • Stand Tall has had its base Firepower bonus increased by 20% and its base Anomaly Power by 16% (From base level 10 Firepower and 15 Anomaly Power to 12 Firepower and 17.5 Anomaly Power) (August Patch)
  • Perseverance Shield has had it's base shield value increased by 40% (From base 25 to 35) (August Patch)
  • Blazing Aegis has had the armor increase it grants increased by 21% (from base 46.35 to 56) (August Patch)
  • Plate Dodger has had its armor value grant increased by 12% (from base 58 to 65) and its duration increased from 5 seconds to 7 seconds. (August Patch)

[NH] Bug Fixes to Mods

  • [NH] Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
  • [NH] Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
  • [NH] Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
  • [NH] Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
  • [NH] Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
  • [NH] Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
  • [NH] Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
  • [NH] Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
  • [NH] Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
  • [NH] Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.

RETURN TO INDEX

NEXT TOPIC: Changes to Class Trees

about 3 years ago - /u/thearcan - Direct link

Changes to Skills

This section includes information about all changes made to Skills that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH] - we recommend using CTRL + F [NH] if you’re just interested in the latest changes.We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!

Due to Reddit's 1000 Character limits, this has been broken down in 4 sub-comments of this thread.

[NH] Bug Fixes to Skills

  • [NH] Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • [NH] The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • [NH] The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • [NH] Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • [NH] Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • [NH] Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

RETURN TO INDEX

NEXT TOPIC: Quality of Life Improvements

about 3 years ago - /u/thearcan - Direct link

Originally posted by thearcan

Changes to Skills

This section includes information about all changes made to Skills that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH] - we recommend using CTRL + F [NH] if you’re just interested in the latest changes.We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!

Due to Reddit's 1000 Character limits, this has been broken down in 4 sub-comments of this thread.

[NH] Bug Fixes to Skills

  • [NH] Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • [NH] The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • [NH] The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • [NH] Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • [NH] Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • [NH] Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

RETURN TO INDEXNEXT TOPIC: Quality of Life Improvements

Trickster

  • Slow Trap
    • [NH] A new effect for the “Speed Boost” mod has been added to the existing effect.
    • The existing effect is:
      • Allies within the sphere receive 0.2% movement speed bonus.
    • The additional new effect is:
      • Speed Boost will now reduce the duration of revives within the Slow Trap sphere by 50%.
    • The cooldown of Slow Trap has been reduced by 9.7 seconds, from 30.7 seconds to 21 seconds (August Patch)
  • Borrowed Time
    • Reduced the cooldown of Borrowed Time by 5.5 seconds, from 13.5 seconds to 8 seconds (August Patch)
    • The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1) (June Patch)
  • Hunt The Prey
    • The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1) (June Patch)
  • Temporal Slice
    • The base damage dealt by the “Strong Slice” mod has been increased by 71% (From 17.5 to 30 base damage at level 1) (June Patch)
  • Time Rift
    • The cooldown of Time Rift has been reduced by 3.4 seconds, from 15.4 seconds to 12 seconds (August Patch)
    • Increased the DOT damage of the "A Little Bit of Pain" mod by 71% (from base 0.35 AP to 0.6 AP) (August Patch)
    • Condensed the DOT duration of the "A Little Bit Of Pain" mod to 6 seconds (Previously: 10) (August Patch)
    • Increased the Armor and Resistance debuff provided by the "Time Crack" mod to 35% (Previously: 25%) (August Patch)
    • Increased the Weapon Cleave damage provided by the "Pain Transfer" mod to 20% Weapon Damage (Previously: 10% Weapon Damage) (August Patch)
about 3 years ago - /u/thearcan - Direct link

Originally posted by thearcan

Changes to Skills

This section includes information about all changes made to Skills that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH] - we recommend using CTRL + F [NH] if you’re just interested in the latest changes.We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!

Due to Reddit's 1000 Character limits, this has been broken down in 4 sub-comments of this thread.

[NH] Bug Fixes to Skills

  • [NH] Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • [NH] The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • [NH] The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • [NH] Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • [NH] Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • [NH] Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

RETURN TO INDEXNEXT TOPIC: Quality of Life Improvements

Technomancer

  • Pain Launcher
    • Reduced the base cooldown of Pain Launcher by 10 seconds, from 40 seconds to 30 seconds (August Patch)
  • Scrapnel
    • Reduced the base cooldown of Scrapnel by 5 seconds, from 22 seconds to 17 seconds (August Patch)
    • Increased the base damage of Scrapnel by 19% (from base 0.756 AP to 0.9AP) (August Patch)
  • Tool of Destruction
    • The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1) (June Patch)
    • The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300) (June Patch)
    • Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
    • The base damage dealt by the “Demolition Man" mod has been increased to 65 (Previously: 35) (June Patch)
    • The Minigun mod “Massacre”, which was changed in the early April patch has had its duration reverted to its original value, but will now only stack up to 6 times. (Late April Patch)
  • Fixing Wave
    • The healing provided by Fixing Wave has been increased to 65% (Previously: 33%) (June Patch)
  • Cold Snap
    • The armor reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%) (June Patch)
    • The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1) (June Patch)
  • Cryo Turret
    • The Hail Shot mod has had its SPF set to 1.5 (Previously: 1) (August Patch)
    • SPF controls how much this mod benefits from the Status Power attribute. This change effectively means that the damage increase provided by Hail Shot will increase by 50%, though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • The duration of Freeze Turret has be increased to 30 units (Previously: 20) (June Patch)
about 3 years ago - /u/thearcan - Direct link

Originally posted by thearcan

Changes to Skills

This section includes information about all changes made to Skills that Outriders has undergone since early April. Changes that have been newly implemented with the New Horizon Update are pre-faced with an [NH] - we recommend using CTRL + F [NH] if you’re just interested in the latest changes.We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes will be live in the app as soon as possible! Visit Outriders.app to create and share your new builds!

Due to Reddit's 1000 Character limits, this has been broken down in 4 sub-comments of this thread.

[NH] Bug Fixes to Skills

  • [NH] Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
  • [NH] The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
  • [NH] The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
  • [NH] Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
  • [NH] Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
  • [NH] Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

RETURN TO INDEXNEXT TOPIC: Quality of Life Improvements

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5) (June Patch)
      • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam was doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • Volcanic Armor mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%) (June Patch)
    • Changed the Pyromancers Healthy Lifesyle Mod in order to improve survivabilty while channeling this skill (July Patch)
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%) (August Patch)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%) (August Patch)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped. (August Patch)
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds (August Patch)
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds (August Patch)
about 3 years ago - /u/thearcan - Direct link

Originally posted by thearcan

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5) (June Patch)
    • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam was doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • Volcanic Armor mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%) (June Patch)
    • Changed the Pyromancers Healthy Lifesyle Mod in order to improve survivabilty while channeling this skill (July Patch)
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.
  • Feed the Flames
    • The Ammo replenished by the Bullet Absorption mod has been increased to 40% (Previously: 33%) (August Patch)
  • Volcanic Rounds
    • The Resistance debuff provided by the Susceptibility mod has been increased to 50% (Previously: 34%) (August Patch)
    • The "Reload Boost" and "Lava Shots" Mods have had their perks swapped. (August Patch)
    • Reload Boost will now increase Anomaly Power (Previously: Firepower)
    • Lava Shots will now increase Firepower (Previously: Anomaly Power)
  • Ash Blast
    • Ash blast has had it's base skill cooldown reduced by 4 seconds, from 27.5 to 23.5 seconds (August Patch)
    • The buff duration of the Death Sentence mod has been increased by 3 seconds, from 5 to 8 seconds (August Patch)

Devastator

  • Impale
    • Changed the behaviour of the Devastator's Impale, so that the game will detect impaled enemies as dead even before they disappear. (Early September Patch)
    • The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1) (June Patch)
    • The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%) (June Patch)
  • Boulderdash
    • Using the Skill will now provide significant (65%) damage reduction during it's animation (August Patch)
    • Players can now press trigger again to use an AOE attack during the run animation (August Patch)
  • Endless Mass
    • Enemies affected by Endless Mass can now be damaged and killed during the animation (August Patch)
    • Changed the "Wide Horizons" mod so that, on top of the range increase, the mod will allow Endless Mass to ignore the enemy skill "Absorbing Skin" used by Alpha Perforos and Brood Mothers (August Patch)
  • Reflect Bullets
    • Ending the Skill early will now refund a part of the cooldown (up to 90%) (August Patch)
    • Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1) (June Patch)
    • The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1) (June Patch)
    • The Devastator's "Reflect Bullets" skill now protect from Sciathan projectile attacks (Early September Patch)
about 3 years ago - /u/thearcan - Direct link

Originally posted by merkwerk

So if I was following correctly we get New Horizons for free tomorrow and a paid expansion next year? Damn as someone who enjoys the game at launch but haven't played in forever I'm hyped to jump back in.

So if I was following correctly we get New Horizons for free tomorrow and a paid expansion next year?

Yes.

about 3 years ago - /u/thearcan - Direct link

Originally posted by MagganonFatalis

Could someone politely let Robbie know that it's "Zilch" not "Nilch".

I thought so to when we were doing the script edits, but like you, I was wrong. Apparently Nilch is that hot new way of saying it.

about 3 years ago - /u/thearcan - Direct link

Originally posted by Mephanic

Transmog is only possible within the same gear categories, e.g. Automatic shotguns into Automatic shotguns.

Please relax this requirement a bit. I.e. all shotguns types to all shotguns. In particular, I want to use the look of Icarus, which is one of the best-looking gun models I have ever seen in a shooter, on a sniper rifle that is actually worthwhile (which automatic snipers are not).

I havent talked to the team about this directly yet, but I believe that could play havoc with animations and sound queues if you were to combine a slow firing weapon design with a rapidly firing one (for example).

about 3 years ago - /u/thearcan - Direct link

Originally posted by nomiras

I don't understand why patch notes from the past are mentioned. Are these new changes in today's patch or just 'all changes' from inception of the game?

Previous (relevant) patch changes are mentioned since a lot of players bounced out of the game after launch and may want to know whats changed since then.

There is also an mis-informed notion with certain players who believe that "all we do is nerf". If you review all the changes we've done since launch (listed here), those players will actually see that we have focused on buffs buffs buffs.

about 3 years ago - /u/thearcan - Direct link

Originally posted by Sad-Wonder7307

Would've been cool if they added weapons specific to these new expeditions

There are new transmog designs, but not new weapons and mods specifically.

That kind of new content is something that would be introduced in an expansion like Worldslayer.

about 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

u/thearcan You did an amazing Job on this write up!

Also im seriously so excited to play this update tomorrow. You guys are indeed listening and this update has blown my expectation away. This update brings like 95% of what the community wanted and then some. Thank you for the free update and i cant wait for the paid stuff. Worldslayer looks super juicy.

I just have 1 question that i dint see. Did you guys fix the 99% accolade bug? So that i can finally get my thrown and level 30 rewards unlocked?🤞 been stuck on 99% for months and i just want my chair. :)

Anywho, going to play the crap out of outriders again. LOL

u/thearcan You did an amazing Job on this write up!

Thank you! I can tell you that needing to prep 13 sub-threads across multiple tabs and then hitting reddits 1000 character limit definitely led to some sweaty palm moments...

I just have 1 question that i dint see. Did you guys fix the 99% accolade bug? So that i can finally get my thrown and level 30 rewards unlocked?🤞 been stuck on 99% for months and i just want my chair. :)

It's possible... there were a few different reasons for it happening in the first place and I know we fixed some of those, but perhaps not all. The change-list for New Horizon is pretty overwhelming so it's possible I might have missed it somewhere. Apologies if we've been through this before, but have you previously been in contact with the support team to see if they can manually force the accolade to unlock?

about 3 years ago - /u/thearcan - Direct link

Originally posted by ZepherK

u/thearcan - Any chance we can get the soundtrack on a streaming service like Spotify?

It's on our todo list - getting setup with a music distribution account is slowing us down, but we're hoping to!

about 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

I can only imagine. But you managed it very well and it was easy to read through and navigate.👍

Yeah, we have talked about this before in one of the patch notes threads iirc. but this was my original post about it. Its literally the only thing left that wont unlock for me that if it did would unlock all my level30 rewards and the thrown.

Yes i contacted support and they where of no help. They never offered to help/fix it. :/ Just got the "will pass it along to the team message" Also asked for an update a week or so after that and again was told they passed it along. So i assumed it would get fixed on a patch but it never did.

Can you remind of your ticket number with support?

about 3 years ago - /u/thearcan - Direct link

Originally posted by Xysdaine

The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.

Will this end up changing for Playstation 4 and Xbox One or will this just not be a thing?

It unfortunately isn't possible from a hardware point of view. The intro video masks a loading screen that cannot be circumvented with the PS4 and Xbox One hardware.

about 3 years ago - /u/thearcan - Direct link

Originally posted by Fonsworthy

Really glad about all of this. Had to give you all my first Reddit award lmao.

Thanks!

about 3 years ago - /u/thearcan - Direct link

Originally posted by cheekyboinc

Will Stadia get the update? It isn't there yet

Will Stadia get the update? It isn't there yet

We're working with Google to roll it out asap.

about 3 years ago - /u/thearcan - Direct link

Originally posted by icomewithnoguarantee

Don't know about others but on ps5 I am experiencing my aim being pulled down and character moving without me touching the controller.

Please reset your deadzone settings to their default value or 22%.

We're looking into resolving this on our side too.

about 3 years ago - /u/thearcan - Direct link

Originally posted by Z3M0G

Stadia update is live! But I can't find any players via matchmaking...

Is it down for everyone? Congested?

The update is sat with the Stadia team atm, and we're working with them to get it out asap. We've lifted the maintenance on Stadia temporarily so that you can play until it goes live.

about 3 years ago - /u/thearcan - Direct link

Originally posted by AxCel91

u/thearcan I thought Statue was supposed to have Skills Life Leech swapped out for Close Range Damage? Also any word on the set bonus deteriorating on stagger? Maybe make Golem immune to stagger for an easy fix?

I thought Statue was supposed to have Skills Life Leech swapped out for Close Range Damage?

Yep, it should have been but it looks like it wasn't pulled into this update. We'll try and integrate this change at the next opportunity.

about 3 years ago - /u/thearcan - Direct link

Originally posted by davidmako

u/thearcan

Looks like Fortress mod increases Armor and Resistances by max 30%. So, 100k Armor becomes 130k like expected. But, I expected to get 30% Resistance, and it is still 0%. (I put 10% Resistance on with Damage Absorber mod and it increases it to 13%).

This either needs revisiting or a rebalance. Resistances are really hard to get (only on certain skill trees or rare legendary mods; and they normally don't give you enough so that a 30% increase is any good.)

That's as intended - Fortress increases Resistance if there is any amount present, but it doesn't add a flat Resistance amount itself. We'll keep an eye on how this is working out, but Fortress is intended to be a specialisation mod (e.g. Works best with certain class types) rather than an omni-wrench that you can whack on everything and have great results with (which caused its dominant place in the old meta).

about 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

Hey, jsut to let you know i just signed in to the new update and it wasn't fixed. :/ still stuck on 99%. so it seems that this update dint fix the 99% accolade bug for me. :(

Thanks for the update, I've asked our support team to review the ticket again and see if they can manually trigger the 100% accolade. They have been able to do so for some other, but not all, accounts - fingers crossed!

about 3 years ago - /u/thearcan - Direct link

Originally posted by vapoorer

You're the best. Thank You.🤞

Support just confirmed they gave it a go - can you check? 🤞

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Still_Award5946

I've completed all accolades for the game, but it will not complete to level 30. Why is that. There is nothing left to complete. Please lmk if there is anything I can do to unlock my last emote for the game.

Please contact our support team about this. They have tools to be able to look into your account and resolve this. You can reach them here: sqex.to/support

almost 3 years ago - /u/thearcan - Direct link

Originally posted by homo-summus

Anyone have any idea how I can get lower level items for skins? I'm level 15 and I don't seem to get lower level items any more so I can't complete transmog sets. Any idea how to complete these sets?

Certain skins are bracketed and "evolve" as you level up. The only way to get to get the lesser evolved transmog designs is using a low level character.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by DutchmanChusty

for both myself and another who plays outriders through the gamepass on PC. The game has not launched since this update. This update created an error on download. We uninstalled and reinstalled twice. Mine won't launch at all while another gets an "easy anti cheat not installed error". Not Sure if this is fixed yet, or if anyone has any advice. Would be much appreciated.

We've just released a patch which should address this issue!