almost 3 years ago - /u/RobbieSquareEnix - Direct link

Index:

  • Balancing
  • Patch News
  • List of known issues

https://preview.redd.it/315ap0emfm871.png?width=2058&format=png&auto=webp&s=db32596ee37909bc5d4428af7165fb6a4ddff962

Hey everyone, here’s the latest Outriders news:

Balancing:

We’re currently looking to buff a few skills for all four classes. Some of these changes will require bespoke codework though as the changes are not just to their numbers but also to the way they function.

To that end, we will likely roll these balancing changes into one of our upcoming patches. We’re aiming to buff each class in unison and are avoiding split-buffing, which is why we need a bit more time to bundle these changes collectively for a patch.

Patch News:

Our next patch requires a little more time for us to ensure its stability, especially following the past week’s successful patch. We are in the testing phase currently and will have more information to share on this soon. Thank you for your patience on this!

List of known issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

· Xbox problems related to signing in

o This is one of our top priorities and something we are continuing to investigate.

· Certain Mods not working, in particular when you’re the client during multiplayer sessions

o Issue under review following multiplayer improvements

· Scrap Grenade mod may stop working after cutscenes

o Issue currently being investigated

· Players dying while a shield is active

o Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.

o Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.

· Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation

o Issue currently being investigated

· Trickster's Venators Knife may target a wrong enemy

o Issue currently being investigated. This appears to be due to a delay when the skill changes targets.

· Devastator's Gravity Leap Mods may apply status effects inconsistently

o Issue currently being investigated

· Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.

o Issue currently being investigated

· Devastators Statue Set bonus may end after 8 seconds (which is not stated in the description)

o Issue currently being investigated and will be resolved in a future patch

· Technomancer’s Borealis set bonus may not apply properly

o Issue currently being investigated and will be resolved in a future patch

· Devastator's Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes

o Issue currently being investigated

· Journal entries/pick ups may not appear on secondary characters

o Issue being reinvestigated

· “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low

o Issue currently being investigated

· Dismantle may not show a proper preview

o Issue currently being investigated. This is purely a visual bug, dismantling still provides the appropriate mods.

· Brood Mother's AOE "Surge" attack VFX are very hard to see

o Issue being investigated

Recent Informative Dev Reddit Comments & Threads:

· Previous Known Issues Thread (June)

· Previous Known Issues Thread (May/June)

· Damage Control - How damage reduction mechanics work in Outriders (Posted 15 June)

· Discussion around Communications (Posted 20 May)

· The Testing Process Explained (Posted 17 May)

· Patch Release Days Explained - Why previously on Fridays? (Posted 7 May)

Other Helpful links:

· Outriders Status Page: http://status.outriders.net/

· Square Enix support team: sqex.to/support

· Outriders Discord: Discord.gg/Outriders

· Outriders Reddit Mega Threads Collection

· Outriders FAQ Reddit Thread

· Outriders General FAQ

· Outriders Demo

External link →
almost 3 years ago - /u/thearcan - Direct link

Originally posted by Trumps_right_testi

u/thearcan Hi 👋, on chem plant if you kill the group of ads on the left door (the one that opens second) at the boss room one of the enemies will not spawn for 1 minute even though all the enemies are dead. So basically you have to wait one minute for one ad to spawn in and kill it. Maybe you can look into this? Thanks!

Also on Scorched lands at the final stage when you empty the water, if you walk in the area where the water was drained you lag/stutter very badly.

Hello! 👋

Sorry for the late response, but I just wanted to let you know that I've passed on your notes to the team for investigation.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Psychological-Rip231

Honestly, I'd rather trade spots with you. For me it's making that ocd so fkn crazy bc it's literally only ONE thing that needs to happen before I can see this game as a checkmark in my book. (Though I probably won't stop playing after it does get fixed bc I really enjoy the combat loops) ... But if I was 9 bugs away I feel like id probably say f**k it

Fellow OCD person here so I understand your pain.

Is this related to this thread?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by iluminatethesky

Hey u/thearcan,

Can we get an update on the frame drops / stuttering that are still occurring on Stadia?

It's been months that this is still happening, and it's getting really frustrating. How can this game still be sold on Stadia, when it runs like complete garbage?

Hey there, sorry to hear that - The Stadia version is still being worked upon, but merging it onto the same track as the other platforms is taking longer than expected.

Where exactly are you experiencing frame drops? I can check if it's Stadia specific or if it's an issue that will be resolved when we bring everything in line.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by iluminatethesky

Hey u/thearcan,

Thanks for the response. I am experiencing frame drops as soon as I load up the game, at the Base, and when I do missions.

I've tried switching from 4K to 1080p resolution, and vice versa and still experience the same issues.

Here is a Link: https://stadia.google.com/capture/084eac81-fb68-4563-acd5-95a3560ec0cc

I'm getting a lot of stutters, and the game freezes like it does at the beginning of the clip every now and then.

This has nothing to do with my connection, as every other game I have runs smoothly.

I'm really considering refunding this, as it's basically unplayable, and has been for months.

That particular area (Rift Town) is known to be a bit resource heavy across all platforms and it is something we're looking into across the board. So, once the Stadia builds are merged with other platforms, this should hopefully be resolved.

If you experience these stutters in other areas, please do share captures from those as well, ideally about 3-4 minutes worth so we can see what was going on before the stutters occurred.