Index:
- Balancing
- Patch News
- List of known issues
Hey everyone, here’s the latest Outriders news:
Balancing:
We’re currently looking to buff a few skills for all four classes. Some of these changes will require bespoke codework though as the changes are not just to their numbers but also to the way they function.
To that end, we will likely roll these balancing changes into one of our upcoming patches. We’re aiming to buff each class in unison and are avoiding split-buffing, which is why we need a bit more time to bundle these changes collectively for a patch.
Patch News:
Our next patch requires a little more time for us to ensure its stability, especially following the past week’s successful patch. We are in the testing phase currently and will have more information to share on this soon. Thank you for your patience on this!
List of known issues:
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
· Xbox problems related to signing in
o This is one of our top priorities and something we are continuing to investigate.
· Certain Mods not working, in particular when you’re the client during multiplayer sessions
o Issue under review following multiplayer improvements
· Scrap Grenade mod may stop working after cutscenes
o Issue currently being investigated
· Players dying while a shield is active
o Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
o Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
· Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
o Issue currently being investigated
· Trickster's Venators Knife may target a wrong enemy
o Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
· Devastator's Gravity Leap Mods may apply status effects inconsistently
o Issue currently being investigated
· Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
o Issue currently being investigated
· Devastators Statue Set bonus may end after 8 seconds (which is not stated in the description)
o Issue currently being investigated and will be resolved in a future patch
· Technomancer’s Borealis set bonus may not apply properly
o Issue currently being investigated and will be resolved in a future patch
· Devastator's Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes
o Issue currently being investigated
· Journal entries/pick ups may not appear on secondary characters
o Issue being reinvestigated
· “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
o Issue currently being investigated
· Dismantle may not show a proper preview
o Issue currently being investigated. This is purely a visual bug, dismantling still provides the appropriate mods.
· Brood Mother's AOE "Surge" attack VFX are very hard to see
o Issue being investigated
Recent Informative Dev Reddit Comments & Threads:
· Previous Known Issues Thread (June)
· Previous Known Issues Thread (May/June)
· Damage Control - How damage reduction mechanics work in Outriders (Posted 15 June)
· Discussion around Communications (Posted 20 May)
· The Testing Process Explained (Posted 17 May)
· Patch Release Days Explained - Why previously on Fridays? (Posted 7 May)
Other Helpful links:
· Outriders Status Page: http://status.outriders.net/
· Square Enix support team: sqex.to/support
· Outriders Discord: Discord.gg/Outriders
· Outriders Reddit Mega Threads Collection
External link →