Set bonus on the Borealis set for Technomancer isn’t working. Not receiving 90% damage bonus.
Set bonus for Statue set for Devastator isn’t working. Damage granted isn’t working as described by the set bonus description.
Trickster Cyclone skill bugs out when knocked back as you activate the skill (on another players connection). You then proceed to get stuck when you walk. Only way to move is to dodge roll. Only way to fix is to quit to lobby and reload into the game.
Multiplayer connection is very inconsistent. Yellow and red bar connection. Skills incorrectly show uses left and when skills are usable (says no cooldown but still on cooldown). Please look into dedicated severs or try improve the net code.
Multiplayer high latency compensation and aim assist. I’ve noticed that when I join people in the US (from South Africa), even if the host connection is good (1 gig connection), the game seems to try assist by giving you aimbot aim assist where your aim locks on to the center of all enemies and stays locked on while you stay zoomed in. While this might be great for builds where critical hits aren’t required (ie Trickster shotgun), it is problematic if you are a crit reliant build. You are unable to move you aim to the targets head. The only fix is to disable aim assist entirely.
Crawlers ground attack spam ability. When multiple crawlers (3+) are on the screen and spamming the ground slam ability (with the waves of crystals), the game freezes briefly. This is happening across multiple platforms including PS5, PS4, Xbox.
Visibility of Brood Mother attack. Once the brood mother does the large area AoE DoT attack, sometimes you cannot see the area affected and end up running over it and dying if already low health. Bit unfair if you can’t see it. Please improve the visibility of this attack.
Sometimes if you complete an Expedition within 1 second of the target time, it still grants you the wrong reward level. For example the time limit for gold on Boom Town is 6:30. If you complete it 6:29 or 6:30 on the dot, it will still only reward you with silver. The reward page will say you went over the timer by 0:00 seconds.
Matchmaking not working as intended. Sometimes when you search for a team doing Expeditions, you are put with a team who are playing the story.
Starting expeditions and voting. This can result in being disconnected from the party leader. Sometimes when the party leader goes to start an expedition, no prompt to vote appears. The expedition begins and the rest of the party is kicked. Also, sometimes a prompt is given and even if the player rejects the vote, they are still sent into the expedition. Sometimes when you choose to delay the vote, the timer doesn’t change.
Sometimes when you join a game, it gets stuck on the loading screen at 100%. Only fix is to reload the game (PS5).
Sometimes if your friend disconnects from your game session, they cannot rejoin as it says they are already in their group.
Sometimes when matchmaking at the matchmaking station in game, if you miss the prompt to join the game after it has found a game, it will no longer search for another game until you return to the title screen and reload.
Blighted rounds, lag and ammo back on kill. When on another hosts connection, sometimes even when you see you got the killing shot, the mods that are meant to return ammo to your clip don’t proc properly, and can happen multiple times in a row, resulting in you losing your blighted rounds which greatly affect DPS and timed runs. This is probably due to the latency issues/net code/multiplayer connection issues, and your mods aren’t registering properly with the hosts server. Haven’t had this issue on my own solo session.
Using doors to next area in Expeditions not resetting skill cooldown for other players who didn’t interact with the door. Only the person who interacts with the door gets their skill cooldowns reset. This disadvantages the rest of the team, specially players with long cooldowns on skills such as Blighted Rounds. Resetting all player cooldowns would bring greater balance (to the force). I’m pretty sure this is a bug and not intended.
Devastator impale and timers. Not sure if a bug or working as intended. When impaling an enemy, the game should immediately register the enemy as being killed. The time spent waiting for the impale animation to end to proceed to the next area or for an obelisk to resume capturing is wasted. I’ve put this near my QoL suggestions in case this was intended by the developers. Seems unnecessary to penalize players on time for using a skill.
Other QoL improvements that would be great:
- Ability to leave a game as soon as the host connection issue prompt shows up
- Allow late joining players to travel to the host/group area immediately regardless if in combat or not. Too much time spent running whilst the team struggle to deal with the scaled up enemies without the extra firepower.
- Ability to mark items as favorite so that they don’t get accidentally sold or dismantled
- Ability to sell or dismantle collectors edition/add on guns (even if no scraps or resources given). Currently the only way is to move them to a new character, then delete the character.
- Don’t allow people to join hosts who haven’t moved in a while (maybe a timer of 3-5 minutes?). 80% of the lobbies I join are players who are AFK and then I need to research. Factoring in time standing still or AFK will help avoid this.
- Remove interrupt when reviving a party member or reduce time taken to revive.
- Introduce dedicated servers or improve net code to improve connection stability.
Note: All these bugs I have experienced first hand whilst playing the game. I have all four character classes, all at CT15. I love the game, hence why I play so much. But these bugs and QoL changes need to be addressed.