Original Post — Direct link

Hi all,

basically title.

Not only do they "waste" your time with being forces to sit in MM and loading screens, they also Take away Players potentially wanting to join your group.

I just joined the same AFK guy 6 times in a row already....it's getting a bit boring lol.

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almost 3 years ago - /u/thearcan - Direct link

July 15 Patch

  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).

Many of the players you consider AFK may actually be in their game menus respecing or comparing items etc. In short - doing things that you would do while waiting to matchmake.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by ryderjj89

While we're talking about things not working right, damage mitigation is broken again. Please look into it. Cant do any content with AP or FP Trickster on CT15 with or without people without dying now. Don't know if NH was built on an old version of the game or if changing entire armor sets messes up numbers or what. Ive tagged y'all on Twitter multiple times and haven't gotten even as much as a like on it to show acknowledgement.

I've been monitoring mainly reddit for any bug or issue reports.

I have not seen any gather threads regarding any fresh damage mitigation issues. In fact, you mentioning it here is the first time I've heard of it.

Nonetheless, I have also asked the team to look into it and they have not yet found anything to corroborate your belief that there is a damage mitigation issue. They also reviewed the clip you shared. More on that below.

Similarly, our analytics do not indicate an increase in "Mean Deaths Per Hour Per Date" or a drop in "Median Lifetime by Date", both of which would have shifted if players had suddenly become squishier or started dying more often than before.

I generally try to acknowledge clear and obvious bugs and will also be more likely to do so when a large number of people confirm the same experience.

However, if I acknowledged every single time someone thought something was broken or had changed, I would end up needing to research and address the pretty much weekly topic of people claiming "Legendary Drops have been stealth nerfed" (which ALL ALWAYS get immediately disproven by other players).

Looking at the video you shared in another comment, you are fighting in the open against 8+ riflemen at CT15.

At the first damage spike you have a Breacher + 4 Rifleman in front and a wave behind. At the second spike you are in the open with all Rifleman having a line of sight to you. You can see a pause in your health drop when they finish their burst / reload. This doesn't mean there is no bug, but there are plenty of sources of damage in your video that can cause you to drop that fast.

Also bear in mind that your max shield is equivalent to your max health. In your video, your max health drops at almost the same rate that your shields do (accounting for the Tricksters innate 5% reduction bonus).

If there is a problem, the video you linked to is not the best illustration thereof. A before NH/after NH comparison may be more helpful.

If you are able to show a clearly broken functionality and other players are able confirm the same experience, I would be happy to have the team replicate that behaviour, confirm whether there is an issue and "acknowledge" it. But please do not expect me to scramble the entire team to track a nebulous issue every time a single player has a gut feeling that "something" is wrong.