Original Post — Direct link
over 2 years ago - /u/thearcan - Direct link

Pasting what I wrote in the other thread.

I've cleared up confusion regarding the definition here.

We have never planned to actively punish people who use exploits. [...] They are things we missed rather than malicious changes to the game code.

We may choose to address exploits since they are unintended, but people who take advantage of them have NEVER been punished.

There are multiple examples of us acting in this matter over the game's lifecycle.

Addressing an Exploit and Punishing people for using it are not the same thing.

There is no need to attempt to cast taking advantage of unintended gameplay as "not an exploit". The way the Arbiter Retries farm works is an exploit, AND THAT'S OKAY.

You're not going to be punished for using it, but it's clearly unintended. If it were intended design, people would not need to return to their lobby to use it, but would be able to use an in game option to replay the fight.

Addressing an exploit is also a a choice we can make, rather than something we NEED to do. If an exploit is seen as generally beneficial to the gameplay loop, we may choose to not address it.

However, we may still try to find ways to make actual gameplay more interesting and reduce the player-felt "requirement" to use said exploits.