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I am just curious about scaling mechanics.

Say I am level 50 gear level. I join CT14 with 2 others. Another level 50, and one level 45.

How does my damage (and to some extent enemy HP + damage) scale?

Will I do less damage compared to if I solo CT15?

I mostly noticed my damage is less on my pyro, but on BR Techno and FP Trickster I don't really noticed much reduction damage. (well not from BR or TR at least). Starting to suspect only anomaly damage scales?

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over 2 years ago - /u/thearcan - Direct link

Originally posted by TheShadyXL

https://www.reddit.com/r/outriders/comments/jpfj26/what_i_liked_about_broadcast_4_and_hard_questions/gbfp1wy/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3

As far as I’m aware (I could be wrong), PCF hasn’t released any exact numbers in terms of enemy HP and Damage scaling. I don’t think our damage dealt gets scaled down though. If anything, I deal more damage in co-op due to debuffs and buffs placed by party members.

EDIT: Just realized this question is about MP scaling. My answer below refers to downlevel sclaing.

Generally speaking, there is scaling in play that is intended to make enemies in lower difficulty levels be able to at least put up a fight.

If there were no scaling, everything at those lower levels would instantly be killed by you once you reach the highest gear levels and build optimizations.

You'll still feel like a bad-ass and be doing MORE damage that a regular player would playing at that same difficulty level, but you will not doing your normal damage since this would make playing at those levels entirely pointless or unfun (for most players).

We changed when exactly this scaling kicks in a few patches ago.

Quote:

[REBALANCE] The Over levelling System/Scaling Multipliers have been adjusted

The system will activate one level later, when your average gear level is a minimum of 3 Levels higher than the enemies you’re facing [Previous: 2]

Outgoing damage will now be reduced less

Improvements made to Incoming damage scale, meaning players will feel more powerful without completely eliminating the threat of enemy NPCs

Conditions that will trigger the system have been cleaned up, which will eliminate unintuitive behaviour such as damage increases when using low level weapons

over 2 years ago - /u/thearcan - Direct link

Originally posted by Efficient-Cat-1591

Yes, my question is about MP scaling.

Thanks for the clarification :) Just curious really, as I can consistently clear CTs solo on my pyro, but in MP I seem to be a bit slower/do less damage, depending on the party members.

So in MP the scaling will be based purely on average gear level of the party? (i.e it won't be influenced by CT level?)

For example, if I host a CT15 run and my gear level is 50, second person is 48 and third person is 45. I am assuming second and third person won't be scaled, and I will be scaled down to 45? And this would be the same if I host a CT14 with same party?

For outgoing damage, does the scaling apply to firepower AND anomaly power damage?

In MP, my Blighted Rounds Techno seems to output around the same damage consistently. My Ash Build pyro though seems tad inconsistent, depending on the party members.

For example, in certain maps I know I can consistently kill entire mob using single combo of Ash Blast + Overheat . However in MP, same map same mobs same combo some still left standing.

My Blighted Rounds Techno has bone shrapnel mod. Same scenario I seem to be able to consistently kill mobs in MP. edit: Please don't nerf Techno lol!

As for incoming damage, I seem to take a little more damage both on pyro and techno in MP, depending on the party.

Perhaps it's just RNG, but curious to know more about the mechanics of scaling in MP, especially around outgoing damage.

It was my understanding that you yourself wouldnt be scaled down, but enemies would be scaled up according to the group size you have.

Thats why enemies hit harder and have more health depending on your group.

Your level 48 friend wouldn't be scaled up or down, but your level 45 might be due to the leveling scaling (as they are more than 3 gear levels off), but I would need to confirm that.

I'll ask the team and may have an answer early next week in case I got anything wrong.

EDIT:

Proper answer from the scaling team:

Multiplayer scaling works differently, basically increasing selected attributes of enemies, generally increasing their health greatly and noticeably increasing Resistance. Damage is also buffed for non-elite enemies.