Yes, my question is about MP scaling.
Thanks for the clarification :) Just curious really, as I can consistently clear CTs solo on my pyro, but in MP I seem to be a bit slower/do less damage, depending on the party members.
So in MP the scaling will be based purely on average gear level of the party? (i.e it won't be influenced by CT level?)
For example, if I host a CT15 run and my gear level is 50, second person is 48 and third person is 45. I am assuming second and third person won't be scaled, and I will be scaled down to 45? And this would be the same if I host a CT14 with same party?
For outgoing damage, does the scaling apply to firepower AND anomaly power damage?
In MP, my Blighted Rounds Techno seems to output around the same damage consistently. My Ash Build pyro though seems tad inconsistent, depending on the party members.
For example, in certain maps I know I can consistently kill entire mob using single combo of Ash Blast + Overheat . However in MP, same map same mobs same combo some still left standing.
My Blighted Rounds Techno has bone shrapnel mod. Same scenario I seem to be able to consistently kill mobs in MP. edit: Please don't nerf Techno lol!
As for incoming damage, I seem to take a little more damage both on pyro and techno in MP, depending on the party.
Perhaps it's just RNG, but curious to know more about the mechanics of scaling in MP, especially around outgoing damage.