Hello everyone,
Welcome back to another Thursday Dev-News update!
Index:
- Appreciation Package Re-Run
- Balancing
- Patch News
- Multiplayer & Connectivity
- List of known issues:
Appreciation Package Re-Run
- Let's give this another go shall we? We've now re-run the Appreciation Package for all players who previously logged in and claimed it (before this afternoon), as we will assume that those players didn't receive a unique item as we had intended.
- You should now all have received a new god-roll weapon that you haven't previously obtained.
- If you previously had already obtained all 46 Legendary weapons in the game, you will still receive a new weapon but it will, as expected, be something you previously obtained.
- Please check all characters, your stash and all Inventory pockets, including your side-arm inventory for the weapon
- Weapons from the first appreciation package will not be removed from your inventory, even if they were duplicate.
- For anyone coming back to the game now (or in future), you will receive:
- A random god-rolled Legendary weapon which you have not previously obtained (on any character)
- Please check all Inventory pockets, including your side-arm inventory for the weapon
- If your inventory if full, please check your stash for the Legendary weapon.
- If both your inventory and stash are full, the Legendary weapon will appear when you next free up an inventory space and restart the game.
- If you have already previously found all weapons, your character will be granted the rarest weapon for their class.
- Extra Titanium based on your character's level
- A new emote, "Frustration" has been unlocked for all your characters and can be found in the customization menu.
- A game restart may be required for it to appear.
- A random god-rolled Legendary weapon which you have not previously obtained (on any character)
Balancing
Our balancing team is currently scoping out some further balancing buffs to underutilized skills. We'll share more details around these in future.
Patch News
- Earlier this week we released our latest patch. You can read the full patch notes for it here.
- While we are already hard at work on the next patch (it's currently looking unlikely to be ready by next week), we would be keen to hear about your thoughts on how the game has changed with the release of this week's patch. Where have you noticed the most improvements?
Multiplayer & Connectivity
- While the Legendary change and the addition of controllers are likely the most exciting improvements we introduced, we did also make significant improvements to multiplayer connectivity for many players.
- As multiplayer connectivity, rubberbanding and packet loss appeared to be linked to a number of bug reports, in particular for mods or skills not properly procing or activating, we would be keen to hear from you:
Did you notice a significant improvement in your multiplayer experience?
- If No:
- Please let us know which region of the world you're in (e.g. "South America"), where your co-op partners are located and on what platforms you/your friends are playing.
- If Yes:
- Did you notice that certain previous inconsistencies/bugs no longer appeared (or appeared much less frequently?)
- If Yes, please do let us know which bugs you feel have been resolved!
- If No, please do let us know which important bugs are still outstanding (if we haven't yet noted them in the known issues list).
- Did you notice that certain previous inconsistencies/bugs no longer appeared (or appeared much less frequently?)
List of known issues:
Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.
Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.
-
Xbox problems related to signing in
- This is one of our top priorities and something we can continuing to investigate.
-
Certain Mods not working, in particular when you’re the client during multiplayer sessions
- Issue under review following multiplayer improvements
-
Scrap Grenade mod stops working after cutscenes
- Issue currently being investigated
-
Players dying while a shield is active
- Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
- Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
-
Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
- Issue currently being investigated
-
Trickster's Venathors Knife may target a wrong enemy
- Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
-
Devastator's Gravity Leap Mods apply status effects inconsistently
- Issue currently being investigated
-
Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
- Issue currently being investigated
-
Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
- Issue currently being investigated and will be resolved in a future patch
-
Technomancer’s Borealis set bonus is not applying properly
- Issue currently being investigated and will be resolved in a future patch
-
Devastator's Blood Donation class node may not work without any skill life leech stats boost from other gear or nodes
- Issue currently being investigated
-
Journal entries/pick ups not appearing on secondary characters
- Issue being reinvestigated
-
“Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
- Issue currently being investigated
-
Dismantle may not show a proper preview
- Issue currently being investigated. This is purely a visual bug, dismantling still provides the appropriate mods.
-
Brood Mother's AOE "Surge" attack VFX are very hard to see
- Issue being investigated
Recent Informative Dev Reddit Comments & Threads:
- Previous Known Issues Thread (June)
- Previous Known Issues Thread (May/June)
- Damage Control - How damage reduction mechanics work in Outriders (Posted 15 June)
- Discussion around Communications (Posted 20 May)
- The Testing Process Explained (Posted 17 May)
- Patch Release Days Explained - Why previously on Fridays? (Posted 7 May)
Other Helpful links:
- Outriders Status Page: http://status.outriders.net/
- Square Enix support team: sqex.to/support
- Outriders Discord: Discord.gg/Outriders
- Outriders Reddit Mega Threads Collection
- Outriders FAQ Reddit Thread
- Outriders General FAQ
- Outriders Demo