Original Post — Direct link

Greetings Outriders and PCF Devs!

I’m starting to see this entirely too often for me to believe it’s not a “new” way to glitch other coop players out of the gear they’ve earned.

Players in the Squad Leader position are now purposefully bailing at the end of a CT mission, with the intent of jilting others out of their rightfully earned gear. This has happened to me over ten times today, when finishing CT14-15 with gold time. When I finally loaded back into game, in hopes that I‘d get a Loot box to kick, nothing was there.

Placing the “no kick” at the end of the mission has solved many issues related to this post, but as per usual, a group of jackasses within our community have found a new way to glitch folks out of their gear. All this in selfish hopes to improve their own drops Is my guess.

Before any naysayers begin the ubiquitous “it’s your internet breh“: Im on a fiber connection to my ISP at 1Gb/sec both up and down, 1ms latency with no jitter. My PS4 is hardwired with CAT5E and I never fail to see 200+ Mb/sec connections to PSN. I don’t think this is a server side issue, I believe it to be deliberate and malicious.

Is anyone else seeing this?

External link →
over 3 years ago - /u/thearcan - Direct link

Originally posted by RuneDK385

I would suggest if you’re looking to play with people to use the outriders discord. I have found numerous parties there and the groups have been nothing short of exceptional. Even had a guy carry me in CT15s to help get me to gear level 50 last week. I’ll never use matchmaking again after seeing how awesome the people on discord are.

Great to hear you've had a good experience with it. For anyone else, here's the link discord.gg/Outriders

over 3 years ago - /u/thearcan - Direct link

Sorry to hear you feel this is a community behavior trend.

I'd be keen to hear if you (and other people) feel that this is truly an intentional disconnection (for whatever odd reasoning) or either a bad host connection issue (e.g. the host having a slow connection) or a multiplayer netcode issue (MP connectivity is something we are continually looking into and we've got an improvement in the pipeline that may help reduce rubberbanding and packet loss)

Speaking personally, I think if this were a wider behavior, I would expect people to have discussed this "idea" somewhere. E.g. There would be threads or posts where people explain their theory and get other bad apples to participate (just as you're discussing this behavior here).

I haven't come across any discussions where people would be organizing to do this, but if anyone has, please do let me know as it would be helpful to help us understand this problem.