over 3 years ago - /u/thearcan - Direct link

Latest update - 07.05.21

  • We believe we have identified one of the core underlying reasons for lack of the damage mitigation in certain circumstances. We are compiling and testing a new build with this fix included, but doing so will take a bit more time and the final roll-out will be dependent on it being successfully tested/confirmed as fixed. We will update you as soon as we have news.
  • While we continue to work on this matter, here are some potential Workarounds which have helped some players who encountered this issue consistently:
    • Un-equip all your armour, then re-equip it again
    • If this doesnt help, un-equip all armour, hard restart the full game (don't just return to lobby) then re-equip the armour.
    • Un-equip all armour, change to a different character and back again, re-equip armour.
    • Using mods such as Life of the Party may help increase survivability as this mod works differently to other defensive mods.
    • Avoid tanking Brood Mothers and Alphas in particular, as they are particularly prone to the below explained one/two hit risk.
  • Explanation:
    • Once the bug occurs, all regular armour mods are much less effective, so most defensive mods are less viable.
    • The matter of instant deaths, even when they appear to be a one-shot kill, looks to be a case of two damage hits being dealt, though they are displayed as one, meaning that the one-shot kill protection mechanics don't trigger (since they detect two damage hits).

Update - 06.05.21

  • We are making progress with our investigation but don't yet have further news to share around this issue at this point in time. We will, however, share updates as soon as we are able to.

Update - 05.05.21

  • We are continuing to investigate this matter - thank you to everyone who has already provided helpful information.

Hello everyone,

I wanted to set up this thread to note that we are aware of the issue whereby damage mitigation isn't acting as expected for some players, resulting in those players dying very quickly or in some cases instantly when hit by an attack. Issues with mod cooldowns or mods not proccing may be related to this.

Thank you to everyone who has so far reported this issue and thank you also to everyone who has shared their findings around it in those threads. We are reading all these threads and have been using your detailed findings to help our own investigation and work towards reproducing this issue consistently.

First up: Our latest patch did not intentionally change any formulas which would have directly caused this. We did not make armour weaker or enemies stronger. If we did, every single player would be feeling the effects of that.

Rather, it looks like there is a bug which may temporarily strip away a mechanic such as armour mitigation (for example) for some players under certain conditions.

Here's what we know so far:

  • We've been tracking a similar issue with damage mitigation since before our last patch released. As we were unable to find a consistent reproduction of it at the time, it was not addressed in the latest patch and our investigation is ongoing. This thread will help us further identify the cause.
  • What makes our investigation a little harder is that, because previously bugged mods such as Emergency Stance and Perseverance were fixed as part of the patch, the difficulty of the game for users who were relying on such mods has increased. Additionally, it's possible that the bugged status of these mods previously obscured this mitigation issue, which is why it may appear more prevalent now.
    • We need to separate out genuine bugs with damage mitigation from reports that the game has become harder overall due to the mod fixes (such feedback is still useful, but it not relevant to this particular investigation).
  • The issue at hand appears to be quite random in nature, affecting random players at seemingly random times.
  • This by no means insinuates that the damage mitigation issue does not exist. We fully acknowledge that there is an issue with damage mitigation for some players at this point in time.
  • To help us better understand it, please copy/paste and fill out the below questions if you have encountered such an issue:
    • Note: If you are also able to share an uploaded video of the issue occurring, this would be very helpful as well.

Report Form:

  • Do you feel like you take excessively more damage since the patch?
    • Answer:
  • If yes, is this feeling…
    • A consistent (e.g. all enemies hit harder all the time))
    • B random (e.g. enemies will suddenly have one attack that hits much harder than anything else they were doing previously)?)
    • C random but consistent once it appears (e.g. all enemies suddenly hit harder when they were not a moment before. This behaviour persists.)?)
  • If it appears to be consistent (A or C~~~~, does taking your armour off and putting it back on again change anything at all? Does logging out and back in change anything?)
    • Answer:
  • Did you change your armour to another item and back again before you noticed the issue? (i.e. you are wearing the same item as before, but you temporarily wore something else~~~~)
    • Answer:
  • Have you noticed this issue occur consistently on a particular set of armour or build?
    • Answer:
  • Does this only occur in Co-op/Solo play? Or Both?
    • Answer:
  • If in Co-op: Are you the host or the client?
    • Answer:
  • Does this only occur in Expeditions or has it happened in Story mode too? Please include the exact location or Expedition where it occurred.
    • Answer:
  • Can this occur right from the start of an Expedition or have you noticed that it occurs only after an area change (e.g. blasting boulders out of the way or a cutscene?)
    • Answer:
  • What World Tier/Challenge Tier does this occur at?
    • Answer:
  • Do you feel like you have in the past week been "one-shot" or instantly died during gameplay even when everything appeared normal just before?
    • NOTE: One shot means from 100% health to 0% health and dead in a single attack.
    • Answer:
  • If yes: Are you sure that you were one-shot or could you have been hit by two hard hitting attacks is very quick succession?
    • Answer:
  • Is there a particular enemy who appears to trigger this issue or deal higher than expected damage?
    • Answer:
  • Which Damage Mitigation mods or Skill Tree nodes do you have active on your build? Please list them all.
    • Answer:
  • Do you feel like adding "permanent" Armour or Resistance helps mitigate this issue (instead of relying on mods that proc Armour or Resistance~~~~?)
    • Answer:
  • Does changing mods or Skill Tree nodes affect the issue you're experiencing at all?
    • Answer:
  • What Type of build overall do you run? Tanky? Glass cannon? Balanced? AP or FP focused?
    • Answer:
  • What class do you play as?
    • Answer:
  • What level is your character?
    • Answer:
  • What platform are you playing on?
    • Answer:

You answers provided here will help showcase a pattern that we hope will enable us to consistently reproduce the issue on our side, which in turn means we can address it.

Helpful links:

External link →
over 3 years ago - /u/thearcan - Direct link

Originally posted by Hawkeh

You mean players dying*

Good spot.

over 3 years ago - /u/thearcan - Direct link

Originally posted by macfergusson

Can you clarify if there are any situations in which a one-shot is intended mechanics? This would make it much easier to know if I'm seeing a bug or not.

There are mechanics in the game that should in theory prevent a complete one-shot (from 100% to 0%).

over 3 years ago - /u/thearcan - Direct link

Originally posted by thoughtbludgeon

I don’t know if this is helpful – but there are some extremely bizarre things happening to stats. I had 11.2k health. I swapped my helmet for a near identical helmet (same level, same mods (I modded it), just slightly more AP – my health dropped to 5.6k. I thought that was strange, so I put my original helmet back on. Now I had 10.8k health… I put the new helmet on to try again, and I had 11.3k health. The numbers seemingly jump all over the place, and there’s no consistency.

I’ve noticed this happen with other pieces too, albeit the numbers were a little less drastic – but something is definitely screwy there.

Thanks, that is indeed behaviour that I have seen reported before in a few cases. Can you fill out the report form above as, even if something may not appear relevant, having information will be helpful.

over 3 years ago - /u/thearcan - Direct link

Originally posted by Therealbadboy22

Do you feel like you take excessively more damage since the patch? Answer: YES

If yes, is this feeling… A) consistent (e.g. all enemies hit harder all the time) B) random (e.g. enemies will suddenly have one attack that hits much harder than anything else they were doing previously)? C) random but consistent once it appears (e.g. all enemies suddenly hit harder when they were not a moment before. This behaviour persists.)? If it appears to be consistent (A or C), does taking your armour off and putting it back on again change anything at all? Does logging out and back in change anything?

Answer: C, consistent to melee attack from Alpha and Brood enemies

Did you change your armour to another item and back again before you noticed the issue? (i.e. you are wearing the same item as before, but you temporarily wore something else)

Answer: NO. Tried this as a way to fix, unsuccessful

Have you noticed this issue occur consistently on a particular set of armour?

Answer: NO

Does this only occur in Co-op/Solo play? Or Both?

Answer: BOTH

If in Co-op: Are you the host or the client?

Answer: BOTH

Does this only occur in Expeditions or has it happened in Story mode too? Please include the exact location or Expedition where it occurred.

Answer: Only tried expeditions. Any with alien enemies

Can this occur right from the start of an Expedition or have you noticed that it occurs only after an area change (e.g. blasting boulders out of the way) or a cutscene?

Answer: all throughout

What World Tier/Challenge Tier does this occur at?

Answer: happened on 13-15

Do you feel like you have in the past week been "one-shot" or instantly died during gameplay even when everything appeared normal just before?

NOTE: One shot means from 100% health to 0% health and dead in a single attack.

Answer: YES

If yes: Are you sure that you were one-shot or could you have been hit by two hard hitting attacks is very quick succession?

Answer: SURE IT’S ONE MELEE

Is there a particular enemy who appears to trigger this issue or deal higher than expected damage?

Answer: Brood mothers and alphas ​

Which Damage Mitigation mods or Skill Tree nodes do you have active on your build? Please list them all.

Answer: Rejuvenation, Perserverance, Mitigation from death, also happened with emergency stance on instead of perserverance

Do you feel like adding "permanent" Armour or Resistance helps mitigate this issue (instead of relying on mods that proc Armour or Resistance)?

Answer: nothing fixes it

Does changing mods or Skill Tree nodes affect the issue you're experiencing at all?

Answer: no

What Type of build overall do you run? Tanky? Glass cannon? Balanced? AP or FP focused?

Answer: FP focused

What class do you play as?

Answer: techno. Used to block 5-6 times as much damage as I took with 0 downs, now those numbers are reversed. Almost always downed at least once in an expedition post patch.

What level is your character?

Answer: 50 all items, all CT unlocked

What platform are you playing on?

Answer: Xbox Series X

Thanks for the report - just for clarity, do all brood mothers/alphas one-shot you all the time?

over 3 years ago - /u/thearcan - Direct link

Originally posted by beattywhite

I have damage mitigation on, which is supppsed to give me armor when I kill someone while aiming down the sights. It doesn’t give me armor AT ALL. It’s not in certain scenario’s. It just doesn’t give me armor period. Plz fix thx

Just to check - do you mean Mitigation From Death?

Damage Mitigation is a different mod.

over 3 years ago - /u/thearcan - Direct link

Originally posted by macfergusson

OK so based on that, this would be an example of a bug: https://www.youtube.com/watch?v=OOIpi8q5J7A

But this happened prior to the most recent patch (4/25). I've been experiencing full 100% to 0% one-shots off and on pretty much since the game launched. When it comes from a telegraphed ability I can accept that I should have played better, however you seem to be indicating that even that is beyond the intended level of difficulty.

Thanks for the video - In the minutes before you receive such a one-shot, are there instances of the enemies hitting almost one-shot killing you? Basically, could it be that the one-shot prevention mechanic already triggered (and saved you) a short while before the actual one-shot kill occurred?

Essentially what I'm trying to see if if the prevention mechanic ever worked during these instances?

over 3 years ago - /u/thearcan - Direct link

Originally posted by MidKoi

It does seem to be completely random. Here's full hp And shields going down. I took off my armor before the expo FWIW.

In the 8 minutes prior to this video, was there an incident where a one-shot kill prevention mechanic might have triggered? Did you drop down to very low health from a single attack at one point but then recover from it during this particular run?

Or was your entire run always at near full HP and shields?

over 3 years ago - /u/thearcan - Direct link

Originally posted by beattywhite

Yeah that’s what I mean

Quick follow up question - how many other (and which) "on kill" or "on shot" mods do you run in parallel when you have Mitigation from Death equipped?

over 3 years ago - /u/thearcan - Direct link

Originally posted by LadyAlekto

Lets use this form, i have experienced the bug before the patch, and have mentioned it several times the past month, but its almost permament now

Do you feel like you take excessively more damage since the patch?

    Answer: Not just a feeling, i got 2 tank builds that cannot survive hits i could ignore before

If yes, is this feeling…

    Consistent everytime the little save/load icon appears in the corner

If it appears to be consistent (A or C), does taking your armour off and putting it back on again change anything at all? Does logging out and back in change anything?

    Answer: Sometimes, and usually lasts until the first cutscene/area change

Did you change your armour to another item and back again before you noticed the issue? (i.e. you are wearing the same item as before, but you temporarily wore something else)

    Answer: Using same items as before patch, also tried all my stashed items and 3 different builds, with 2 different loadouts on 2

Have you noticed this issue occur consistently on a particular set of armour or build?

    Answer: Independent on build or armor piece

Does this only occur in Co-op/Solo play? Or Both?

    Answer: Both

If in Co-op: Are you the host or the client?

    Answer: Either

Does this only occur in Expeditions or has it happened in Story mode too? Please include the exact location or Expedition where it occurred.

    Answer: Expeditions more likely, during story i can level one of my alts for 2-3 areas before mitigation dissapears

Can this occur right from the start of an Expedition or have you noticed that it occurs only after an area change (e.g. blasting boulders out of the way) or a cutscene?

    Answer: All of it

What World Tier/Challenge Tier does this occur at?

    Answer: All CT and All WT

Do you feel like you have in the past week been "one-shot" or instantly died during gameplay even when everything appeared normal just before?

    NOTE: One shot means from 100% health to 0% health and dead in a single attack.

    Answer: A 30k hp Pyro with Volcanic Armor, Damage Absorber, Not Impressed and Anomalous Lava active died to a single perforo

If yes: Are you sure that you were one-shot or could you have been hit by two hard hitting attacks is very quick succession?

    Answer: Extremely sure as its often the only targets around

Is there a particular enemy who appears to trigger this issue or deal higher than expected damage?

    Answer: Most extremely are Brood Mothers and Captains

Which Damage Mitigation mods or Skill Tree nodes do you have active on your build? Please list them all.

    Answer: All 3 Main Builds share "Not Impressed" and "Damage Absorber", technomancer and pyro "armor on skill" nodes also present

Do you feel like adding "permanent" Armour or Resistance helps mitigate this issue (instead of relying on mods that proc Armour or Resistance)?

    Answer: No

Does changing mods or Skill Tree nodes affect the issue you're experiencing at all?

    Answer: No

What Type of build overall do you run? Tanky? Glass cannon? Balanced? AP or FP focused?

    Answer: 1 AP Focussed Demolitions, 1 Supertanky Pyro, 1 Glasscannon Techno

What class do you play as?

    Answer: Mains are Pyro and Technomancer, alt is a Trickster

What level is your character?

    Answer: CT15 all 3 mains

What platform are you playing on?

    Answer: PC/Steam

Thanks for the report, I appreciate the formatting!

over 3 years ago - /u/thearcan - Direct link

Originally posted by simonrwatts

Hi u/thearcan,

Wanted to share something I noticed. I tried removing armour and changed characters, restarted game and re equipped. Made no change for me.

I was able to do CT14/15 before but now get killed too easily on CT12. Even Perforo’s seem tear through me.

I was trying to work out what was happening. I watched back my gameplay video and saw that it looked like Weapon Leech stopped healing me when I got kills right after I threw Shrapnel, then I was killed.

It’s right at the end of the video I uploaded and linked in this comment.

I’ve taken photos of my build and skill tree if you need them.

(Not your fault, but it’s really hard to play when you’re in multiplayer doing 100% more damage with God rolled gear than another player who has much weaker gear. Ie I’m doing 200M damage vs 80M. I’m getting killed multiple times by minions...they aren’t. So it’s been unplayable for me since the patch)

I hope the team can work this out because I was having a LOT of fun :-)

I was able to do CT14/15 before but now get killed too easily on CT12. Even Perforo’s seem tear through me.

Thank you very much for the video and the details, I'm passing them on to the team! Take a look at the update I just posted in the main thread - your experience at CT12 looks familiar... Are you level 50? What happens when you play higher level content (CT15 for example) - Same problems?

Edit: Watching your video properly now as well so apologies if it already answers my question.

Edit 2: Those photos of your build and skill tree would be tremendously helpful too if you could share them.

over 3 years ago - /u/thearcan - Direct link

Originally posted by simonrwatts

If I played that at CT15 I’d be killed within 30 second.

Yes, all gear is LV50.

Here is a Google Drive folder with screenshots of my build.

Understood, thank you!