almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome back to another Thursday Dev-News update!

https://preview.redd.it/j3xxd8vrwy971.png?width=2058&format=png&auto=webp&s=29c81ddc69e5b155fdb60f5ffcc16ba0e6f99f67

Index:

  • Topic for Discussion: Anti-Duplication Improvements
    • tl;dr: We'd like to hear your thought on a proposed change
  • Patch News & notes for the next patch
    • tl;dr: We're now targeting early next week for the next patch, but we've let you know it's patch content today.
  • Ongoing list of currently tracked issues

Topic for Discussion: Anti-Duplication Improvements

  • It’s now been a little while since we implemented our changes to the Legendary Drop Rate system and we are able to see on a global analytics level the beneficial impact these changes have made.
  • Analytics also indicate that the Anti-Duplication system is working well across the global population. As mentioned previously, it does not guarantee that you’ll get a unique item with every drop, but it does appear to be significantly reducing the time until players receive new uniques.
  • There is one outstanding question that we wanted to get everyone’s thoughts on:
    • The system currently re-rolls a dropped legendary item once if it identifies that you already have said item on your character, in your inventory or stash.
    • This system, however, can make it a bit harder to farm for an improved version of a particular item if you are specifically relying on that item for farming.
    • Example: You have a Deathshield equipped, but want to farm to get a better Deathshield roll. The Deathshield, however, is a key component of your current build, which means that removing it from your character/stash in order to improve it’s drop chance may not be viable since doing so cripples your build.
  • Proposal for an improvement to the system:
    • The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.
    • Pros:
      • This would make it easier to farm for improved versions of your currently equipped gear.
    • Cons:
      • The hunt for unique items could become a little longer again as your currently equipped gear wouldn’t trigger the anti-duplication system (i.e. 8 items would be added to the “do not re-roll” pool).
  • Note: As this is a global and invisible backend system, there is no way to turn it on or off on a player by player basis. A “pick and choose your own reward” option is also not feasible within the design of the game.
  • Such a change wouldn’t be present in our current patch, but it could potentially be worked into the patch thereafter.
  • So what do you think? Shall we make this change to the system? Let us know in this dedicated subthread.

Patch News & notes for the next patch

  • Our latest patch unfortunately isn’t quite ready for release today as we are continuing to test it, but we are aiming to release it early next week, ideally on Tuesday.

Here’s what you can look forward to as part of this upcoming patch:

  • Improved and faster Xbox Sign in Process
  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack (Blue flames)
  • Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
    • The New Description is:
      • Increase damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
    • The Old Description was:
      • Increase Weapon Damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
  • Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Clarified the description for the Ravenous Locust Mod
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Other bug and crash Fixes

This patch will also include the below tweak which can be considered a small rebalance. Please note that this is just a small tweak that required code work and was already ready to be rolled into this patch. Our next patch after this one is intended to have more buffs for all classes.

  • [REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
    • This change should improve survivabilty while channeling this skill
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • Stuck at 99% Accolade Progress
    • We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply here if you have encountered this issue.
  • Xbox problems related to signing in
    • This is one of our top priorities and something we can continuing to investigate. The next patch may well help with the issue, but we are continuing to monitor it.
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Players dying while a shield is active
    • Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
    • Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastator Armour mod "Despair" doesn't increase Anomaly Damage consistenyl.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
    • Issue currently being investigated and will be resolved in a future patch
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Proposal for an improvement to the system:

  • The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.
  • Pros:
    • This would make it easier to farm for improved versions of your currently equipped gear.
  • Cons:
    • The hunt for unique items could become a little longer again as your currently equipped gear wouldn’t trigger the anti-duplication system (i.e. 8 items would be added to the “do not re-roll” pool).
  • Note: As this is a global and invisible backend system, there is no way to turn it on or off on a player by player basis. A “pick and choose your own reward” option is also not feasible within the design of the game.
  • Such a change wouldn’t be present in our current patch, but it could potentially be worked into the patch thereafter.
  • So what do you think? Shall we make this change to the system? Let us know in this dedicated subthread!
almost 3 years ago - /u/thearcan - Direct link

Stuck at 99% Accolade Progress

We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply in this subthread if you have encountered this issue.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by rsb_david

/u/thearcan,

Are you currently tracking the issue where unlocked mods, currency, and resources are wiped from the account? This has happened to a few others and I on here. Square Enix support seems to be aware of it, but I've seen no comment from PCF on it.

Yep, we're aware of it and tracking it via our customer support tickets.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by mattattack88

Any update on the story progress bug? I can't advance through the story on my Trickster on the Mentor mission where you're searching the wreckage for Seth. I can't plant flags and nothing happens after you find Seth.

I haven't come across this bug previously. What you may want to try doing is to reset the story point in the lobby to one or two checkpoints back, then see if you're able to progress.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by reighteen

so still no fixes today. unfortunate, but i guess it's necessary. but honestly, my interest has been waning even with the drop rate buff since. i'm only missing one piece (seismic helm) on my devastator to complete all legendaries on all classes. it's kind of exhausting always getting cannonball pieces and repeat legendaries (even though i have the whole set in my stash, in fact i have all legendaries pieces in my stash).

also i hope y'all didn't nerf/change the % bonus on borealis just to fix it.

also i hope y'all didn't nerf/change the % bonus on borealis just to fix it.

Values were not changed.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by ThxfortheFish_42

I like the idea you have for non-dup of items excluding equipped items.

Still having this issue with my Trickster: Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating.

Additionally to that, after HtP goes off or doesnt work (still happening) it is now causing major issues in both Single player and multiplayer of Expeditions. The issue caused is all skills and even shooting lock up 100% and not usable. only a small chance of work around is swapping out weapon or skill and then swapping back. This is a terrible work around in combat!

The other work around is dying and being revived. Again NOT an affective work around. Especially in single player mode.

Please for the love of all things holy and unholy, look into this!!!

Those issues are one and the same - stuck on activating has the side effects you described. If we're able to resolve the bug with this fix, the side effects you mentioned should also be resolved. However, I would be keen to hear if the issue gets fully fixed for you once the patch releases.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by kindalookslikeagirl

How about fixing the bug where all my weapons and armor parts appear as new every time I check the inventory?

That was fixed 2 patches ago.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by iHelpt

Look man, I think you guys are doing a GREAT job trying to balance and make some changes but you guys are putting WAAAAAAAAY too much thought into this.

Just rotate Tiago's inventory and leave things how they are and everything would be just fine. The drop rates are fine. They would especially be fine if Tiago rotated his inventory.

I'm pretty disappointed to see you guys spending so much time on this.

I would SO MUCH rather see you fix some mods like what goes around and buff the F Tiers. I would rather see you working on new content and tweaking underperforming skills/mods.

So, I appreciate the effort, sincerely. I have put several hundred hours in this game and am one of your biggest fans. But this obsession with drop rates has to stop. Just rotate his gosh darn inventory and leave it at that. Such a simple fix.

Move on to greener pastures and start asking for feedback about underperforming mods/skills and a transmog. This is where your focus should be.

#rotatetiagosinventory

We're fully aware of ongoing requests to rotate his inventory just as we're aware of requests for Transmog, loadouts, item locking, new content, new maps, etc. etc. The list goes on.

I don't have any news about any of these things at this point in time expect to say (as previously) that we're aware of the communities desire for these things.

Bear in mind, however, that all these requests are "new content". Even rotating Tiagos Store would require careful design and planning, code, UI, localisation work and more. Implementing such a feature is significantly more resource intensive than other things.

Despite appearances and a raging debate about it, we still maintain that Outriders is not a live service game. Everything we are doing with patches and buffs are to get the base Outriders experience into the best possible shape. We are not making any ongoing money through MTX or subscriptions, so we need to ensure that we are able to work on the most important things first and foremost - stabilizing and improving the base experience, before we dream of bigger and better things.

Again - this doesn't mean those things are impossible to consider for the future, but there is a priority list that needs to be worked through first and right now, stabilization and improvement of what is already there is the highest priority.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Fresh-Cup3729

I Agree as well. The fact that they won’t even comment on this factor is shocking. It would eliminate more the half of the complaints they get.

I commented on it a few weeks ago and have done so again here today.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by engineeeeer7

I disagree that Tiago is new content. Outriders was built with some pretty unforgiving RNG at endgame especially with drop weightings that you've chosen not to expose.

Having a bad luck protection system, through Tiago, is part of completing the game imo. Otherwise many will leave the game frustrated at their bad luck.

Also, fully armchair devving, but don't all the stores already rotate items? Why is it so much harder to rotate legendary items?

Fair enough if you personally disagree, but if you were able to sit in an internal team members seat and see the work required for every single of the feature requests that I pass on, then you would probably agree that the amount of work required to even just do Tiago well (not just bandaid, but do it well) you would understand why it would be considered new content.

Things tend to look and seem very simple from the outside in, until you're able to actually see the true resource cost for something that appears super simple.

If it were super simple (to do well) and not a problem, don't you think we could have saved ourselves weeks of heartache and just magicked it into being months ago?

Because, truth is, I of course already passed on requests for store rotations, transmog, loadouts and everything else either during and in some case even before the game launched. Timelines to develop new content, however, is something that is often a matter of months, not weeks. And the inventory wipe and damage mitigation issues did have a significant impact on our timelines so we're still playing catch on for many of the basics.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by reighteen

correct. and from my understanding, according to their previous posts, the current system doesn't do that; it just looks at what a player has in their possession/collection/stash/inventory whatever.

The difficulty with your suggestion is that if a player acquired an item and wants two versions of it (1st version to dismantle for mod, 2nd version to keep and use), it would be harder to find that second version because the dismantled version is being accounted for.

It's not a bad suggestion, but it does also have its drawbacks.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Fresh-Cup3729

Thank you for responding to this highly discussed topic! I as well have hundreds of hours invested into this game and appreciate everything y’all are trying to do. Im not a developer or a coder so I’ll take your word on the systems and resources required to implement this feature. Also this not being a live service game I appreciate the constant effort to improve and perfect the game. Again personally I just wanted a response and appreciate you doing so.

PS: I know you take the brunt of the heat and a lot of people are ignorant of the fact that you are the community manager and not the dev team. You are the bridge to that gap between us the players and the dev team and think that you have done a great job thus far.

Thanks for the kind words, support and understanding! I really appreciate it :)

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Unhinged_Goose

Is the Frozen mechanic being worked on? If another status effect is applied to a frozen enemy they are immediately unfrozen (even if the freeze status effect is still present)

Kind of makes the Borealis set (and the frozen mechanic) mostly useless in multiplayer, since every other class is applying status effects.

I'll check in with the team what the intended design there is and whether they're able to reproduce this.

The only other reported frozen issue that I'm aware of, and that we were not able to reproduce, was that someone said that targeting a frozen Target with Frozen would fail. We weren't able to reproduce that, however, as Impale did indeed land correctly.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Bozzified

u/thearcan can you please clarify what exactly does the fix for Borealis set means? Aside from changing the description.

We have been confused by this set bonus for a while now. Expectation is that when I run a Borealis set and let's say use Freeze abilities and bullets like Absolute Zero, when the enemies get frozen, the expectation is to get that 90% damage boost to those enemies as I'm shooting at them.

Is this how it's supposed to work or we have misunderstood what that means?

Because judging by the change you highlighted in the next patch, you are specifically changing "weapon damage" to just damage. This leads me to believe that our assumption about freezing bullets is not correct.

So if you would be kind enough to explain how Borealis set is meant to actually work that would much appreciated. Does it mean that when the enemy is frozen or has freeze inflicted our bullets will do 90% more damage to them (namely Blighted Rounds) or it's meant to mean a different type of damage?

Thanks.

I'm checking in with the team specifically looking at this and will provide an update early next week about it, to make sure that I'm providing 100% correct info.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Misguided-Optimism

/u/thearcan,

Any intention of adding loadouts, or would that involve too much work? Any intention of expanding the stash?

Thank you!

I replied here about a similar angle to this topic.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Unhinged_Goose

Is the Frozen mechanic being worked on? If another status effect is applied to a frozen enemy they are immediately unfrozen (even if the freeze status effect is still present)

Kind of makes the Borealis set (and the frozen mechanic) mostly useless in multiplayer, since every other class is applying status effects.

Reply #2:

Do you have some videos of you seeing this in action? It would be important to see if the unfreeze always occurs or if it occurs at a certain threshold.

As a reminder, certain monsters and captains have protection mechanics that can stop or mitigate CC effects if they are spammed against that enemy.

The status itself is always applied so you can benefit from "damage against" type of mods, but the CC effect itself can be shortened or removed if the enemy is spammed with CC over and over again. Without these kind of mechanics it would be possible to permanently freeze enemies.

Having a longer video of you experiencing this would help us identify whether the enemy's CC spam resistance is indeed triggering or if the freeze effect is being removed even if no spam occurs.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Tokimori

"Progression" accolades stuck at 99% because "Supremacy: Progression" is stuck at 36/37 despite all other accolades in "Progression" being completed.

I've already gone through support and their only recommendations were restarting the game to be up to date, rebooting the console and reinstalling the game. None of which worked.

I hope that this can be remedied because this is the last accolade I have to unlock for Level 30 Accolade rewards.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by sam4939

I've had this problem with Well-read Tier V. Stuck at 337/339 despite having all journal entries unlocked. Emailed support, sent in proof, last I heard anything was June 28th saying my report had been forwarded for review.

Thanks, can you DM me your gamertag/ID and support ticket number so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by midvitnir

Only accolade I've had issues with is the read all journal entries one. I've finished all missions and expeditions and collected them all but still won't pop. Hope this helps :)

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by RavageHD

I currently have the 99% progression accolade even with every challenge completed, but I am also having an issue with the "legendary outfits" accolade. Have triple checked that I do indeed have a copy of every single peice of legendary armor on my characters yet my progress is stuck at 94/95.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Bitter-Bar1837

Bonjour la meme chose je suis bloquée il me manque un personnage de eca dans le journal merci

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Censora2

I've had this bug for a few weeks now. Stuck at 99% on the progression part of the accolades, says I'm 36/37 total accolades completed in the tree even though all accolades are finished. Read that it might be not having talked to Tanner with my "main" character during the prologue, so I made another character and did so, but no fix.

PSN: Censora

Thanks! Have passed on your ID to the team for investigation.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Truth_Me_In

Progression" accolades stuck at 99% because "Supremacy: Progression" is stuck at 36/37

Having this problem too. Thanks for helping out if possible.
My ego needs the Throne, lol.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Kenni57rocks

Have had this issue. -Kenni57rocks @ Steam

Thanks! Have forwarded your ID on to the team for investigation

almost 3 years ago - /u/thearcan - Direct link

Originally posted by AdOk229

Stuck at 99%

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Chrono_OP

Item Management Accolade stuck at 99%. Enquiry #00094850. Supports only solution was to re-install game. Any way you can help me out?

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SilensMort

I think this is related. Shortly after launch Xbox accolade progress was reset for me and I don't think I have received all progress back yet. Gamer tag: Silens Mort

Thanks for the info and the gamer tag, I've passed it on for investigation!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Psychological-Rip231

Yes.... Your enquiry #00094433... Please help

Thanks, can you DM me your gamertag/ID as well so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -L3ppy

I have multiple accolades bugged. Progression is stuck at 99%, Legendary Outfits is stuck at 94/95 though I have all 93/95 armors in inventory and the 2 not in inventory I dismantled for the mods so they have been found. Item Management is saying I have 14/17 accolades completed when I actually have 15/17 done. Accolade level says I need 5 more to reach level 30 but there are only 4 accolades marked incomplete (unless finishing all accolades rewards an additional to reach level 30 accolade). Messaged support and after no success in resolving issue the last reply said it was forwarded for further investigation. Hope you guys figure it out soon, I wanna sit on my throne!

Thanks, can you DM me your gamertag/ID (along with your support ticket number) so that we can follow up review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SpineTwist_PSN

Most tend to record properly if I'm the host. If someone else is hosting I seem to get accolade but it sometimes will not post it properly. You can see it well if you all do same emote at the same time. Only the host will get the accolade.

Yep, what you describe is a bug that the upcoming patch will actually fix! The fix is specific to the in-sync accolade though, whereas a few people have noted other accolade issues.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Electrical-Car912

Always stuck at 99% in this accolade since weeks. All entries journal accolade is done 339/339 even if some dont' show and are bugged (or deleted like I've never got them) since they've been marked as read. Is the last thing I need in the game, this legendary emote but impossible to get it until this 99% progression accolade is bugged. Please fix this.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by xXxAm4t3ra5UxXx

I have this problem here on XSX. It's annoying cause it's one of the last accolades that are left and I want this last emote finally. Please fix it soon.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TKrev

I have encountered this issue. Progression is stuck at 99% (69/70) due to Supremacy: Progression being stuck at 36/37 even tho all the other accolades in the category are completed. I have a screenshot but not good with reddit and can't seem to post it here.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SynysterKLS

Accolade "Unlock CT15 Challenge" not working, even after 5 Chars in The CT15. NICKNAME: SynysterKLS Gamertag: SynysterKLS Platform: Xbox

Thanks for the report!

almost 3 years ago - /u/thearcan - Direct link

Originally posted by CombinationOk7202

It's nothing to do with enemies building up their Resistance, it's not just the elite and boss types that do this, this is happening with all enemies. CC effects end when enemies get hit and affected with other statuses.

Any Techno player using Cold Snap see this happening all the time. Every time we use Cold Snap and start shooting an enemy with Blighted Rounds they immediately un-freeze and the splash effect unfreezes enemies nearby. Meanwhile enemies further away who do not get hit by anything stay frozen the entire duration.

This is very easy to reproduce, it happens every single time and with any freeze effect, not just Cold Snap. It's the Freeze and Ash CC statuses that get cancelled by damaging enemies affected by them.

Really no need for videos, anyone in the office can launch the game and do it. Just use Cold Snap and start shooting frozen enemies with Blighted Rounds and watch them immediately break out when hit while others around are frozen.

I am not sure what exactly causes the CC breaking, if it's being affected with another status effect, Toxic in my case, or simply taking any damage. That's what the team could look into. Enemies go into the 'injured flinch' animation that breaks them out of CC.

I think this is why so many people think Borealis Set bonus doesn't work. I think it does work, I've tested it and could see numbers almost double every now and then. Thing is it looks like it only applies to first bullet. It hits frozen target so it gets the bonus, but then target un-freezes and so next bullet doesn't get the bonus anymore. Makes the Set and some mods really bad. Doesn't seem CC should work like that.

Really no need for videos, anyone in the office can launch the game and do it. Just use Cold Snap and start shooting frozen enemies with Blighted Rounds and watch them immediately break out when hit while others around are frozen.

We did. See here. It seems to be working as expected. That doesn't mean the issue doesn't exist. But it does mean that we're not immediately able to see it.

This is why it's important to see your experience when it's occurring to you.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by CombinationOk7202

Ah, thank you very much! Interesting. This clip is from Story area.

Been a while since I played any Story areas as Techno, so I don't remember if I had that issue there, but I run Expeds almost daily and it definitely happens there all the time. I literally just finished a run and saw it happening. It honestly just seems normal after a while. Maybe it's Expeditions-exclusive bug?

It's easiest to recreate on Colosseum, the narrow walk right at the beginning. There are two packs of Alphas there. I Cold Snap the first pack, I start shooting and one I shoot immediately breaks out, as do closest ones to it due to splash, while others further away stay frozen.

Then there's another pack spawning just before the gate at the end and it's exactly the same: Cold Snap, shoot, one shot and closest to it break out, all the others stay frozen.

It can't be their resistance or immunity, because the ones that aren't being damaged stay frozen. It is definitely me shooting them that breaks the freeze somehow.

I'm also using the Earthborn AR. Maybe that is a factor too?

There are so many variables here. It could be caused by one of the mods I'm using, or one of the nodes, or a combination of those. I understand that, it's not easy to find these thing. So all the best to the team working on it, hope they can figure it out.

And thank you again for taking the time to reply to me. I really appreciate it :)

Excellent, that's all very helpful information! I've passed your scenario on to the team to test, ideally with and without the Earthborn AR to determine whether it plays a part.

If they're able to replicate this, we can log it as a bug which in turn may mean that we can resolve it in a future patch.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Tokimori

"Progression" accolades stuck at 99% because "Supremacy: Progression" is stuck at 36/37 despite all other accolades in "Progression" being completed.

I've already gone through support and their only recommendations were restarting the game to be up to date, rebooting the console and reinstalling the game. None of which worked.

I hope that this can be remedied because this is the last accolade I have to unlock for Level 30 Accolade rewards.

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by sam4939

Definitely, thanks. Just DM'd you.

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by midvitnir

Only accolade I've had issues with is the read all journal entries one. I've finished all missions and expeditions and collected them all but still won't pop. Hope this helps :)

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?
Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TKrev

I did yesterday. :)

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SynysterKLS

And how o Cam solve this?

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by RavageHD

I currently have the 99% progression accolade even with every challenge completed, but I am also having an issue with the "legendary outfits" accolade. Have triple checked that I do indeed have a copy of every single peice of legendary armor on my characters yet my progress is stuck at 94/95.

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Bitter-Bar1837

Bonjour la meme chose je suis bloquée il me manque un personnage de eca dans le journal merci

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Censora2

I've had this bug for a few weeks now. Stuck at 99% on the progression part of the accolades, says I'm 36/37 total accolades completed in the tree even though all accolades are finished. Read that it might be not having talked to Tanner with my "main" character during the prologue, so I made another character and did so, but no fix.

PSN: Censora

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Truth_Me_In

Hi, thanks for your quick reply.
Please tell me where to find my ID.
:)

Hello! Did you DM me your ID?

If you haven't yet found it, it would be your PSN or Steam ID. Or your Xbox GamerTag.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Kenni57rocks

Thank you daddy thearcan, we appreciate everything you and the team do for us ❤

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by AdOk229

Stuck at 99%

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Chrono_OP

Item Management Accolade stuck at 99%. Enquiry #00094850. Supports only solution was to re-install game. Any way you can help me out?

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by SilensMort

I think this is related. Shortly after launch Xbox accolade progress was reset for me and I don't think I have received all progress back yet. Gamer tag: Silens Mort

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Psychological-Rip231

Just sent it

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?

almost 3 years ago - /u/thearcan - Direct link

Originally posted by -L3ppy

I have multiple accolades bugged. Progression is stuck at 99%, Legendary Outfits is stuck at 94/95 though I have all 93/95 armors in inventory and the 2 not in inventory I dismantled for the mods so they have been found. Item Management is saying I have 14/17 accolades completed when I actually have 15/17 done. Accolade level says I need 5 more to reach level 30 but there are only 4 accolades marked incomplete (unless finishing all accolades rewards an additional to reach level 30 accolade). Messaged support and after no success in resolving issue the last reply said it was forwarded for further investigation. Hope you guys figure it out soon, I wanna sit on my throne!

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?
Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by Electrical-Car912

Always stuck at 99% in this accolade since weeks. All entries journal accolade is done 339/339 even if some dont' show and are bugged (or deleted like I've never got them) since they've been marked as read. Is the last thing I need in the game, this legendary emote but impossible to get it until this 99% progression accolade is bugged. Please fix this.

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?
Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by xXxAm4t3ra5UxXx

I have this problem here on XSX. It's annoying cause it's one of the last accolades that are left and I want this last emote finally. Please fix it soon.

Hello! We're currently still investigating the bug, but our support team has attempted to manually trigger your accolade. Can you confirm that this happened?
Note that this would only be possible if you DM'd me your gamer ID.

almost 3 years ago - /u/thearcan - Direct link

Originally posted by TKrev

I was finally able to login but I'm still stuck at 99% on my progression accolade. I tried checking a few times around 830am EST but could not login which made me really nervous. I couldn't make it past the authentication and eventually it said I couldn't connect to servers each time after about 1m15s. After several attempts/restarts I stepped out for about 20m, came back, and could login (login process took/takes about 15s after update on Xbox now, so thanks for that!). I've tried swapping characters as well as running an expedition but the accolade is still bugged 😞

Thanks for confirming and sorry to hear that happened. Would you be able to confirm when you first started playing Outriders and created your character(s)?

We are continuing to work on this issue on our side and hope to resolve it on a wider basis in a future patch.