over 2 years ago - /u/thearcan - Direct link

Today's post is a little bit of collation of various bits and pieces. You may already be aware of some of these news items, so this is more of an "official" gathering together of them.

  • Greater availability of Apo Epic Tier 3 Mods through Loot Drops rather than Vendors
    • Yesterday (Thursday), we implemented a backend change to the weighting of drops for Tier 3 Mods on Apocalypse Epic gear.
    • Previously, players had found that Vendors in the game appeared to have a higher chance for Tier 3 Apocalypse Drops than regular Loot Drops did.
    • Yesterday's change equalized these chances so that neither will feel more or less rewarding.

https://preview.redd.it/ge3pv7z9mwf91.png?width=3840&format=png&auto=webp&s=f1744f1c71135e2450a938d40a39d26e22311e86

  • Cooldown Reduction on Gear Stats
    • Following our previous patch, it was flagged that the max CDR provided by items was unintentionally reduced from 22.5% (at max shards) to 16.5% (at max shards).
    • Earlier this week on Monday, we implemented a backend tweak to reverse this change.
    • As of Monday, the CDR provided by items at max shards is back to 22.5%.
  • Patch News
    • We currently have a small patch in the works which is intended to wrap up some of the work that either wasn't able to go into the previous patch or was identified after said patch.
    • This upcoming patch is planned to deal mainly with the following, though testing is still pending:
      • Fixing a bug that is causing the Grim Inventor Set Bonus to stop working after 2 procs.
      • Fixing a bug that is causing Client players Apocalypse Tier Progress to behave abnormally. In some cases the client might not gain any progression at all, in others the client might even skip through Apocalypse Tiers.
      • We previously fixed the bug that prevented characters from gaining their first Ascension point when transferred over from the base game to Worldslayer. This upcoming patch is planned to grant all previously affected with their missing Ascension point.
      • Fixing a bug that is causing the "Rockfall" mod to deal improper damage.
      • Committing the above mentioned T3 Mod drop rates and CDR changes to the build rather than the backend.
    • This patch will still be going through testing and submission next week, so a tentative release window is likely to be mid-to-late August.

https://preview.redd.it/1v8v0w7bmwf91.png?width=3840&format=png&auto=webp&s=8ae6dac2471fd4ebaa4434aabe8732a178d4ddae

  • Availability of Mods on Specific Gear Slots
    • The initial intended design for Outriders was that all mods should be able to drop in all slots.
      • For example, the "Captain Hunter" mod was intended to be able to drop on Upper Armour, Lower Armour, Footgear, Gloves, Headgear.
    • However, following a research prompt by community member Annatar, we were able to determine that the system is actually limiting Mods to only drop on specific slots.
      • For example, the "Captain Hunter" mod can only drop on Upper Armour.
    • Resolving this issue unfortunately would absorb more time and resources than we have available. We will therefore have to leave the system functioning in the way it currently is.
    • As we know that some players are keen to understand specifically which mod can drop on which gear slot in order to better farm for it, we have compiled a full list of Mods and respective Gear Slots as they should currently be working in game.

That's it for today - We hope you all have a wonderful weekend!

https://preview.redd.it/ee9xs9lcmwf91.png?width=3840&format=png&auto=webp&s=dd96082782fc4232d7b93c595f3d3b31e8211e53

External link →
over 2 years ago - /u/thearcan - Direct link

Today's post is a little bit of collation of various bits and pieces. You may already be aware of some of these news items, so this is more of an "official" gathering together of them.

  • Greater availability of Apo Epic Tier 3 Mods through Loot Drops rather than Vendors
    • Yesterday (Thursday), we implemented a backend change to the weighting of drops for Tier 3 Mods on Apocalypse Epic gear.
    • Previously, players had found that Vendors in the game appeared to have a higher chance for Apocalypse Drops than regular Loot Drops did.
    • Yesterday's change equalized these chances so that neither will feel more or less rewarding.

https://preview.redd.it/pdoouln5svf91.png?width=3840&format=png&auto=webp&s=724a443b18a88d59c1b9921bf0ff2ed6391e1de2

  • Cooldown Reduction on Gear Stats
    • Following our previous patch, it was flagged that the max CDR provided by items was unintentionally reduced from 22.5% (at max shards) to 16.5% (at max shards).
    • Earlier this week on Monday, we implemented a backend tweak to reverse this change.
    • As of Monday, the CDR provided by items at max shards is back to 22.5%.
  • Patch News
    • We currently have a small patch in the works which is intended to wrap up some of the work that either wasn't able to go into the previous patch or was identified after said patch.
    • This upcoming patch is planned to deal mainly with the following, though testing is still pending:
      • Fixing a bug that is causing the Grim Inventor Set Bonus to stop working after 2 procs.
      • Fixing a bug that is causing Client players Apocalypse Tier Progress to behave abnormally. In some cases the client might not gain any progression at all, in others the client might even skip through Apocalypse Tiers.
      • We previously fixed the bug that prevented characters from gaining their first Ascension point when transferred over from the base game to Worldslayer. This upcoming patch is planned to grant all previously affected with their missing Ascension point.
      • Fixing a bug that is causing the "Rockfall" mod to deal improper damage.
      • Committing the above mentioned T3 Mod drop rates and CDR changes to the build rather than the backend.
    • This patch will still be going through testing and submission next week, so a tentative release window is likely to be mid-to-late August.

https://preview.redd.it/osmau449svf91.png?width=3840&format=png&auto=webp&s=86a6ff0a0b995b074304bb25c134d70723aeeeee

  • Availability of Mods on Specific Gear Slots
    • The initial intended design for Outriders was that all mods should be able to drop in all slots.
      • For example, the "Captain Hunter" mod was intended to be able to drop on Upper Armour, Lower Armour, Footgear, Gloves, Headgear.
    • However, following a research prompt by community member Annatar, we were able to determine that the system is actually limiting Mods to only drop on specific slots.
      • For example, the "Captain Hunter" mod can only drop on Upper Armour.
    • Resolving this issue unfortunately would absorb more time and resources than we have available. We will therefore have to leave the system functioning in the way it currently is.
    • As we know that some players are keen to understand specifically which mod can drop on which gear slot in order to better farm for it, we have compiled a full list of Mods and respective Gear Slots as they should currently be working in game.

That's it for today - We hope you all have a wonderful weekend!

https://preview.redd.it/fw8kcyd3svf91.png?width=3840&format=png&auto=webp&s=5b0561669453255a15ce4d94eef5324694c7a47e

External link →