almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome back to another Thursday Dev-News update!

https://preview.redd.it/j3xxd8vrwy971.png?width=2058&format=png&auto=webp&s=29c81ddc69e5b155fdb60f5ffcc16ba0e6f99f67

Index:

  • Topic for Discussion: Anti-Duplication Improvements
    • tl;dr: We'd like to hear your thought on a proposed change
  • Patch News & notes for the next patch
    • tl;dr: We're now targeting early next week for the next patch, but we've let you know it's patch content today.
  • Ongoing list of currently tracked issues

Topic for Discussion: Anti-Duplication Improvements

  • It’s now been a little while since we implemented our changes to the Legendary Drop Rate system and we are able to see on a global analytics level the beneficial impact these changes have made.
  • Analytics also indicate that the Anti-Duplication system is working well across the global population. As mentioned previously, it does not guarantee that you’ll get a unique item with every drop, but it does appear to be significantly reducing the time until players receive new uniques.
  • There is one outstanding question that we wanted to get everyone’s thoughts on:
    • The system currently re-rolls a dropped legendary item once if it identifies that you already have said item on your character, in your inventory or stash.
    • This system, however, can make it a bit harder to farm for an improved version of a particular item if you are specifically relying on that item for farming.
    • Example: You have a Deathshield equipped, but want to farm to get a better Deathshield roll. The Deathshield, however, is a key component of your current build, which means that removing it from your character/stash in order to improve it’s drop chance may not be viable since doing so cripples your build.
  • Proposal for an improvement to the system:
    • The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.
    • Pros:
      • This would make it easier to farm for improved versions of your currently equipped gear.
    • Cons:
      • The hunt for unique items could become a little longer again as your currently equipped gear wouldn’t trigger the anti-duplication system (i.e. 8 items would be added to the “do not re-roll” pool).
  • Note: As this is a global and invisible backend system, there is no way to turn it on or off on a player by player basis. A “pick and choose your own reward” option is also not feasible within the design of the game.
  • Such a change wouldn’t be present in our current patch, but it could potentially be worked into the patch thereafter.
  • So what do you think? Shall we make this change to the system? Let us know in this dedicated subthread.

Patch News & notes for the next patch

  • Our latest patch unfortunately isn’t quite ready for release today as we are continuing to test it, but we are aiming to release it early next week, ideally on Tuesday.

Here’s what you can look forward to as part of this upcoming patch:

  • Improved and faster Xbox Sign in Process
  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack (Blue flames)
  • Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
    • The New Description is:
      • Increase damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
    • The Old Description was:
      • Increase Weapon Damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
  • Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Clarified the description for the Ravenous Locust Mod
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Other bug and crash Fixes

This patch will also include the below tweak which can be considered a small rebalance. Please note that this is just a small tweak that required code work and was already ready to be rolled into this patch. Our next patch after this one is intended to have more buffs for all classes.

  • [REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
    • This change should improve survivabilty while channeling this skill
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • Stuck at 99% Accolade Progress
    • We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply here if you have encountered this issue.
  • Xbox problems related to signing in
    • This is one of our top priorities and something we can continuing to investigate. The next patch may well help with the issue, but we are continuing to monitor it.
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Players dying while a shield is active
    • Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
    • Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastator Armour mod "Despair" doesn't increase Anomaly Damage consistenyl.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
    • Issue currently being investigated and will be resolved in a future patch
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Hello everyone,

Welcome back to another Thursday Dev-News update!

https://preview.redd.it/j3xxd8vrwy971.png?width=2058&format=png&auto=webp&s=29c81ddc69e5b155fdb60f5ffcc16ba0e6f99f67

Index:

  • Topic for Discussion: Anti-Duplication Improvements
    • tl;dr: We'd like to hear your thought on a proposed change
  • Patch News & notes for the next patch
    • tl;dr: We're now targeting early next week for the next patch, but we've let you know it's patch content today.
  • Ongoing list of currently tracked issues

Topic for Discussion: Anti-Duplication Improvements

  • It’s now been a little while since we implemented our changes to the Legendary Drop Rate system and we are able to see on a global analytics level the beneficial impact these changes have made.
  • Analytics also indicate that the Anti-Duplication system is working well across the global population. As mentioned previously, it does not guarantee that you’ll get a unique item with every drop, but it does appear to be significantly reducing the time until players receive new uniques.
  • There is one outstanding question that we wanted to get everyone’s thoughts on:
    • The system currently re-rolls a dropped legendary item once if it identifies that you already have said item on your character, in your inventory or stash.
    • This system, however, can make it a bit harder to farm for an improved version of a particular item if you are specifically relying on that item for farming.
    • Example: You have a Deathshield equipped, but want to farm to get a better Deathshield roll. The Deathshield, however, is a key component of your current build, which means that removing it from your character/stash in order to improve it’s drop chance may not be viable since doing so cripples your build.
  • Proposal for an improvement to the system:
    • The anti-duplication system ignores any gear you currently have equipped when checking whether you currently own an item.
    • Pros:
      • This would make it easier to farm for improved versions of your currently equipped gear.
    • Cons:
      • The hunt for unique items could become a little longer again as your currently equipped gear wouldn’t trigger the anti-duplication system (i.e. 8 items would be added to the “do not re-roll” pool).
  • Note: As this is a global and invisible backend system, there is no way to turn it on or off on a player by player basis. A “pick and choose your own reward” option is also not feasible within the design of the game.
  • Such a change wouldn’t be present in our current patch, but it could potentially be worked into the patch thereafter.
  • So what do you think? Shall we make this change to the system? Let us know in this dedicated subthread.

Patch News & notes for the next patch

  • Our latest patch unfortunately isn’t quite ready for release today as we are continuing to test it, but we are aiming to release it early next week, ideally on Tuesday.

Here’s what you can look forward to as part of this upcoming patch:

  • Improved and faster Xbox Sign in Process
  • Improved Matchmaking to reduce the chance of matching with an AFK player
    • Players that are AFK (not interacting with the game) for more than 2 minutes will be automatically removed from the matchmaking queue.
    • Interacting with NPCs or configuring skills, mods or builds is not considered AFK behaviour (though being inactive for 2 minutes+ while being in menus or dialogue options is).
  • Improved the visibility of Brood Mothers' "Surge" AOE Attack (Blue flames)
  • Fixed a bug whereby Scrap Grenade would stop working after a cinematic or when re-joining a session
  • Resolved an issue with the Technomancers Borealis Set and changed its description to match its new behaviour
    • The New Description is:
      • Increase damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
    • The Old Description was:
      • Increase Weapon Damage on Frozen enemies by X. Also, Critical Hit Damage is increased by Y for all party members for Z seconds after Cold Snap usage.
  • Fixed a bug that could cause the Tricksters Hunt The Prey to get stuck on activating
  • Fixed a bug whereby Bleed status from the armor mod 'Bloody Crush' would not be inflicted on enemies hit with the 'Gravity Leap' skill
  • Fixed a bug whereby the Devastator's "Blood Donation" class node wouldn't work if the player didn’t have other active "skill life leech" nodes or mods.
  • Clarified the description for the Ravenous Locust Mod
  • Fixed a bug whereby dismantling an item might not have displayed the mod preview
  • Fixed an issue that would cause the "In Sync" accolade to not properly unlock for Client players
  • Fixed an issue that could cause players to not get the proper reward if they completed an Expedition during the final second of the reward tier.
  • Other bug and crash Fixes

This patch will also include the below tweak which can be considered a small rebalance. Please note that this is just a small tweak that required code work and was already ready to be rolled into this patch. Our next patch after this one is intended to have more buffs for all classes.

  • [REBALANCE] Changed the Pyromancers Healthy Lifesyle Mod and changed it's description to match it's new behaviour.
    • This change should improve survivabilty while channeling this skill
    • The New Description is:
      • F.A.S.E.R Beam: Boosts your Health Regeneration X for the skill duration.
    • The Old Description was
      • F.A.S.E.R Beam: Boosts your Health Regeneration by X for Y seconds after the skill ends.

Ongoing list of currently tracked issues:

Note 1: This is not an exhaustive list of things being worked upon. This is also not a list of patch notes for the next patch. Upcoming patches will address issues that may not be listed here.

Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. If we have not yet been able to reproduce a specific issue, it may not be listed here, but that doesn’t mean we’re unaware of it.

  • Stuck at 99% Accolade Progress
    • We are currently investigating this issue. Our support team (sqex.to/support) may be able to help trigger the 100% accolade to pop, but please post a reply here if you have encountered this issue.
  • Xbox problems related to signing in
    • This is one of our top priorities and something we can continuing to investigate. The next patch may well help with the issue, but we are continuing to monitor it.
  • Game stutters when multiple Crawlers are on screen, in particular during certain Expeditions
    • Issue currently being investigated and will be resolved in a future patch
  • Certain Mods not working, in particular when you’re the client during multiplayer sessions
    • Issue under review following multiplayer improvements
  • Players dying while a shield is active
    • Issue currently being investigated. Rather than shields not properly mitigating damage, this issue may be caused by (either) the UI not catching up properly or it may be a case of certain shield mods continuing to proc their shield after death has occurred under certain edge cases.
    • Example: A player continually generates shields and their death prevention mechanics are already on cooldown. They are then hit by enemy damage waves that deplete both shields and health at a greater/faster rate than the shield can regenerate in that window, leading to cases of player HP reaching 0 for a split-second before another chunk of shield is added.
  • Trickster's Hunt the Prey does not turn player towards an enemy’s back if aiming down sights immediately after activation
    • Issue currently being investigated and will be resolved in a future patch
  • Trickster's Venathors Knife may target a wrong enemy
    • Issue currently being investigated. This appears to be due to a delay when the skill changes targets.
  • Devastator skills may have inconsistent damage output, particularly when using Bleed & Moaning Winds combo.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastator Armour mod "Despair" doesn't increase Anomaly Damage consistenyl.
    • Issue currently being investigated and may be resolved with the next patch.
  • Devastators Statue Set bonus ends after 8 seconds (which is not stated in the description)
    • Issue currently being investigated and will be resolved in a future patch
  • Journal entries/pick ups not appearing on secondary characters
    • Issue being reinvestigated
  • “Damage Blocked” Stat on Expeditions results screen occasionally appears inconsistently or abnormally low
    • Issue currently being investigated

Recent Informative Dev Reddit Comments & Threads:

Other Helpful links:

External link →
almost 3 years ago - /u/thearcan - Direct link

Originally posted by TKrev

Since day 1 of demo. I main my devastator which was my first toon created. I also created one of each of the other classes during the demo as well but have since deleted and made new ones of each during the full game. All are avg50 and completed all story, sidequests, and expeditions but it's my Dev I still main. I play just about every day for a few hours. I have all accolades completed except for the ones requiring class armor/their associated mods.

In regards to the progression category, solo'ing EotS was the last thing I did (and on my demo created devastator) to finish that one out, but it didn't proc the total number count of completed accolades within the category, thus keeping me stuck at 99% with nothing left to do to reach 100%. Hope that helps 🤷‍♂️ Thanks for your continued assistance and work!

Thank you for the information - this might confirm our theory that this bug can only happen to characters/accounts that were created before our first patch.

We're continuing to look into it!

over 2 years ago - /u/thearcan - Direct link

Originally posted by Electric_Piano

You guys said you were inspired by Diablo. Well guess what, Diablo 3 isn’t a paid subscription game either, but they’re still making new content for an almost decade old game. The last couple seasons have new weapons, new mechanics, new transmogs, and you’re here saying “a load out system is too much work because we’re not getting paid”? What a joke.

Many of Diablo 3's most key improvements were introduced shortly before, or with Reaper of Souls. Diablo 3 also went through numerous seasons without any new content, where they recycled existing sets (I know because I played many of them).

It took them 2 years to release Loot 2.0. (D3 released in 2012, Loot 2.0 released in 2014)

There's nothing wrong with any of that and I'm not saying their timelines are bad, but Outriders has been out just over 4 months.

For your argument to carry more weight, you would need to look at what significant feature changes and improvements Diablo 3 made 4 months after release.

over 2 years ago - /u/thearcan - Direct link

Originally posted by Smilne1988

I'v had this probably for awhile now, tryed everything to fix it...Is there anything on your guys end that could help?

I'v had this probably for awhile now, tryed everything to fix it...Is there anything on your guys end that could help?

We're looking into it and hoping to be able to do a server wide heal as soon as the heal has been tested and confirmed.