Outriders

Outriders Dev Tracker




05 Jul

Comment

Originally posted by Mendriati

When will you update Stadia to 1.20? It’s now on 1.18 and crossplay with other platforms is not possible anymore

We're working with Google on this matter and hope to have Stadia go into certification for 1.20 by this Thursday, 7th of July. After that, it's up to Google to release it asap once they've had a look at it.


04 Jul

Comment

Originally posted by KevlarZach

Do you know where I can find them?

Sqex.to/support


01 Jul

Comment

They need the DLC content too in order to play Worldslayer content.

You can still join them in base game content though.

Comment

Originally posted by UmbraofDeath

u/thearcan Was playing with people at a higher level intentionally or unintentionally nerfed/broken? If I play with a friend 1 level above or 50 levels above, I am forced to play on their difficultly scaling but don't reap the rewards of it for loot.

Could you provide a bit more details please? I'm not aware of any changes made to scaling or loot rewards, but having precise details will help me ask the team about this.

Comment

Originally posted by tedios

check the reply from u/CynistairWard

also check this youtube's level of 64 and 64 points allocated https://youtu.be/-fh-V7eg6pI?t=433 You can see mine below with other characters as well.

u/thearcan could you please let us know if the team is aware of this bug - also affects PC as well?

EDIT: also added other pre-worldslayer and new character to see the difference seems like all pre-worldslayer characters are affected.

Here is a screenshots of some of my characters https://imgur.com/a/ZfkcLGN

The team is aware of this bug!

It only affects characters that are transferred, but you can rest assured that we are looking into it.


30 Jun

Comment

Not boss specific, but the catacombs provide a higher chance of this gear being dropped.


29 Jun

Comment

Originally posted by TiberiusKaneMoriarty

Playing the trial at the docks portion, havent had this happen in previous during my runs. But my abilities just stopped working despite heavy ability usage prior. I dont appear to be frozen but i couldnt even melee. Not quite sure what happened.

System: Xbox Series X Update. 1.20 i believe, least the title screen says so

https://www.xbox.com/play/media/APGKMVZH

Thanks for the report - looks like an issue with Hunt The Prey getting stuck. The video is very helpful, thank you!

Comment

Originally posted by RedFuryBounce

The comment chain talking about 5-piece armor sets and the speculation of a set with a 5pc bonus while also having your comment here not confirm (but allude to it being true) and also not straight up say there is a misunderstanding here... was excited to find it for myself since it doesn't show up in glamour but that's because it doesn't exist..?

There is no set that requires all 5 pieces to be equipped to be activated.

What was introduced was:

- New 5 piece sets, which still only require 3 pieces equipped to activate

- New 3 piece sets (universal), which also still only require 3 pieces equipped to activate

Comment

Originally posted by Wargazmatron

Thanks for the response! 👍. FYI another poster from the beta experienced this as well. It seems to work in some areas and not others. It did not work through the starting area of world slayer all the way through Rift town but is currently working in the next region. Hoping it stays on at least in combat areas, first area was very rough start. Thanks again, and keep up the great work!

Thanks for the info! Would you happen to remember off the top of your head whether, whenever you noticed it stop working, you have previously just gone through a cutscene?


28 Jun

Comment

Thanks for the tag - I'll pass this on.

Comment

Originally posted by Mephanic

While you are at it - I understand you have a lot on your plate - you guys should definitely release a full list of which mods can roll on the third unchangeable mod slot. Don't send people chasing specific items in the hope to roll a certain mod then when that mod may not even be possible at all there.

The only mods not available on the third slot are certain lower Tier 1 and other "undesirable" mods. We've intentionally taken those out of the pool so that they don't poison the well. All mods that players will want to be able to find on the third slot, can be found there.

Comment

Lovely stuff, thanks as always for your awesome work Bozz!


27 Jun

Comment

Originally posted by MadMattatatta

I will agree that many people when seeing something they don't like will only focus on that one line instead of looking for the answer as to why.

So I would like to ask have you ever seen the patch notes for Elder Scrolls Online or Black Desert Online? They are Massive! Especially ESO.

In the past both of these game would just list the changes and their forums would blow up saying: why would you do this one thing, you've ruined my class or my build! ect

Then they started adding notes next to what they knew would be controversial or big changes.

To use your example above we see that Feed the Flames cool down has been increased. You would simply make a note which is hopefully a section and not just a single item that this/these mods cool downs had to be adjusted do to new mods/mod slots being added to the game.

If you do this, most of the time, people will either say ok that makes sense see what they can do to get that cool down back and move ...

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Hope my post didn't come off in a negative way and i def wouldn't post any kind of patch note pre official launch date.

It didn't - no worries at all :)

We actually spend a lot of time explaining balancing decisions, in some cases long before they go live.

You will likely not be aware of this, but we also explained as much as we could when we had to nerf some builds last year shortly after launch. They were fundamentally broken, and we ...

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Comment

Originally posted by GerbzGG

Hi u/thearcan obviously this is directed at PCF but you are our only line to them, and we all appreciate you giving us the information you have.

But I wanted to ask, seeing as it is like just over a day till the launch, do we have anymore concrete information about the QoL improvements? As the games been out over a year, and the first real content is coming which is heavily paid for, but the major feedback that the community has been asking for specially in terms of QoL is only in the "news" phase "future patch this, and future patch that" / "not ready for launch" and hasn't already been built and implemented.

This is coming from someone who unfortunately preordered, played since day one, finished all content/endgame. I am extremely skeptical of Outriders/PCF which I feel like is warranted.

I'm very excited for the dlc as the endgame looks amazing. Just feels like we being sold a promise again....

But I wanted to ask, seeing as it is like just over a day till the launch, do we have anymore concrete information about the QoL improvements?

I've honestly given as much information as we currently have on these systems - they're not ready for launch. Item Locking and Quick Mark are looking to be in a good space but the Stash requires more experimentation.

The only alternative to the information I've provided is to not provide any information at all.

When each of these things will be implemented in game will honestly rely on our patch schedule. While we have already plans for follow up patches after launch to resolve any issues encountered during the launch week + optimization, we don't yet know to what extent we need to rush through those fixes via a small patch (if there any any severe issues) or if we can take a beat and create a bigger patch that has more things, including QOL, in it.

Comment

Originally posted by xxEmberBladesxx

What about the huge difficulty spikes in the main story for single players? Some of those bosses where ridiculous...

Observing the Worldslayer beta we saw that there were a couple such instances happening again. We've smoothed the rate at which players gain Apocalypse Tiers in order to make these fights more manageable once reached - Part of the problem we saw was that (new) players on boosted characters were gained Apocalypse at a rate faster than they and their gear could handle, so that they would invariably get stuck somewhere.

We have also tweaked the respective bosses/arenas as well in order to prevent them from being such brick walls.

Comment

Originally posted by Belyal

Hey u/thearcan this is off topic but do you know if WS will support any of the new haptics and adaptive triggers that are part of the PS5's Dual Sense controller?

I'd love to be able to feel that trigger pull differently from.different guns in the game or just at all lol!!!

Haptics are pretty cool! Unfortunately Worldslayer is not introducing support for them at this point in time, though I agree that that your request would be pretty awesome :)

Comment

Originally posted by LingonberryHelpful64

I looked and didn't see anything talking about locking our gear.

If it's there and I miss it can anyone highlight for me?

Apologies, Looks like I got confused by the two threads. Here is the post /u/Belyal referenced.

Comment

Originally posted by Northdistortion

Love the changes…i pre ordered the full game version to show my support for this IP. Cannot wait till next week

Wish you guys a successful and profitable launch. You guys deserve it

Thank you! :)

Comment

Originally posted by PaulOaktree

I "understand" the first point, the "enormous amount...", but I do not understand the second point.

Giving us ALL the info is exactly what prevent us from only looking at one thing.

This is a looter shooter, and numbers are a CORE aspect of the game. Knowing the numbers of the things that will CHANGE is a big deal for us, and should be a priority for you.

I'm not expecting for you to reveal things that weren't mention to this point, like new Mods and new Sets, but at least the changes, either in value or in function, should be giving to us before the WorldSlayer releases.

Let me give you an example: I saw in the new Pyro Set a T1 Mod that reduces Feed the Flames cooldown by 50%. That Mod doesn't exist currently, so I would love to know if that Mod was changed from an existing one, which means I will have it my library as soon as I log in, or will I have to farm for it? And will it be more T1 Mods that give us (huge) Cooldown Reduction for more skills...

Giving us ALL the info is exactly what prevent us from only looking at one thing.

I can very much understand where you're coming from and I know that you (Paul) are one of a few people to take your time to read through everything and consider the different combinations and ramifications across the landscape.

However, in my experience - and this has proven true many times over as I've written these dev blogs - Information overload only leads to one thing: A single line or item being picked out and talked about out of context by the wider audience.

If there are 10 pieces of news in a single blog, generally speaking, only one of them will be talked about extensively. The other 9 will be left to the side.

It's entirely normal behaviour for people to focus on one simple thing that is easy to understand rather than try and math-whiz how 300 different changes actually turn out when put together. And with balancing, there is a te...

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24 Jun

Comment

Originally posted by toddy132

I might be dumb, but what is hypercleave mean?

Cleave is damage that is split from the main enemy and shared across a set number of enemies nearby.

It's similar but still different to "Area of Effect (AOE)", where damage is dealt to an unlimited amount of enemies within a certain radius.

Hypercleave means that it's extra good at cleaving :)