over 5 years ago - KeithMiron-1943 - Direct link

One way you can start playing around with this is to use the “Is Button Held” condition to tell when you’ve pressed one of the ability keys. Combine this with the “Ongoing - Each Player” event type. Then you can have that key do whatever you’d like. Try disabling the existing abilities on a hero first to make sure they don’t interfere with your button presses.

over 5 years ago - KeithMiron-1943 - Direct link

Hi there, I went ahead and made an example on how to change Tracer’s shift ability to do an AOE ring explosion. Please give it a try, it should help you get started on making your own ability.

There is no concept of cooldown in this example, but you can definitely add that if you’d like!

Go to the settings of a custom game, and click the “Import Code” button and enter: Q1129

over 5 years ago - KeithMiron-1943 - Direct link

Unfortunately we don’t let you use abilities from other heroes. The difficulty is due to the way that our abilities are authored, so sharing them across different heroes is challenging. For example, animations and effects for heroes not in the game are not loaded. Some abilities also rely on other abilities (such as Bastion’s transformations)

We have talked about adding the ability for you to spawn your own projectiles in script, which could help you get the results you’re looking for.