over 5 years ago - DerekMulder-1909 - Direct link

Hi everyone!

I’d like to clarify a few points and give some more details on exactly what the new knockback behavior changes.

Previously, knockbacks generally worked as a simple impulse. This is what caused characters to fly away faster if they were moving away, or much less far at the time of the knockback if they were moving towards the knockback. In the new system, the movement pre-knockback doesn’t matter, but only in the direction of the knockback. Any movement that is not either into or away from the knockback is not affected.

What didn’t change is the ability to fight back against the knockback. Once knocked back, you still have the ability to accelerate back towards where you came from.

Rough knockback distance equivalents:


PTR: Moving into or away from knockback, or stationary

Live: Stationary


PTR: Moving into or away from knockback, or stationary, immediately accelerate into the knockback when hit

Live: Stationary, immediately accelerate into the knockback when hit


Additionally, D.Va using Boosters and Mercy in Valkyrie are currently the only “flying” modes we have, nothing has changed with regards to how Pharah or jumping heroes behave in the air.

over 5 years ago - DerekMulder-1909 - Direct link

There’s currently an issue causing Seismic Slam to not pull people in quite like they’re supposed to. A fix for it is in the works.

over 5 years ago - DerekMulder-1909 - Direct link

Self-knockbacks specifically have not been changed, so they should all work as they used to.