You can use the “Is In View Angle” condition to figure out if something is in front of you. You can change the angle to be small if you want them to have to aim well
You can use the “Is In View Angle” condition to figure out if something is in front of you. You can change the angle to be small if you want them to have to aim well
We don’t have anything to get the position under your crosshair, though that’s a great idea.
As for view angle, perhaps “Horizontal Facing Angle Of”, “Vertical Facing Angle Of”, or “Facing Direction Of” might help you. We also have “Is In View Angle” and “Players in View Angle”.
Have you tried a condition such as “Vertical Facing Angle Of(Event Player) > 45” (or whatever angle you want)? That will result in true if you’re looking down more than 45 degrees.
That does seem pretty useful. You could do things like teleport the player to a spot, create an explosion under your crosshair, etc.
Can I ask what you are looking to use this for exactly?
These are all good suggestions. It sounds like “Position Under Crosshair” and a “Get Eye Position” would be useful values. We’ll look into it.