@Supreme_Gordita Let me educate myself on the different issues we had to see if that might map to one of them.
Sorry that I don't know off the top of my head!
@Supreme_Gordita There have been a few account progress bugs since launch, I believe. Did you merge your console and accounts?
@Supreme_Gordita Definitely something the team is evaluating and considering changes to, though.
There are lots of different ways to structure these challenges and we want them to be fun and, well, challenging.
When they become frustrating (as they have in the past), we feel it, too.
@Supreme_Gordita Sometimes you'll complete the challenge more quickly, sometimes less quickly, and you have some agency in that outcome.
It's more interesting, although that comes at the expense of being less predictable.
@Supreme_Gordita With systems like Challenges, you're generally either providing time-based goals (do a thing X times) or achievement-based goals (accomplish a specific thing).
Win-based challenges are a blend of the two that creates some variety.
@andreizaharia27 @aaronkellerOW If you're ever interested, you can read through whitepapers like this for more context on how these kinds of beasts work. This isn't an endorsement of TrueSkill or anything, it's just a good read.
@andreizaharia27 @aaronkellerOW All of which is to say - This sh*t is complicated.
That isn't an excuse for it being frustrating or counterintuitive. It's just the context for why sometimes the player experience can suffer while teams sort out kinks.
@andreizaharia27 @aaronkellerOW Even in Win/Loss based systems like these, factors such as expected match outcome and level of certainty in the player's current rating can have a big impact in rating increase or decrease after a match.
You can lose more than win and increase your rating overall, for example.
@andreizaharia27 @aaronkellerOW I haven't looked into the specific case you're referencing, but team-based rating systems like ours (or TrueSkill or whatever) can often have counterintuitive outcomes.
I can't speak to the specifics of our implementation - I'm not that smart. But I can speak in general terms!
@BenevolenceOW @aaronkellerOW @WHO Just in case the World Health Organization doesn't have time to respond:
They're new, different skins. They don't replace the old ones and we won't be automatically granting them to folks who own the old skins.
@Supreme_Gordita We're constantly evaluating our Weekly and Event Challenges to find the balance between being satisfying to complete and being an exercise in frustration.
Not sure if we'll change this one in the future but for now it's staying win-focused.
@PlayOverwatch: Want the full rundown on #Overwatch2 x #OnePunchMan?
We got you covered 👊:
@PlayOverwatch: Join Game Director @aaronkellerOW TOMORROW Mar 7 for a live discussion on the new #Overwatch2 x #OnePunchMan collab, as…
Join Game Director @aaronkellerOW TOMORROW Mar 7 for a live discussion on the new #Overwatch2 x #OnePunchMan collab, as well as an update on the current state of Matchmaking!
🔴 🟣
@BenzyOW2 Let's go!!! 🦾🔥
Want the full rundown on #Overwatch2 x #OnePunchMan?
@xiosora_ It's happening! 🦾🙌
@liathedoll 🦾🔥
@JayRicanGames W's all around! 🦾🥷👊
@sowhatyves YASSSS! 👊🥷