Original Post — Direct link

Hello Dev’s , I’m enjoying the game right now (second purchase - first purchased refunded ) so congrats on retaining me as a customer!

I chose kingewitch and was enjoying him early game only to realise that melee characters are at a far more disadvantage, especially Kingewitch. Let me explain.

1)Most of his passives from skills have a 5 second uptime. This becomes 2 seconds uptime when your enemies (especially undead types and the whirlwind reaper) have abilities to interrupt your attacks with knockback and you fall off the ground. Also, their ranged projectiles interrupts any Attack that I’m doing. This clearly limits his life leech capability since out of the 5 seconds , I’m being knocked down or pushed back for 3 seconds. In other APRG games , your attacks don’t get interrupted from projectiles , but rather you experience CC such as slow , freeze , etc2. The projectiles also interrupts my whirlwind skill and it’s incredibly frustrating.

2)His movement skill that leaves a sunfire trail needs to be buffed in terms of width. Right now , it is one very thin line and it is extremely clunky with WASD movements as it’s very hard to aim.

External link →
about 5 years ago - /u/Sasha_jp - Direct link

Originally posted by TheIraqiMaestro

I hope the Dev’s see this thread and do something about it.

We read every thread ;) it's a stretch to answer everything but we try.

By the way, we have our Launch Day +3 stream tomorrow, feel free to drop by! It's the best time to get different members of the team together and eager to answer your questions! https://www.twitch.tv/events/nERvONlrSRKvwzgDoVjNLw