Areas
- We've made the clock puzzle in the final dungeon of Inevitable Excess DLC easier;
- After liberating Kenabres (since chapter 2), when resting on its map, the party will no longer gain corruption, and will lose it instead;
- At the cemetery, it’s now possible to get past the trap to disarm it;
- In the Rich Quarter, some corpses of the cultists were impossible to loot – fixed;
- Gelatinous Cube didn’t get close enough to push the column on it – fixed;
- In Ivory Sanctum there was a trap impossible to disarm – fixed;
- You can no longer finish chapter 4 and start chapter 5 if you have undistributed mythic level.
Classes & Mechanics
- Aura of Courage won't be giving immunity to buffs and spells with Evil descriptor anymore, and will work as its description says;
- The Know Your Enemy ability of Student of War now properly activates as a swift action at the 7th level;
- Fixed the description of the Icy Prison spell and the DC formula to get out of it;
- Delay Poison didn't work on quasit poison – fixed.
Items
- Changed the DC for Rod of Mortiferous Blizzard, making it more useful in the main campaign.
UI
- One Slab with Red Symbol was missing an icon – fixed;
- Navigational arrows were missing from the global map – fixed;
- The glossary links for "Summon vavakias" and "Summon Vrocks" decrees didn't work in the dialogue – fixed.
Misс
- Battle music kept playing during the first dialogue with Langrat – fixed;
- Sendri could address Brodie during camping, even the latter was dead – fixed;
- Small ghouls no longer carry huge bows;
- The game now "remembers" that Gesmerha and Marhevok died in chapter 5.