u/GoatSoggy is the spilling enough? :D
Any chance of Damage Breakdown being included in a future patch? Kind of conspicuous that we have breakdowns for attack rolls but not damage.
Christmas has come early for you it seems. You'll see tomorrow :)
And Auto Buffs?
No QoL even come close. I hope at least your next game will have it.
Auto buffing will remain a mod feature.
Without going too far into details, it's one of the core design elements of the game, integral part of the experience that creates the 'magic' of a classic RPG.
It may not be obvious or feel contradictory, and I also was surprised at first when I heard of this. But it comes from the top-notch representatives of the dev team who breathed life into this game (and many before it), and they know what they are doing. And time shows that they were right with this. Over time I realised it was a right move, too.
Not something I'm really expecting ever, but still hopeful. Is there any chance of a future update that would allow romances to continue as a lich if you don't make a particular choice in your final transformation.
Sure, you may not have physical characteristics, but you could still have a non-physical relationship.
Thank you for the amazing work you do as the community Liaison. your level of interaction is incredible.
I'm afraid this would go against the story. I heard there were some mods with a similar functionality, but don't take my word for it. Thanks for the kind words, as well!
Dumb question, is the Enhance Edition just the normal one that I would have?
Yup. It will upgrade automatically on the 29th.
is the wrath of the righteous release that's coming to consoles later this month gonna be the enhanced edition?
Yes.
Oh thank god
Slightly unrelated note Mr Starrok I’m having a debate with a friend and I wondering
Is the way Expanded Arsenal works right now (as it being better to stack stack focus on other schools then use EXA to boost the school you actually wanted to boost) working as intended? If not can we expect it to be looked at? It’s fairly integral to Illusion focused builds and other DC based builds
I didn't play the class that uses it, can you give more context please?
I wonder if they themselves have played the game on a high difficulty.
No one wants to buff for 5m and worry if they have forgotten one ontop of buff timers counting down while doing it. There are buffs that are round / level long and so on. It just adds increased frustration.
After a while, it adds tediousness which will eventually make the player quit since it is a very long game.
I do understand why it would remain a mod but I hope at least the mod or feature will be added to the WH game.
I can parry with my own experience. I personally completed the game on Core, about half of it on Hard. Switched lower at the end of Act 3 because I'm not a fan of multiclassing so didn't use the most effective party and got tired of replaying some fights.
Didn't use a single mod, and found the buffing part, despite it taking up to 5-7 minutes, surprisingly relaxing.
If you don't enjoy it though, you can always use mods to alter your game. It's a single player experience, everyone is free to calibrate it to their preferences.
Any chances we get an coop-multiplayer like in solasta? Like for me i would really like to play an unimportant character while my friend for example can make all the choises. This game is together even better. ( i already played half the game with a friend where we use steam play-remotetogether and share controlls. He is the main character while i play an mercenery. The other npc's we share equaly) So for many it wouldnt add much but for others like me and my friends it would change a lot (and we would by more copies of the game) thank you, love the game and your work.
In Wrath? Unlikely. Never say never, of course, but the game isn't built with multiplayer in mind. Attaching it over the existing game would be a huge and a very expensive project.
Long shot ask, are there gonna be more mythic paths?
In theory it could make a good DLC material. WotR will have a long life cycle, so I wouldn't completely exclude it, but no such plans for now.
Is EE going to break our saves?
No.
But tedium is not inherently a function of difficulty. And one might want to play something more difficult without it being more tedious. I might really enjoy the higher level thinking involved at higher difficulties, but I'm barred from it because I can't handle the tedium. Yes, I can use the mod, but then why not just incorporate the mod into the base game? It's not the first time they've done that, so why draw the line?
My tinfoil hat conspiracy is that owlcat realizes that if they need a qol tool to interface with such a huge aspect of their game, then that betrays a problem with their game design.
Because even if you put aside the game design philosophy, any new feature is money. People often tend to understimate how expensive it actually is to incorporate a mod into the game. Technically, there's no such thing as 'incorporating a mod' at all. You simply take the inspiration/idea and implement it from scratch, code of a mod usually can't be used even as a reference.
Even if we hypothetically wanted to add this (we don't, for the design philosophy reasons I highlighted above), there's no way it would fit into EE budget. And it's too large to fit in a patch, as well. So it would inevitably go into backlog for unknown period of time before (if ever) resources could be allocated.
Will the turn-based combat be fixed in the patch too? It's been really buggy for me can't play at all :(
Working on it. Elusive problem, hard to pinpoint.
What happens to savegames when EE is released? Can I play my regular saves on EE game?
Yes you can.
Is this 'enhanced edition' simply a big upgrade for those that own the PC version?
Yes.
Any chance of an official buff manager, Starrok? That would make life much easier on console, where you can’t just download the mod.
Not on launch. Maybe we'll figure out something later on, on consoles it's indeed a problem.