Does this mean I can take my game out of beta on Steam and the saves from beta will work in the new release?
Yes.
1.1 broke more things than it fixed. Did they just go live with the beta version of 1.1, or did they make additional changes before going live? Specifically, the main quest being broken by the Greengates area being empty and not completable?
It's an updated version, that includes multiple fixes. Greengates is one of them.
So... is the Greengates bug and other gamebreaking stuff fixed now?
All demons are back as supposed to :)
For the beta players, here’s what changed from the beta patch:
Highlights:
* Fixed Sosiel’s quest in Battle Bliss;
* Fixed empty Greengates during Arueshalae’s quest;
* Fixed the ability to skin the animals;
* Fixed the vendor UI;
* Azata can enter Drezen now!
Quests
* A book event with Targona, when transforming from an angel into a swarm, lead to a looping dialogue - fixed;
* Dragon’s Awakening - fixed the bug which didn’t allow you to find the cheese you needed. Now it will be at the kitchen;
* Epilogues of Anevia/Irabeth, Hand of the Inheritor, Finnean, and Suture will be displayed now after the Ascension ending, as they should;
* If Anevia left Drezen in chapter 5, Arueshalae’s quest “What you dream of?” will fail if it wasn’t completed before;
* If Red Mask died during the confrontation with Latverk, the dialogue after defeating him used to break, and there was no option to decide the fate of the aasimars and loot him. Fixed. If this already happened, the loot from him will be added to your inventory, and the aasimars will go to Nexus;
* It’s possible to quit the dialogue loop when refusing Foreman’s quest now;
* Midnight gamblers no longer hang out at the graveyard during the day;
* Mythic Angel could receive a message from Targona in chapter 5 too late - fixed;
* Now you can deliver the message from a person important to Storyteller only if that person asked you to do so;
* Fixed Sosiel’s quest in Battle Bliss;
* Fixed Mythic Demon’s quest “A Contract”.
Areas
* Daeran liked to stand on your bed after sex. Now he’ll assume a more comfortable position;
* Explosive dretches in the Ivory Labyrinth became more dangerous;
* Fixed holes in the walls in Enigma;
* Fixed navigation in Enigma (it was possible to walk through some closed doors and walls);
* Improved the passability of Threshold;
* Improved the tutorials about the camera rotation effect on the landscape in Alushinyrra;
* Sometimes Alderpash would attack without buffs - fixed. Also he buffed himself better now;
* Venture-Captain Gristoff during the Fleshmarkets battle could freak out and start killing demons who were important for the plot. Fixed, but not retroactively. If you already encountered this issue, you will need to load an earlier save;
* Sometimes, when Commander went to Greengates with Arueshalae during the quest Demon’s Heresy, the location was empty - fixed. We brought all the demons back;
* Optimization and lightning fixes in the Ivory Labyrinth.
Crusade
* All-Round Defense now shows in feature list;
* Challenge didn’t work correctly - fixed;
* Cleric’s Smite Evil ability didn’t work correctly - fixed. Visual effect of Smite Evil is shown correctly now;
* Cone of Cold has been added to Nightcrawlers;
* Dispel didn’t work correctly - fixed;
* Earth Mastery now works according to description;
* Fear Aura didn’t work correctly - fixed;
* Fixed General’s ability Crushing Charge;
* Fixed the issue when using General’s Slow ability would interrupt the battle;
* Frenzy Trap now works according to description;
* Inspect window could obscure the inspected creature and the attack tooltip - fixed;
* Opening save/load menu unpaused tactical battles - fixed;
* Power Attack was removed from from Earth Elementals;
* Reduced the size of Nightcrawlers in tactical combat;
* Reduced the size of some dragons in tactical battles;
* Smoke Bomb didn’t work correctly - fixed;
* Teleport has been added to Nightcrawlers;
* Visual effect of Blade of the Inheritor is shown correctly now;
* Unit models in battles sometimes froze after death - fixed.
Classes & Mechanics
* Bone Arrow wasn’t working according to the description - fixed;
* Outflank was not working according to the description - fixed.
* Pushing Infusion, Force Punch and Battering Blast provoked an attack of opportunity against the caster - fixed;
* Hunter lost orisons - fixed;
* Soul Shield (Knight of the Wall archetype feature) didn’t work correctly - fixed;
* Spellcasters with the ability to convert elemental damage to another element couldn’t do it for area effects (like Sirocco and Acid Pit) - fixed;
* Taking a level as Winter Witch didn’t give you a caster level - fixed, will require a respec to get the CL;
* For archetypes dependent on deity selection, the deity was displayed last - fixed;
* Added some improvements to the Teleport mechanic;
* Song of the Last Step didn’t work correctly - fixed;
* Power Word: Stun was not working according to the description - fixed;
* If the player had non-distributed mythic levels, they were lost when switching to the Devil’s path - fixed.
Items
* Fixed the issue with the model of the Quick Death item.
UI
* Added a race change window when selecting an archetype, restricted to a specific race;
* Boon Companion feat was recommended for characters with full-level Animal Companions - fixed;
* It was hard to track the movements of demon armies on the global map. Resolution: Added markers at the borders of the screen which point at them;
* Metamagic (Completely Normal Spell) didn’t have an icon - fixed;
* Not all portraits were available for the mercenaries - fixed;
* Some Immersive Mode options didn’t work in the dialogues - fixed;
* Using shortcuts for inventory, journal, etc. when managing the crusade used to break the UI - fixed;
* When selecting the ability score bonus, you could sometimes select one, but see the wrong one selected - fixed;
* The “Skin” button was not displaying - fixed;
* In some cases it was impossible to trade with merchants - fixed.
Misс
* Loading a save could break some cases where you needed to interact with a corpse - fixed;
* Nightmare had the wrong glossy material. Removed the gloss.
* Some creatures got confused between individual attacks in an attack sequence - fixed;
* Spoiler: Areelu no longer makes a mistake when she recalls her fate during her trial;
* Fixed freezing when triggering inspection on multiple corpses at once;
* Visual effect of the demon’s Teleport is shown correctly now;
* An Azata couldn’t enter Drezen from the global map - fixed.
Changes since the beta can be found here: https://forum.owlcatgames.com/t/pathfinder-wrath-of-the-righteous-update-1-1-0i/50139/3
Protective Luck (Witch and Shaman) isn't working against SLA touch attacks like Alchemist Bombs and the Nabasu's Vampiric Touch. This renders these enemies disproportionately dangerous, particularly on Unfair where you literally die if an Alchemist hits you.
The Nabasu in Market Square casts Mass Hold Person. Even if you pass the save, you are paralyzed for one round. This drops a character's AC by 15 points, and likely kills them.
If you start the fight with the Nabasu in RTWP, he ignores the enemy in front of him and charges to cast MHP on something in the five man stack I didn't have buffed/built to solo him. He doesn't even need line of sight or awareness of them. I positioned them on the other side of the map (literally, where you recruit Ember) and he went tearing off to murder them. If you do the fight in turn-based mode, he behaves normally/logically.
If someone could please figure out why the stupid Nabasu has not one, not two, but three bugs that make him a total bastard to kill, I would appreciate it. Took me a bloody hour to do what should have been a 45 second fight.
Hello! Please use ALT+B in-game in that scene to describe this behaviour. That'll give us the information needed to fix it.
Mac version still broken I take it? Tried earlier and exact same problems since launch.
I know it's catastrophically frustrating at this point, but unfortunately, still not. It's not forgotten and being worked on for a while now, but it's severely complicated by the fact it only reproduces on multiple specific Mac hardware setups, that take a lot of time to find and obtain for testing, and fixing it on one of them doesn't fix it on others :\ We're investing considerable resources on solving this problem now, and can only apologize that it takes so long.
Ooh this patch did not fix the mythic progresion window visual error (Abilities 1 and 3 are showing the same selections and Feats 2 and 4 as well). The feats and abilities are still there- just the visuals in the mythic progression view are wrong.
It was such a glaring error, so I did not think it was worth reporting because someone else must surely have. I will now go and report it.
Can you please send a screenshot of what you mean with this? And report a bug from in-game via ALT+B.
Oh, I did. I've filed something like 400 bug reports, and only about 10% of those were me being an idiot. You've fixed some of them, though I'm still waiting for someone to realize that Magical Vestments doesn't work the way you've coded it. It works like Greater Magic Weapon. It's not just random, free armour class.
Thing is, after years dealing with Riot I've learned that posting on Reddit is MUCH more effective than just filing bug reports if you actually want issues to be fixed. As my Unfair run is effectively on-hold until I can get my defensive layers working properly, I figured I'd give this a shot.
We still need the bug report to gain the necessary data. It may help if you provide the specific wording you used when filing the report about it, so I could find it and take a look at it in the database.
What about us GOG users? Is the patch out for us? Can we get beta channels added please, I'd happily test and report things if I just had the option!
Yup, patch is live on GOG! Beta branches there have certain complications, so can't promise them for now.
It doesn't seem like they have fixed the game breaking bug in the dawn of dragons quest where the game just gets stuck when you check on the egg.
Hello! Supposed to be fixed. If it still reproduces for you, can you please file a bug report and send me a PM with the exact text you used in-game in the bug report window?
I sometimes play on Mac (2017 MacBook Pro, MacOS Mojave 10.14.6) and besides performance issues it works fine. Fps drops often drops to few frames per second even on the lowest graphical setting. What issues are there?
My finger sometimes hurts after going through endgame buffing sequence on touchpad without autobuff mods though.
Easier way to move saves between pc and Mac would be nice as well, but AFAIK this is problem with steam not pathfinder.
Some machines unavoidably crash at some Act II locations. Something related to video hardware, sadly I don't know the exact technical details.
Sent the screenshot! Thank you so much for a quick response!
Can you please also PM me your e-mail which you typed in-game when reporting the bug?
This patch broke shadow spells. They no longer do anything, just play a "poof" sound.
Until they're fixed, I'm requesting a hotfix to make them play a quiet, sad fart sound.
Please file a bug report via ALT+B and PM me your e-mail that you typed in the bug reporting tool.
My first crusade battle after the patch and a Mari lith teleported right behind my archers, outside the border of the map. She then proceeded to get stuck. This happened every time I engaged.
It would be great if you could provide a hot fix
Teleports are broken indeed. Hotfix is in preparation.
Will this work with previous saves or do I have to start a new playthrough?
Will work of course.
It appears to have killed Toybox. I weep.
Mods often take some time to update after a major patch. It's normal.
Does this patch include a fix on the act 5 quest Dawn of Dragons? No matter what choices I make in the fight before when I go into the room with the treasure and touch the treasure my game would just stop and I’d be in the cutscene forever with no dialogue progressing. I have reported it already but it was only a couple days ago.
Should be fixed, yes. If you still experience issues, report it via ALT+B and PM me your e-mail to take a look at it.
I'm going with bug because when running as a Dwarf (or Half-Orc) any two handed weapon on your back inverts the weapon model and floats a bit off-kilter. Seems like they are using buggy placeholder animations borrowed from something else.
Can you two please record a video of it and send it to me? I'll take a look.
Dunno if this has been experienced by anyone else but upon loading a late-game save (Act 5, nothing left to do but Threshold), I found a bunch of items in my inventory that weren't there before, namely:
Shield of Chastise (Tower Shield +5 with a +4 competence bonus against Touch attacks)
Breastplate of the Tireless Warrior (+5, adamantine, gives immunity to fatigue and exhaustion)
Bracers of Armor +8
Amulet of Natural Armor +6
A fourth Ring of Evasion (had 3 before updating)
Ring of Chaos (+4 deflection bonus to AC, continuous Free Movement effect)
Are these supposed to be items that dropped from Act 5 demon armies that you destroy in Crusade mode? I'd fully cleared all of them without getting any loot so maybe that's where they all came from.
Yep, these are the loot you should have gained before but didn't due to bug.
My character no longer has a voice. Not sure if anyone else is having this bug.
Are you using any mods, and did you report it via ALT+B?
1.1 update broke my save. I can't load my save anyone :( and it was my furthest point in the game (just started act 4) after my than 300 hours of restartitis. Probably my fault. I mod my game out of the wazoo.
If you use mods, it's worth waiting until they get updated. If not, send me the save at [[email protected]](mailto:[email protected]), we'll take a look what could go wrong. Patch isn't supposed to break saves.
Thanks. I have sent my lastest save game, lastest non-broken save game and earliest broken save game. I have uninstalled all mods and I still have these issues. Thanks
Unfortunately once you launch the game with mods at least once, the data of the saved game is irreversibly changed and it no longer matters whether you uninstalled the mods or not later. I suggest to wait until the mods are updated, usually it is a matter of few days.
Anyone getting a bug with inventory? When I try too switch to a different character in the inventory screen, it only swaps the HP, and nothing else. Have to close and reopen it to get it to work. ;-;
Hey there! Are you using any mods?
Any plans to fix the literally dozens of magic items that simply do not work? Some amulets literally do nothing. It's incredibly frustrating to save up to buy some of these items, think about the builds they might enable, then wear them and realise "welp literally money down the drain".
Here's a very small selection:
Fixed Obsession (+3 Throwing Axe) is currently bugged. The stacking force damage effect from successive hits does not occur.
Enlivening Leadership (Ring) is currently bugged. It does not provide companions with a +1 bonus to skill checks. The +5 bonus to Persuasion works normally.
The Gloves of Arcane Eradication are currently bugged. They provide no bonus to ranged touch attack rolls. The bonus to Use Magic Device checks works normally.
Half of the Pair (Amulet) is currently bugged and does not have any effect. The buff icon will still show up in your character's sheet, but your AC and attack roll calculations will be unaffected.
The Blitz Cut (shortsword) is currently bugged. The weapon is affected by all damage reduction as normal.
Stormlord's Resolve (bracers) are currently bugged. The stated ability to deal electric damage each time an enemy lands a hit does not in fact occur.
Skeletal Finger (rod) is currently bugged and has infinite Quicken charges
Ardent Guard (Breastplate) is currently bugged. The Encouraging Spell effect does not occur - indeed it does not seem that encouraging spell is an effect that exists in the game.
The Bound Possibility (Lich variant) is currently bugged. This currently has no effect at all.
Demon's Terror (Flail) is currently bugged. The item states that it provides an additional +4 bonus on the first attack against a new demon. This does not happen.
This kind of list was actually very helpful, you have the thanks from the gamedesign team. If you can compose more of these, it'd speed up the process a lot.
Thank you!
Now please fix the Azata's high level abilities simply not working, specifically the ones which restore spell slots. Also make Aivu's frightful presence something we can turn off (like dragons can do in the tabletop), because it isn't fun chasing enemies through the entire dungeon, while they merrily trigger more encounters.
And, yes, I made bug reports on the beta client for the first thing, after checking that they still didn't work there and on live some weeks ago for the second item.
Can you please provide a full list of abilities you have problems with? That may speed it up.
Lemme guess, your reports are at lost chappel around the last fight there?
That and commander's tent giving black screens are the most glaring issues, yes.
Agreed! I look forward to playing it in the near future…
We are really sorry about the delay, guys. Doing what we can :(
I am just using respec mod, toy box, and enhanced inventory. I sent a bug report. I uninstalled mods and tried it again, voice is still missing. I tried other characters and they are fine. The problem seems to be with Aggressive Female voice. I was able to get it working again but had to respec.
Thank you, we'll take a look.
there is a serious bug in crusade mode where enemies who can teleport (ie: that giant pig faced one) will end up untargettable/unkillable after they teleport anywhere in the map.
your only choice is to retreat/load another save :(
Already hotfixed.
This patch breaks Paladin spell leveling. Literally just look at their character sheet and you will see it.
Would be helpful if you were more specific and reported a bug in-game and PMed me your e-mail so I could take a look on it.
Fixed the issue with the difficulty setting, responsible for retraining;
Looks like as part of that, if you select "Additional enemy behaviors", it now changes the setting to "Custom" so no more "Core and above" achievements I guess? It's annoying as that makes the game harder and more interesting, not easier. Can anyone confirm for the achievements?
That was always intended, yes.
I can certainly try - I've been updating the wiki as I go with items that I come across that do not work. I will PM you with more stuff as I go!
Keep up the good work, the game is great but could be so much better! :)
Great, thank you.
"Additional enemy behaviour" should still allow to gain the "Core and above difficultly", will that the case?
If you take a look on the difficulty options screen, there's a thick line to the left of some of the top options. These are the options that are tied to the difficulty - if you change any of them, it automatically sets the difficulty to custom.
I have reported the bug already, would you like me to pm my email too?
Yes please.
Thanks, I understand that. My question is whether that will prevent getting achievements.
As far as I'm aware, yeah, it will.
Do you need to start a new game to use the new changes?
No.
I've highlighted this problem to the team, not giving any ETA for now, but it's being looked at.
Don't have a video but you can clearly see it with any weapons mounted on the back when running. The weapon model pivots on what appears to be a central hook point through the character model and then floats upside down until the run animation completes.
Seems the 2h weapon animation is an old bug that got reintroduced in one of the recent patches. We'll look at it.
Alright, here we go:
Aivu:
Frightful Presence Does not have an icon (only a deep red field), either cannot be turned off or the toggle is invisible. As per the tabletop, dragons can activate it as a free action and also turn it off, which is missing in the game.
Azata
Level 6 spell "Joy of Life". Text says: "Azata summons the power of Life itself. Azata and her companions' attacks become sacred for 1 round per 2 caster levels. This spell restores all companions spell slots up to 5th level, however it doesn't affect Azata's Mythy Spell book."
Spell slots are not restored for anybody in the party. The attacks seem to become sacred, however.
Level 7 spell "Heroes Never Surrender". Text says: "This spell affects all companions. It removes fatigue, exhaustion, all negative levels, restores all abilities and spell slots up to level 7. This spell doesn't affect the Azata's Mythis Spellbook."
Spell slots are not restored for anybody in the party. However, it seems to restore negative levels.
These three things haven't worked since, well, never. I hope they get worked on rather sooner than later. I appreciate all your hard work!
Highlighted this to the team, it'll be looked at.
Hello,
Don't know if this has been reported already, Cannot select a Draconic Bloodline as a dragon disciple when respecing, You can pick your previously selected Dragon bloodline (Bloodrager Red Dragon in my case), but the option to move on to the level up screen stays greyed out
Bloodline problems are a known issue, yes. Being worked on.