over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Necessary - Direct link
Hello, crusaders!

An update 2.1.1g is here!

Highlights:
  • The nameless helmet from The Last Sarkorians DLC got its name;
  • AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
  • Raven familiars got their models back;
  • After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
  • The chest near Star Rattle was unavailable for looting – fixed;
  • On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
  • Spectral Dust now stacks in the inventory.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;
  • Fixed some navigational issues in Drezen;
  • Fixed the animation In the scene of the griffon's awakening in Blackwing Library;
  • Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;
  • Fixed the navigation in the caves beneath Kenabres;
  • In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;
  • In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;
  • The invisible wall on top of the Defenders Heart's roof has been fixed;
  • It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;
  • It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;
  • The player could go beyond the edge of the map in the Lost Chapel location – fixed;
  • The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;
  • When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.
Quests
  • After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
  • Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;
  • Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;
  • In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;
  • When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.
Items
  • Darts are now light weapons, not one-handed;
  • Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture, Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;
  • Fixed the look of the Heavy Shield +3;
  • If the foes were killed by a critical strike, they could be looted from any distance – fixed;
  • The nameless helmet from The Last Sarkorians DLC got its name.
Classes & Mechanics
  • AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
  • Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;
  • Channel Negative Energy — Heal Undead ability now works correctly;
  • Dragonblood shifter no longer loses their aspect due to alignment shift;
  • During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;
  • Fixed the auto levelling for Lann;
  • Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;
  • Magus' weapon attack spell was using weapon multiplier instead of x2 critical multiplier as it should – fixed;
  • Mythic Power was killing allied NPC with a splash attack – fixed;
  • Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;
  • Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;
  • The Beneficial curse now works correctly with the Wolf-Scarred Face;
  • The chest near Star Rattle was unavailable for looting – fixed;
  • The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;
  • The list of mythic Extra Feats did not display all available options – fixed;
  • Tidal Surge dispelled non-fire effects as well – fixed;
  • Ulbrig's base speed was 25 feet instead of 30 – fixed;
  • Vital strike could gain benefits from the charge attack – fixed.
UI
  • Fixed camera control in the photomode during cutscenes;
  • Fixed the icons for the feats gained from the books;
  • For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;
  • It was possible to transfer spells from one character to another through the metamagic interface – fixed;
  • Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;
  • On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
  • Some pages were not shown in the encyclopedia correctly – fixed;
  • Spectral Dust now stacks in the inventory;
  • The appearance of text messages over some interactive objects now works correctly when playing with a controller;
  • The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;
  • The speakers in the dialogue with Soana were mixed up – fixed;
  • Updated the icon for the Treat Affliction ability.
Visual
  • Added new animations to the dialog with Ulbrig;
  • Aivu was so happy that she could float above the ground in the Nexus – fixed;
  • Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;
  • Fixed fog of war interaction with doors;
  • Fixed some visual effects;
  • Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;
  • Raven familiars got their models back.
Misс
  • Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;
  • Fixed the issue when Aivu appeared in the party despite being kidnapped;
  • Fixed the missing text in the dialogue with the Storyteller;
  • In Through the Ashes DLC, the tavern model could turn invisible – fixed;
  • Player characters could go over fences. We forbade them from doing so;
  • Sevalros could rise from the dead to talk to the player – fixed;
  • The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;
  • The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;
  • The player retained all buffs in flashbacks after gaining mythical powers – fixed;
  • The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;
  • When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.