about 3 years
ago -
Starrok
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Crusaders!
A new patch has been deployed.
Beware of possible plot spoilers below!
Quests and companions:
Locations:
Crusade:
Classes & Mechanics:
Items:
User Interface:
Misс
A new patch has been deployed.
Beware of possible plot spoilers below!
Quests and companions:
- When companions temporarily left your group as a part of the story, they could return dead if they had negative conditions on them - fixed;
- When selecting the unique dialogue option for the Secret mythic path in the final dialogue, cutscene could freeze - fixed;
- Companion quests sometimes weren't failing if the companion was sacrificed by the Lich - fixed;
- Demon Mythic could sometimes be unselectable for some time after exiting combat - fixed;
- In some circumstances Inger-Maggor didn't drop the key for the gate - fixed;
- Cold Waters quest now correctly displays the warning to complete the quest before the end of this chapter only in chapter 2;
- It's no longer possible to get Shadow Dance quest if the player failed Corruption quest in Chapter 3
- Mephistopheles used to summon too many Hellhounds. - fixed. Who let the dogs out?!
- Mephistopheles used to summon too many Hellhounds. - fixed. Who?! Who?!
- Mephistopheles used to summon too many Hellhounds. - fixed. Who?! WHO?!
- Shamira sometimes didn't want to interact with the player in Shadow Dance quest - fixed;
- it's no longer possible to get two Immaculate Petals in Prisoner of the Abyss quest;
- Aeon now sees Wenduag's aura. Nowhere to run, nowhere to hide!
- Aivu no longer forgets you when you switch to Legend mythic path after being Azata;
- Trever in Prisoner of the Abyss quest had his weapon in the inventory instead of hands - fixed;
- Sosiel's quest in the Abyss now updates correctly if you go directly to the arena manager in a search for Trever;
- After telling Woljif to leave the party in Defender's heart, your character could become stuck - fixed;
- Dialogue with Mephisto sometimes didn't continue after a successful diplomacy check - fixed;
- Changed the balance in The Price of Loyalty quest;
- Attack out of Nowhere quest didn't fail if you visit Molten Scar after Ivory Sanctum - fixed;
Locations:
- It was possible to "break mechanism" multiple times at Blackwater - fixed;
- Party could sometimes get stuck in between islands after a failed athletics check in Alushinyrra - fixed;
- Channel Negative Energy — Heal Undead Trap in Ivory Sanctum didn't heal the Eternal Guardian - fixed;
- Heart of Mystery portals were incorrectly open earlier than intended - fixed;
- Optimized freezes when islands "snap into place" in Alushinyrra (small freezes still remain, but much less than before).
Crusade:
- Crusade: Inquisitor's Divine Favor didn't work correctly - fixed;
- Crusade: Divine Favor was missing a description - fixed;
- When a unit teleported into a trap and died there, its turn would never end - fixed;
- Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
- Ice Storm's slowing effect didn't work - fixed;
- Favored Enemy — Flying and Favored Enemy — Large didn't work - fixed.
Classes & Mechanics:
- Trickster's Stealth 3 rank was giving incorrect amount of Spell Resistance - fixed;
- Game could freeze in Mythic levelup - fixed;
- Aeon's Bane no longer dispells effects cast by allies;
- Breath of Life is correctly not affected by Spell Resistance now;
- Protection from Arrows was not bypassed by non-magical melee weapons - fixed;
- Oracle's Life Link ability was only usable on the caster instead of the allies - fixed;
- Touch spells sometimes would fail for last characters in Initiative order after allies (including summons) or enemies joined combat after it started - fixed;
- Prediction incorrectly indicated that a character on a stunned mount can attack enemy that's not close enough to attack without moving - fixed;
- Charge and Overrun abilities were not checking if caster and his mount can actually move, leading to freezing turn in TBM - fixed;
- Sacred Weapon abilities for Warpriest had no description - fixed;
- Wizards of Divination school were sometimes not able to memorize spells in their schools slots - fixed;
- Spelleater's ability Blood of Life didn't have a description - fixed;
- Added descriptions of the groups of demons for the Favored Enemy ability;
- The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.
Items:
- Golden toad now has a properly solid cost and weight;
- Jubilost's signed Almanac now actually contains his signature;
- Seal of Madness no longer affects allies.
User Interface:
- Aeon immunities now have proper tooltips;
- A couple of NPCs had placeholder portraits - fixed;
- It was sometimes impossible to finish respec for level 9 mythic - fixed;
- Animal companion portraits could disappear from the control panel when switching zones - fixed;
- Minor visual fixes in interface of Crusade generals;
- Faith Hunter tooltips for the FH symbol at 10, 14, and 18 had no description - fixed;
- Bonuses to character stats sometimes weren't displayed correctly. - fixed.
- Pop-up messages on global map will now stop the movement of the commander's party.
Misс
- Unfair difficulty had unplanned additional improvements to enemy stats - fixed;
- Fixed the issue with lagging mouse cursor;
- Fixed a number of errors that caused the game to crash;
- Fixed the logics in conversation with Areshkagal;
- Some parameters of Nocticula have been reduced of difficulties below Core;
- Skin button didn't have a sound when looting - fixed.