As of 1.3.6d
I've been ALT-B reporting these, but it doesn't look like there's chatter on the aeon's issues (aside from older, more major ones that have been fixed), so I'm just gathering (and updating this post) of bugs I've encountered with my aeon, so other people visiting via Google don't get surprised by mechanical issues. It's been frustrating to be surprised by some of these issues.
- Aeon Bane mentions dispelling off of spells as well, but as far as I can tell dispel *only* happens with weapon attacks
- Enforcing Gaze - Energy Shield appears to have no affect on enemies that fail their save (they still use their full elemental resist)
- Enforcing Gaze - Area of Effect
- does not appear to work on your area of effects that you cast before combat
- if a party member loses the buff because your aeon is out of range, they do not regain immunity when you come back into range. similarly, if the party member wasn't in range at first, they don't gain immunity to effects when they come into range.
- does not actually protect against your aoe spells that have a non-instantaneous duration if they have a component that does damage once, without duration.
- example: tar pit is listed as having a duration, but you won't be protected against the "as soon as it appears" part of the spell
- example: tsunami is a 1 round duration spell, but you won't be protected by it
- Force Reality frankly doesn't seem to work much at all. I suspect many of the buffs that enemies pre-pack are immune from this, so mostly things they cast in-fight (Mirror Image) get checked for a dispel
I'll keep adding on to this list as I run into issues. And, of course a u/OwlcatStarrok namedrop for awareness. Feel free to contribute any you don't think are well-known. If you have experience that contradicts bullet points I've added, please share, since that too may help narrow when certain broken mechanics emerge.
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