over 2 years ago - /u/OwlcatStarrok - Direct link

Crusaders!

A new patch 1.1.4d is here! We fixed an issue with Arueshalae’s romance ending, and hopefully a lot of Commanders will be much happier now; we’ve made some fixes to the way touch attack works in the turn-based mode, and also made it so that the negative effects will be displayed first on your characters’ portraits.

But beware of possible plot spoilers!

Quests

A dialogue with the vescavor queen in chapter 5 could be initiated multiple times - fixed;

Azata's mentor won't be present after switching to the path of Legend anymore;

In Camellia's final quest, if either she of the player had an animal companion, the animal didn't appear in the garden - fixed;

In the fifth chapter, if the entire group was invisible, Hal refused to start a conversation - fixed;

Seeking Forgiveness quest didn't fail upon finishing the 3rd chapter - fixed;

Some players, who didn't complete the Dusk of Dragons quest, were unable to open the door in Dragon Burial Ground - fixed, but if you've encountered this issue already, you will need to load an earlier save, where you haven't approached the door yet;

Storyteller could say that Hulrun died in Iz even if he died long before that;

Suture could remain at the Fleshmarkets even after getting shipped to Colyphyr mines - fixed;

One of the romance outcomes with Arueshalae was unavailable - fixed (you may need to invite her to your bedroom once more).

Areas

Fixed a bug in Dragon Burial Ground, which didn't allow to roll a skill check to squeeze through the crack in the rock;

Fixed the bug with the name of the area and the terrain type not being displayed on the mini map for the Blooming Meadow location;

Fixed the disappearance of the map exit in the Lost Chapel area upon loading a save during Sosiel's quest;

In Areelu's Laboratory companions, separated from the main group, would not react to the characters under the invisibility spell - fixed.

Crusade

Bear's Endurance, Song of the Second Breath, Ash Leprosy, Tumor now work according to their new description;

Bestow Wrath damage has been greatly increased;

Church Guards now have Aura of Onslaught with four uses;

Cultists now take half damage from Channel Negative Energy — Damage Living cast by them;

Cultists' spell power has been moderately decreased;

Fixed the Tactical Superiority feat;

Flaming Rain didn't work correctly - fixed;

Mariliths now have Unholy Aura;

Mighty Tempest damage has been greatly increased;

New feature has been added to Necromancers that allows them to cast Channel Negative - Damage Living without damaging themselves;

Overwhelming Shout now has two uses limit;

Retaliation of the Chain damage has been significantly increased and now depends on general's Power;

Retaliation of the Chain now shows correctly as a global buff and a feature;

Royal Council's Help gave 100 Conscripts instead of 1000 - fixed (peasants are not happy though);

Sometimes Necromancers healed themselves with Channel Negative Energy — Heal Undead - fixed;

Song of Seasons didn't resurrect units after healing - fixed;

Storm of Justice damage has been greatly increased;

Summoned large units could overlap with other units - fixed;

Test of Strength didn't work correctly - fixed.

The animation of Painajai's Chain Spear didn't play - fixed;

The Harpoon ability now correctly pulls units with large creatures;

The logics of Formation abilities has been changed - now it is a permanent buff which can be changed during combat like a Fighter's stance;

To Each Their Place didn't calculate crit chance correctly - fixed;

Units' feature display has been improved;

Visual effect of Flaming Rain is shown correctly now;

Visual effect of Inspired Advance is shown correctly now;

Visual effects of Place of Power, Acid Trap, Spring Trap and Weakening Trap have been changed.

Classes & Mechanics

Under Deny Death buff character remains permanently paralyzed after combat ends - fixed;

A saving throw To get out of Icy Prison was rolled against Caster Level, while it should have been 15+Caster Level - fixed;

Characters could be affected by Acid Fog while under the effects of Life Bubble - fixed;

Devastator now won't rise from the dead after it's killed;

Fixed Improved Critical (Mythic) for rays;

Heightened metamagic didn't work correctly - fixed;

Keen kitsune's Intelligence bonus will now correctly affect the Skill Points;

Life-Bonding Friendship used Charisma instead of Charisma modifier - fixed;

Mystic Theurge couldn't choose spellbook of Skald - fixed;

Mystic Theurge couldn't merge spellbook with Warpriest - fixed;

Pranked Oracle could miss Glitterdust and Mirror Image spells - fixed (ready to party now!);

Sometimes if the player refused to sign a contract to become a devil, Devil's mythic level-up option was available anyway - fixed;

Zippy Magic was using extra slots from the rods - fixed.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by OwlcatStarrok

Crusaders!

A new patch 1.1.4d is here! We fixed an issue with Arueshalae’s romance ending, and hopefully a lot of Commanders will be much happier now; we’ve made some fixes to the way touch attack works in the turn-based mode, and also made it so that the negative effects will be displayed first on your characters’ portraits.

But beware of possible plot spoilers!

Quests

A dialogue with the vescavor queen in chapter 5 could be initiated multiple times - fixed;

Azata's mentor won't be present after switching to the path of Legend anymore;

In Camellia's final quest, if either she of the player had an animal companion, the animal didn't appear in the garden - fixed;

In the fifth chapter, if the entire group was invisible, Hal refused to start a conversation - fixed;

Seeking Forgiveness quest didn't fail upon finishing the 3rd chapter - fixed;

Some players, who didn't complete the Dusk of Dragons quest, were unable to open the door in Dragon Burial Ground - fixed, but if you've encountered this issue already, you will need to load an earlier save, where you haven't approached the door yet;

Storyteller could say that Hulrun died in Iz even if he died long before that;

Suture could remain at the Fleshmarkets even after getting shipped to Colyphyr mines - fixed;

One of the romance outcomes with Arueshalae was unavailable - fixed (you may need to invite her to your bedroom once more).

Areas

Fixed a bug in Dragon Burial Ground, which didn't allow to roll a skill check to squeeze through the crack in the rock;

Fixed the bug with the name of the area and the terrain type not being displayed on the mini map for the Blooming Meadow location;

Fixed the disappearance of the map exit in the Lost Chapel area upon loading a save during Sosiel's quest;

In Areelu's Laboratory companions, separated from the main group, would not react to the characters under the invisibility spell - fixed.

Crusade

Bear's Endurance, Song of the Second Breath, Ash Leprosy, Tumor now work according to their new description;

Bestow Wrath damage has been greatly increased;

Church Guards now have Aura of Onslaught with four uses;

Cultists now take half damage from Channel Negative Energy — Damage Living cast by them;

Cultists' spell power has been moderately decreased;

Fixed the Tactical Superiority feat;

Flaming Rain didn't work correctly - fixed;

Mariliths now have Unholy Aura;

Mighty Tempest damage has been greatly increased;

New feature has been added to Necromancers that allows them to cast Channel Negative - Damage Living without damaging themselves;

Overwhelming Shout now has two uses limit;

Retaliation of the Chain damage has been significantly increased and now depends on general's Power;

Retaliation of the Chain now shows correctly as a global buff and a feature;

Royal Council's Help gave 100 Conscripts instead of 1000 - fixed (peasants are not happy though);

Sometimes Necromancers healed themselves with Channel Negative Energy — Heal Undead - fixed;

Song of Seasons didn't resurrect units after healing - fixed;

Storm of Justice damage has been greatly increased;

Summoned large units could overlap with other units - fixed;

Test of Strength didn't work correctly - fixed.

The animation of Painajai's Chain Spear didn't play - fixed;

The Harpoon ability now correctly pulls units with large creatures;

The logics of Formation abilities has been changed - now it is a permanent buff which can be changed during combat like a Fighter's stance;

To Each Their Place didn't calculate crit chance correctly - fixed;

Units' feature display has been improved;

Visual effect of Flaming Rain is shown correctly now;

Visual effect of Inspired Advance is shown correctly now;

Visual effects of Place of Power, Acid Trap, Spring Trap and Weakening Trap have been changed.

Classes & Mechanics

Under Deny Death buff character remains permanently paralyzed after combat ends - fixed;

A saving throw To get out of Icy Prison was rolled against Caster Level, while it should have been 15+Caster Level - fixed;

Characters could be affected by Acid Fog while under the effects of Life Bubble - fixed;

Devastator now won't rise from the dead after it's killed;

Fixed Improved Critical (Mythic) for rays;

Heightened metamagic didn't work correctly - fixed;

Keen kitsune's Intelligence bonus will now correctly affect the Skill Points;

Life-Bonding Friendship used Charisma instead of Charisma modifier - fixed;

Mystic Theurge couldn't choose spellbook of Skald - fixed;

Mystic Theurge couldn't merge spellbook with Warpriest - fixed;

Pranked Oracle could miss Glitterdust and Mirror Image spells - fixed (ready to party now!);

Sometimes if the player refused to sign a contract to become a devil, Devil's mythic level-up option was available anyway - fixed;

Zippy Magic was using extra slots from the rods - fixed.

Turn-based mode

If the player lost control of their mount while it was carrying its rider to execute a command (e.g. from Confusion), turn-based mode could get stuck - fixed;

Sometimes turn-based mode UI would not reappear after a cutscene interruption - fixed;

The battle could get stuck, when a character was killed by a status effect, and passed the turn to its caster (mostly happened with poisons) - fixed;

The mount could attack automatically, when you only hover the mouse over the potential target - fixed;

Touch spell could get stuck if you moved cursor quickly over another character's portrait after casting it - fixed.

Items

Clemency of Shadows didn't always summon spiders - fixed;

Elemental Imbuement didn't work as intended - fixed;

Items that give a DC bonus now also work with hexes (such as Glass Amulet of Clarity and Slumber);

Skinned Leather Cloak no longer affects dead enemies.

UI

For Swarm-that-Walks, the swarm counter was conflicting with the kinetic burn counter - fixed;

Kestoglyr was missing a description after joining the player and before being taken into the active party - fixed;

Now the negative status effects will be displayed on the portraits first;

The loot window, which appears before exiting a location, only applied filters to the first group of loot - fixed.

Misс

A mount and a rider's charge attack commands didn't "know" about each other, and interacted weirdly - fixed;

Fixed the position of the Clawfall in combat;

Fixed visual issues during the cut-scene with Baphomet and the Hand of the Inheritor;

Some parts of a character could turn white when switching headgear or equipped items several times rapidly - fixed;

Mod window didn't open in the Main Menu - fixed;

Sosiel will draw in inappropriate places less often now.

over 2 years ago - /u/OwlcatStarrok - Direct link

Aaand the header is a bit misleading, it's 1.1.4d, not 1.1.4f. Apologies :-)

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by bizwaz

good and all but you cannot level up now with this new patch.

All the saved files are like this.

Thanks.

Please send a bugreport and PM me the e-mail you used, as I said in another thread. We'll investigate asap.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by BurningMartian

Wait, the Devastator coming back to life was a bug? There's so many things that come back in this game, I just wrote it off.

Not exactly a bug, but it was decided to redesign it a little.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by OwlcatStarrok

Please send a bugreport and PM me the e-mail you used, as I said in another thread. We'll investigate asap.

Update: it's a UI bug, the game shows the amount of XP required for a level incorrectly. The levelup itself works when the real number of XP required is reached.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by SACES97

Can we expect a fix today?

Already in works, so it may be possible, yes.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by peranamcor

Good to see that one thing that made fighter generals worth got nerfed to the ground, while mage generals reing supreme, while archer generals are non existent. Why bother using other generals, when mage generals with marksman and hedge knights clear map easily with their aoe and don't suffer losses due to healing spells.

It's same thing with other units, especially late and mythic units. When I saw 40 bronze dragons took several turns to kill 200 cultists, I knew that I should only just use marksman and hedge knights for units

A major overhaul of melee and ranger generals is in the works. So don't worry, this is just a minor part of the changes. Same goes for a number of mythic units.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Haddock_Lotus

I think this update broke my XP progression and some icons and descriptions are wrong. My current XP progress:

https://preview.redd.it/8v27bcusgx381.jpg?width=1920&format=pjpg&auto=webp&s=0aa696f53c6916c115707c81e50275386a7eb463

A known issue, required XP is shown incorrectly. Purely a visual bug, should be fixed soon.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by bobcatgoldthwait

I don't know if it was introduced with this patch, but I can't leave the Molten Scar area. I click the Area Exit icon, get the window to collect any items I left behind, but when I click "Leave" nothing happens. Tried reloading my game, exiting/restarting, etc., nothing I've tried helps.

Try clearing the cache by deleting all files from C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous except saved games, portraits and screenshots. Then try checking the integrity of game files. Also make sure it's not some mod causing the issue. If nothing helps, leave a bug report via ALT+B.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by saintzach

I know it's not really your wheel house, but is there any updates on Magus class fixes? A lot of the wand mechanics are straight up broken and not working right/at all and I am waiting on a fix so I can properly route a solo run I've been working on.

If you could compose a list of detailed descriptions of all the problems you found, with screenshots, and all of them having associated bugreports sent in an easily identifyable form so I could find them in the database, for example, same header and numbered 1-2-3 etc; that would greatly speed things up for this fix and the devs and I personally would be really grateful :) You can make it in a separate doc and PM it to me.

over 2 years ago - /u/OwlcatStarrok - Direct link

The title is now correct! :D

We’ve released a hotfix 1.1.4f for the issue with the XP bar and level up in your character interface. Now you will be able to see your progress to the next level, and level-up again when you reach the right number of the XP. This issue will not ruin your save, you can continue playing.

We also fixed the issue with Hilor’s quest in chapter 5, Chasing the Spinner of Nightmares - now it will start (unless you have auto-crusade mode on - in this case it still won’t work for now, but we will fix it in one of the future patches).

https://store.steampowered.com/news/app/1184370/view/3142946404923809116

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Elifia

Did this update also change the stats for all the crusade units? I had a sheet to compare all of them, but all the values were off now. Most units lost either 3, 6, or 9 hp (mostly insignificant for the ones with hp in the hundreds, but a big deal for the ones with hp in the twenties), and a fair few of them had their damage reduced substantially. These changes severely affected some units such as the convict and hedge knight, which were previously some of the most cost-effective units (2nd and 3rd in my sheet). This has only further solidified the sorcerer's position as the #1 most cost-effective unit.

A huge overhaul is in process, it's coming in waves, and it's not final yet. Don't panic :)

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by fenrir4life

1.1.4f just dropped, and now my game won't launch at all. Gets as far as "powered by unity," then closes with no error message.

C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous - delete all files except saved games, portraits and screenshots from here. Should help.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Dr-Notamused

Yup, thank you, we have gathered enough data by now and fix is already in the works with very high priority.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Luffynocare

I have the same issue. Can’t seem to solve it

Hello! Aware of the issue, fix is in the works.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Nerevarine1873

Still waiting for Andoran diplomacy to be fixed.

Hello, could you please be more specific?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by _rhyfelwyr

Loremaster prestige class is still broken. No way to pick druid/wizard spell, doesnt add a level to primary class, please fix it. Please!

Can you please send a bugreport with a detailed description what you find wrong there, and PM me the e-mail specified in that report? We'll take a look.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Fraeulein_Germoney

Great Work!

But i may be crazy or this may be a new Bug:

Started a new Game yesterday and Get the encounter with the Scout telling me to defend the Tavern after only 2 Hours travel time. Avoided it by loading latest save, did finean Quest, Ember, and the Count.

I Go Help Storyteller and go for a 9 Hour rest. Suddenly tavern is under attack after barely 24H.
I Remember havin about 3 Days time before the Attack started ?

Peculiar. Do you use any mods and did you report the bug via ALT+B? If yes, please PM me the e-mail you specified in the report.