Simple, which Archetypes do you want, or think, would be added in the incoming updates ? Nothing serious:
-Bard (Arcane duelist): Remove all skills abilities, and some bad songs, and instead, you get 6 feats good for any melee caster, but more important, the ability at level 6 to buff as a song group's weapons, kinda like the arcane pool ability of the magus, but as an AoE. So, at the start of any fight, you can use that song + Inspire Courage + Quicken a buffing spell, making your martials (and you) stronger.
-Druid (Nature fang): Simple, lose wildshape to gain slayer's studied target, some slayer talents, and a seack attack dice, to get free the studied target. So you can make a more weapons focus druid, who still have his pet, and his 9th spellcasting.
-Warpriest (Sacred fist): Instead of a mix between fighter and cleric, you get a mix between monk and cleric. You lose anything related to armor, and gain flurry of blow and wisdom to ac
-Monk (Master of many form)s: Let you activate many stance at the same time, and can really help to make some really fun build, in exchange of flurry of blow.
-Magus (Staff magus): Just a magus using staves. The game have some good staff, and this archetype, in exchange of any armor training, get a shield bonus equal to staff enhancements (Stack with Arcane pool buff) + 3, and the ability to use spellcasting staves as weapons, with strength base on spellcasting level of the weapon (ex: 12 spellcaster staff would be +3 staff). And you can use your arcane pool to get more use by day of your staves.
-Alchemist (Eldritch poisoner): With the assassin rework and the poison being usable, an alchemist who get a somewhat close poison ability to the new assassin's one. Lose your bomb for the poison, and sadly, lose your mutagen for sneak attack (That one hurt, but you can still take it as a discovery). Probabloy a good entry for the new assassin.
- Oracle (Spirit guide): Pay three revelations to get the wandering spirit of the shaman, an hex from the spirit list, and get the spells list of the spirit in your spell knows. This is one of my favorite archetype on the tabletop. Incredible versatile, as you can change your spirit at the start of each day, for a class who only real weakness is a lack of versatility.
So, I try to get archetypes with mechanics already included into the game, making it way easier for Owlcat to put them in, which make it more logical to get as free content.
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