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I've asked the developers about being able to fully customize companions from level 1, and the answer was a resolute no

I was a bit surprised however, as being able to build custom teams would add a lot of replayability. I know we can get mercs, but they get progressively more expensive the more you hire, and lack any dialogue or interactions during quests.

Do you agree with the devs that this is too much to ask or that it would break the design of the companions? I'm wondering if I am the only one that would enjoy this option on new playthroughs.

Gets tiring to always use a domain master Sosiel, and more or less use the same builds for your followers.

If changing their class completely is too much, we could at least be allowed to set them up from level 1 without being able to change their background and personality traits.

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about 1 year ago - /u/OwlcatStarrok - Direct link

Originally posted by Skurrio

I understand what you mean, and I too wish there was a way to handle it. But I really don't see how.

Restricted Full Respec. Relocate Skill Levels/Attributes/Feats but restrict the Choice of Archetypes/Classes.

The way that interface is currently coded, it is not able to support such restrictions. It would require a significant internal overhaul of the system to make that work, and it's a serious resource investment which is unlikely to happen.

about 1 year ago - /u/OwlcatStarrok - Direct link

Originally posted by Skurrio

That's seems like a good Reason why there isn't a restricted full Respec.

Why isn't there an unrestricted full Respec, though? Is it really better for the Story, when Players use Mercs because some of the Companions are just plain terrible build?

Their builds are tied into their stories, yes. The team believes that altering them has a negative impact on immersion.

If you want full control over your build, you can use mercs, or if you are adamant that you need this and it won't affect your experience, I believe there are mods that let you accomplish that.

about 1 year ago - /u/OwlcatStarrok - Direct link

Originally posted by Skurrio

Their builds are tied into their stories, yes. The team believes that altering them has a negative impact on immersion

Please explain how 14/13/19/9/10/15 TSS Val with EWP: Bastard Sword ties into her Story. Or should we just look at the 9 Int and say "well that explains everything".

or if you are adamant that you need this and it won't affect your experience, I believe there are mods that let you accomplish that.

While I can certainly use Mods, there are still many People that play either on Console or just struggle to use Mods. Would it be to much to ask to put the Option for full Respecs into the Game together with the Warning that the Developers will be disappointed if you use it? (Similiar to the Unfair Warning)

You see, between having so much stuff we'd still love to improve about the game, a rather limited demand for this, availibility of mods for majority of the players and extremely limited resources for things like these, this would be very low on priority list, even if we wanted to do it. Sadly, as a developer team, you always have to choose what you can afford to put your effort into, can't have it all.