5 months ago - Necessary - Direct link
Hello, crusaders!

An update 2.2.0as is here!
There are a lot of fixes so we split the update into 2 parts. Second part: https://store.steampowered.com/news/app/1184370/view/5622242686604984440?l=english

Highlights:
  • Assassin changes;
  • New mythic feats (including Armor feats and Shield feats);
  • New spells;
  • New item — Pearl of Power;
  • New Blood Kineticist animations.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed navigation at the feast table and in some areas of Daeran's party hall;
  • Fog of war in Dragon Burial Ground has been fixed;
  • Fog of war in Lost Chapel has been fixed;
  • Gargoyles in War Camp did not start the battle with the crusaders until the commander arrives — fixed;
  • In Pulura's Fall, you could get stuck in the corner behind the lamp - fixed;
  • In the Defender's Heart, player character could not use the services of a priest to read scrolls — fixed;
  • Navigation in The Inevitable Excess DLC has been improved;
  • Skulls and navigation in the Ziggurat have been improved;
  • The navigation in Dragon Burial Ground has been fixed, so the player couldn't stick in the ruins;
  • The trap was triggering immediately after crossing Under the Gates doorway in Drezen — fixed;
  • When playing as Azata, horses could get stuck in trees in Drezen — fixed;
  • You can no longer teleport through the gates in Enigma and Drezen;
  • You could run into burning ruins in the war camp — fixed;
  • Traps in the Midnight Fane weren't activated when stepped on — fixed;
  • During negotiations with the succubus in the Hellknights' camp, the party members' animal forms are now removed so that everyone can comfortably sit on the rug;
  • In the Through the Ashes DLC, the dialog about the skeleton knight didn't always launch in the graveyard — fixed;
  • It was possible to leave the random encounter location before talking to Sull — fixed;
  • Navigation in the Core of the Riddle has been improved;
  • Now you can't teleport through walls into secret rooms, thereby blocking your party;
  • When collecting loot on exiting the Midnight Isles location while the game was paused, players sometimes couldn't leave the level without replaying it — fixed;
  • The bug where three Apocalypse Locusts in Gundrun would decrease FPS with their abilities has been fixed;
  • A bugged autosave in the Soldiers' Party location is no longer created when leaving the location;
  • Navigation in The Inevitable Excess DLC has been improved;
  • Sometimes fog of war reappeared after skipping time — fixed.
Quests
  • A conversation with Greybor quest did not fail after returning to Drezen — fixed;
  • Camellia's quest in Chapter 1 now properly fails if not completed by the start of Chapter 2;
  • Ember's quest The Wicked did not fail in the Chapter 5 — fixed;
  • It was impossible to get a Gold Coin with Baphomet's Mark if the player character left Midnight Fane without looting Darrazand's body — fixed;
  • Players following non-Demon Mythic Path could see a Demon-specific cue in a dialogue on the market square — fixed;
  • Quest "A Conversation with Sosiel" will now fail if not completed before the fifth chapter;
  • Quest "Zacharius's Phylactery" couldn't be completed if the player character didn't break the wand — fixed:
  • Seelah's personal quest will now properly fail if not completed by the end of Chapter 1;
  • Sometimes Aeon's endings were blocked as Pharasma and Areelu couldn't initiate a dialogue — fixed;
  • Sosiel's quest Prisoner of the Abyss did not fail when entering Colyphyr — fixed;
  • The Mythic Lich exclusive game ending now only available to the liches who still possess their phylactery;
  • The Spirit Catcher in Gundrun Wilds won't ask to not leave him alone for long if you've already found his friends;
  • Ulbrig's quest didn't fail even after his death — fixed;
  • An addendum to Seilkind's quest in Act 5 to search for Seilkind at the place where his soldiers died now completes when Seilkind is found. It will no longer appear on the Worldwound map and cause confusion;
  • An errand to bring a shard of Aroden's Shield to the Storyteller now falls in its proper category in the journal;
  • Arysen Krei from Gundrun will now reveal himself an agent of the Whispering Way only to a Mythic Lich player;
  • Fixed the dialogue drop at the end of Act 4 after Ulbrig's cue when asking companions about how they fared without the commander;
  • Fixed the objective "Talk to Fye" in Borrowed Dreams quest;
  • Now you can't flee from the battle at the "Soldiers' Party" if it has already started;
  • Traces of Shadows quest will now fail automatically in Act 5, if you did not ask about the Spinner of Nightmares in the Ten Thousand Delights;
  • Trying to hide the information about Nahyndrian Crystalls and failing will be properly referenced in Nocticula dialogue. You will be able to tell Shamira about where you've found the Nahyndrian Crystalls to further help her in her traitorous misdeeds. This will be referenced in Nocticula dialogue;
  • You will be able to tell Nocticula about your search for Nahyndri even if you've already completed the second part of the search.
Turn-based mode
  • The animation of one of the crusaders in the War Camp was broken and caused turn-based combat to hang — fixed;
  • Trickster's 3rd rank Persuasion ability worked instantly at the start of combat instead of taking the entire first round — fixed;
  • The game could freeze in turn-based mode when using a spell out of range — fixed;
  • Psychotic Undertow wasn't displayed in the interface — fixed;
  • Units that had not yet taken any turns in combat were sometimes not caught flat-footed — fixed.
Items
  • Call To Violence cloak now works correctly with Focused Rage;
  • Fixed the damage description for the Crushing Burden weapon;
  • Knee Pads of Mighty Swipe item's effect after killing an enemy now only works until еру end of the fight;
  • Necromancer's Staff had wrong image and model — fixed;
  • Now the Book of Dreams updates as it should;
  • Rod of Mysticism now works correctly;
  • The Clemency of Shadow ring had no button to deactivate its ability — fixed;
  • The Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind will now apply an alchemical bonus instead if an inherent;
  • The glaive Banshee's Heart now deal 2d8+4 damage instead of 2d8 on critical hit and ignore extra damage modifiers;
  • The glaive Mutilated Angel now works according to the description;
  • The indication of the source of the bonuses has been added in the description of the Call to Violence cloak;
  • Boots Of Free Rein now protects from the Seamantle effects;
  • Boots of Free Rein now works correctly against Tsunami spell;
  • Deathbed Servant now gives the constant effect of the cloak of dreams spell as supposed;
  • Mechanics: The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
  • Now Finnean in a form of Scythe is a piercing and slashing weapon;
  • Torches are now is one-handed weapon instead of light weapon;
  • Apprentice Robe no longer works if it is removed from the character;
  • Explosive Fervor light crossbow now correctly calculates its damage to secondary targets;
  • Kinetic Blast no longer has benefit from Amulet of mighty fists;
  • The "Clemency of Shadow" ring's summoning ability triggered not only when someone in the group lost consciousness, but simply every time when their health gained new negative count (such as with the Last Stand feature) which led to incredible clusters of summoned spiders.Now the ability only triggers as described: when someone in the group passes out;
  • The Bliz Battleaxe now damages all targets within 10 feet with its ability, not only the initial target;
  • The Silver Hawk Crossbow now correctly deals force damage in a 10 feet radius of the successful target on critical hits;
  • The two-handed ax “Blinding Wrath”, now deals only 1d12 of damage with its unique property, without modifiers;
  • Mithral breastplates was cheaper than it should — fixed;
  • Fiery Spell Weaver staff now works according to the description;
  • Additional damage from the Ring of Pyromania is applied in a separate line — fixed;
  • Dwarven Urgosh now correctly deals slashing 1d8 damage from main hand and piercing 1d6 damage from off-hand;
  • Ring of Sacred Touch was causing incorrect damage — fixed;
  • Shroud of the Eternal Hunger no longer triggers from allied spells;
  • The Jinx falchion caused incorrect damage due to its unique property — fixed;
  • The Mallander's Penance short sword's unique ability dealt increased damage — fixed;
  • Flamboyant Hat now displayed correctly on the character.
Crusade
  • Drag and drop units from one army to another is now more convenient;
  • When playing with a controller armies could change path or teleport to each other — fixed;
  • Cultists Of Baphomet no longer undead;
  • Dark Bonds Cooldown now 15 lasts days;
  • Enemies in crusade mode no longer have aeon's visual effects;
  • Enemy archers now correctly switch to melee weapons in melee;
  • General's Master of Maneuver did not increase the allowable army size — fixed;
  • Heavenly Ward now lasts 15 days instead of 30 days;
  • Heroic Gait now correctly gives attack bonus;
  • Isgeri Training now works according to the description;
  • Maguses no longer make saving throws against their own abilities;
  • Weakening Trap now correctly shows tiles it affects;
  • Zagelforntz's Giants ability tooltip now shows damage;
  • Added detailed descriptions of unit abilities;
  • Army Of Bards now have correct abilities;
  • Babau's Protective Slime no longer has a saving throw;
  • Dragon Disciples in battle started fighting with their fists instead of their weapons — fixed;
  • New Buildings - Saboteurs' Headquarters and Scouts' Headquarters now available for building after conquering any region;
  • Race Solidarity event for elves now gives correct units (2 bards instead of 2 dragon disciples).
Classes & Mechanics
  • Druids now gain the Woodland Stride ability on level 2 and Hunters now gain the Woodland Stride ability on level 5;
  • Blessing of Luck and Resolve was dispelled by the companions — fixed;
  • Celestial totem, greater worked incorrectly — fixed;
  • Chosen of Dark Nova buff gave +10 bonus instead of correct +5 — fixed;
  • Fiend Totem, greater worked incorrectly — fixed;
  • Vital Strike didn't work with Brilliant Energy feat — fixed;
  • Abyssal Salamander in The Treasure of the Midnight Isles DLC now uses its spells and abilities against the commander;
  • Aeon had no opportunity to dismiss the area effect spells — fixed, according cantrip added to the spellbook;
  • After gaining Improved Uncanny Dodge, bonuses from Uncanny Dodge could disappear — fixed;
  • Superior Summoning now works as intended;
  • Aivu's Heroic Aura now works correctly;
  • All of the Shifter's feats now you can select in Mythic Extra feat;
  • Allied Spellcaster and Shielded Caster are no longer considered as Combat Feat;
  • Animal companions no longer can learn Indomitable Mount Feat by themselves;
  • Animal companions no longer can pick Mounted combat feat;
  • Arcanist's Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
  • Arcanist's Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
  • Archon's Aura can now have Persistent metamagic;
  • Armored Battlemage no longer have access to Devoted Blade, Bane Blade, Enduring Blade, Ghost Blade arcanas;
  • Blood Kineticist's abilities have gotten their own animations;
  • Buff from Protection from Arrows now works same as Protection from Arrows, Communal;
  • Carnivorous crystals provoked an attack when they changed form during ambush — fixed;
  • Cavalier of Order of the Star Calling ability did not add half of the Cavalier's level to the Paladin's level to determine the effect of Channel Energy and Lay on Hands — fixed;
  • Cavalier was losing the ability to share teamwork feats after using the Tactician ability — fixed;
  • Cavalier could not extend the buff that gives an ally a teamwork feat with one more use of the Tactician ability — fixed;
  • Cavalier's ability Bigger They Are of the Disciple of the Pike archetype didn't work — fixed;
  • Cleric's Dispelling touch used to dispell all kind of effects - fixed, not the ability affects only spells;
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Crusader Edge and Bless Weapon didn't work with Enduring spells — fixed;
  • Curse of Undead affected both enemies and allies — fixed;
  • Death ward now protects against Wracking ray;
  • Death's Realm and Bone Spear spells have been added to the Lich's mythic spellbook;
  • Dragonkind spells gave tail attack as primary attack — fixed to secondary attack;
  • Drovier's Animal Aspects now works correctly;
  • Expanded Arsenal (Magis School) feature now correctly counts bonuses;
  • Extra Rage Power feat now works correctly for Barbarian Instinctual warrior;
  • Fixed the favored enemy progression for the Order of the Nail;
  • Fixed the interface for leveling up animal companion;
  • Fixed the premade Inquisitor build;
  • Granted powers of Domains to determine their effect are tied to the sum of the caster levels of archetypes with domains, not the sum of the levels of archetype classes with domains — fixed;
  • Hellhound Breath no longer deals extra fire damage to each affected target;
  • Hunter's Surprise now works correctly;
  • Identical spells from regular class spellbooks and mythic lich spellbooks are now displayed correctly in the list;
  • If a character does not take Inspired Rage while already in barbarian aura, they do not receive the effects of Inspire Ferocity — fixed;
  • If an Barbarian upgrade was chosen for the skeletal champion, he didn't get rage powers as listed — fixed;
  • If the companion who betrayed you has a pet, it will switch sides with its owner;
  • Improved Evasion feat now works correctly;
  • In The Last Sarkorians DLC, it was possible to Trip animated weapons — fixed;
  • Kineticist's Earth Blast Wall didn't work against incorporeal creatures — fixed;
  • Kineticist's Magnetic Infusion bonuses lasted only one round instead of two — fixed;
  • Ley Line Guardian's Conduit Surge ability now affects only spells;
  • Lich's Flay for Purpose spell now doesn't tear the victim apart;
  • Mighty Charge didn't double the threat range of any weapons during a charge — fixed;
  • Mounted character now correctly interacts with doors and items;
  • Mythic Demon's ability "Aspect of Vrolikai" affected the abilities as well as spells — fixed;
  • Mythic feat "Sorcerous Reflex" could be used with the spells of zero rank — fixed;
  • Mythic Gold Dragon's Perfect Soul ability now gains +8 to Wisdom;
  • Natural armor sometimes worked against touch attacks — fixed;
  • Now you can select Abyss as your Favorite terrain when leveling up;
  • Oracle's Life Link ability now only works during combat;
  • Order of the Shroud Cavalier abilities now work correctly:
    - Challenge ability now grants morale bonuses to attack;
    - Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
    - Destroyer of the Undead ability now overcomes damage resistance;
    - Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
  • Retribution ability of Order of the Star Cavalier now works correctly;
  • Paladin's Divine Weapon Bond — Disruption ability had the wrong difficulty and could be used with any type of weapon, not just melee bludgeoning weapons — fixed;
  • Premade build for rogue has been corrected;
  • Rage Power "Fiend Totem" was applying the damage twice when used against the unarmed attacks — fixed;
  • Removed +5 Intellect bonus for Skeletal Magus and +5 Wisdom bonus for the Skeletal Cleric;
  • Saddle Up ability remained available after retraining into a class that doesn't have an animal companion — fixed;
  • Serenity effect no longer allows critical hits;
  • Shaman's ability Paragon of Battle was being performed as a quick action rather than as a standard action — fixed;
  • Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
  • Skald now grants their allies passive "Inspire Ferocity" effect;
  • Skeletal Champion no longer can have inquisitor upgrade more than one time;
  • Skill points were not increasing from Intelligence if the Inherent modifier was used to increase the characteristic — fixed;
  • Some bosses didn't have the immunity for the Mythic Persuasion as they should — fixed;
  • Some enemies could try to disarm animal companions — fixed;
  • Spell Specialization feat now includes Mythic spells;
  • Student of War ability Know Your Enemy now correctly ignores immunity to critical hits;
  • Student of War ability Mind Over Metal, Oracle's ability Nature's Whispers, and biographies Acolyte and Healer now add the highest characteristic bonus to the armor class;
  • Swarm That Walks size requirement was incorrectly displayed when creating 1 Swarm Clone — fixed;
  • The "Best jokes" ability didn't work according to the description — fixed;
  • The Barbarian could get Fatigued after Rage even they have feat Tireless rage — fixed;
  • The Bullying Thrill feature of an Animal Companion Bully Archetype didn't give morale bonuses according to the description — fixed;
  • The Fire Shield ability of Scorcher of Souls worked incorrectly — fixed;
  • The Heroic Invocation spell did not suppress the fear effects — fixed;
  • The Hunter Forester ability Breath Of Life now works correctly;
  • The requirements for taking certain Bloodlines have been reworked — for example, you can no longer take two different Draconic Bloodline;
  • The temporary HP displayed incorrectly in some cases — fixed;
  • There was a permanent Corruption even after taking a rest — fixed;
  • Tower Shield Training ability at 3rd level did not increase the maximum Dexterity modifier of the armor;
  • Transformation spell allowed characters to activate magic items — fixed;
  • Vavakia's claw attacks in demonic form now work correctly;
  • Weapon Snatcher ability now uses the Trickery check correctly;
  • When completing Chapter 2, the characters will fully heal and get rid of all negative effects;
  • When fighting Mephistopheles, there is now a limit of creatures summoned by the archdevil. Changed Mephistopheles' behavior on low difficulty levels;
  • When polymorphed, player character couldn't use any items — fixed;
  • While Demonic Rage the character didn't gain immunity to Daze, Paralyzed, Petrified, Frightened, Stunned, Confused, and other conditions — fixed;
  • Winter witch couldn't pick a shamans' or witch's spellbook at 1st level — fixed;
  • You can now choose Persistent as your Favorite Metamagic;
  • Chain Lightning spell now deals a maximum of 20d6 damage;
  • Knight of the Wall Cavalier's Soul Shield ability now correctly calculates will save bonuses;
  • Magic Nullification now dispels buffs from the Aeon spells;
  • Oracle's Nature's Whisper and AC Bonus of the Scaled Fist Monk simultaneously gave a bonus to defense — fixed;
  • Order of the Sword Cavalier's Knight's Challenge ability now replaces Challenge made by the same character. Also, it is now impossible to Challenge a creature that has already been affected by a Knight’s Challenge spell;
  • Power Attack and Deadly Aim optimized its work to turn off immediately at will and both apply additional buff on attacks that indicate that you use them. Their effects will active until your next turn or 1 round in real time;
  • Radiant Ground now affects 30 feet of radius instead of 20;
  • Ranger Demonslayer's Fiendish Quarry and Improved Fiendish Quarry abilities now work correctly;
  • Retaliation of the Chain now works correctly;
  • Righteous Might ability used by an evil character now correctly gives Damage resistance — Good;
  • Rogue's Finesse Training now can be chosen only among the weapons you are proficient;
  • Shaman Witch Doctor archetype can now choose the Extra Channel feat;
  • Shaman's Wind Ward hex ability distance is now Touch instead of Close;
  • Shieldbearer Warpriest's Shield Adept ability now correctly calculates bonuses from the equipped shield to concentrate checks;
  • Spike attacks granted by the Grow Spikes ability of the Shifter Manticore Child allowed the Midnight Bolt to be used an infinite number of times — fixed;
  • Successful saving throw against the Drone ability, provides a character with immunity for 24 hours — now works correctly;
  • Summon Perpetually Annoyed Wizard now have correct duration;
  • Sun Form spell now correctly calculates damage for it's rays by adding angel's mythic level to the caster level;
  • Supernova spell description now correctly states that it damages everyone, not only enemies;
  • Freezing Nothingness now correctly calculates it's DC to break free;
  • Temporary and permanent effects of the Mind Fog spell no longer stack their penalty;
  • The Bomber's Eye spell has been fixed. Now contains the attack source in the log, and the attack bonus type has been changed to Insight;
  • The damage bonus of the Destruction domain's Destructive Smite ability of the now works correctly;
  • The Helmet of Comradery now correctly calculates its bonuses from allies and don't count wearer;
  • The Nauseated effect applied by the Phantasmal Web spell now works correctly on creatures immune to poison;
  • The range of the Warpriest's Battle Companion ability was fixed;
  • Trip immunity now provides immunity to the Trip combat maneuver as well, not just to the prone condition;
  • True Arcane Bloodrage now works according to the description;
  • Various sources of Haste were multiplying bonuses — fixed;
  • Vital strike with a Shifter's Aspect of Manticore calculates damage correctly;
  • Warpriest's Destructive Attacks ability now has the correct type of bonus and correct description of the damage source;
  • Warpriest’s From the Grave ability now provides the correct bonus to saving throws;
  • Warpriest's Lead by Example ability now correctly adds skill check bonuses;
  • Warpriest's Soaring Assault ability is now working correctly with winged characters;
  • Fixed an issue where skills that allowed avoiding a decrease in speed due to overload were not doing so;
  • The resurrection timeout for the Commander before the game is considered finished has been increased to 2 rounds (12 seconds);
  • Movanic devas will no longer apply Holy Aura if they already have it;
  • Angel Sword Speed of Light no longer stacks with haste;
  • Arbitrament, Word Of Chaos, Blasphemy, Dictum and Holy Word spells no longer affect the caster, but all affect any creature of the proper alignment;
  • Arcanist's Exploit Wooden Flesh ability no longer gives you plant traits, you only count as a plant for spells and abilities that have special effects on plants;
  • Archmage's armor no longer triggers from items;
  • Azata Supersonic Speed no longer stacks with haste;
  • Azata's Incredible Might ability now works not only on weapon attacks and damage rolls, but to all attack and damage rolls;
  • Azata's Revolt spell now adds caster level to damage;
  • Barbarian rage penalty to AC no longer progresses;
  • Bloodrager's Elemental Strikes dealt the wrong amount of damage — fixed;
  • Bloodrager's Reformed Fiend damage reduction now bypassed by evil as written;
  • Boon Companion now correctly recalculates when you take level in class without animal companion;
  • Cavalier's Bigger They Are ability did not give a bonus against creatures greater than in the description — fixed;
  • Disrupting weapon spell now has a correct DC for saving throw;
  • Duelist Crippling Critical ability now works correctly;
  • Fixed a bug with Hilor endless free companions respec;
  • Fixed a bug with respec available on the Core difficulty in The Inevitable Excess DLC;
  • Imitator could fulfill the requirements for taking other traits and abilities when leveling up through the abilities Thief's Stance and Monk's Stance — fixed;
  • Incorporeal Bloodrager effects could be used infinitely if character picked mythic feat Limitless Rage — fixed;
  • Mounted Shield now works correctly;
  • Mutagen and cognatogen effects could stack — fixed;
  • Now you need a dragon ancestry to pick an archetype "Dragonheir Scion";
  • Paladin's Divine Hunter Bond now has progress past level 8th;
  • Rageshaper shifter Devastating Form no longer gives more than -2 penalty to AC;
  • Rune domain's Warding Rune ability now has correct duration;
  • Shield Focus (Mythic) now works correctly;
  • Sohei now don't get Flurry of blows with weapon training weapons until 6-th level (even if they receive weapon training from other classes);
  • Molten Orb spell now has the Bomb trait added;
  • The Arcane Bombardier and Alchemist's elemental bombs now have a description of the corresponding element;
  • The Crane Wing trait worked if the character had a weapon or shield in the second hand, or the weapon was held with a two-handed grip — fixed;
  • The Destructive Dispel trait now causes the target to make a saving throw only once per use of dispel magic;
  • The Force Reality ability is not working after latest patch — fixed;
  • The Hex Shaman's Chant ability mistakenly extended the effect of the Protective Luck spell — fixed;
  • The Uncanny Dodge ability, obtained as a temporary effect from the Barbarian Stance and Thief Stance abilities of the Imitator, does not work correctly — fixed;
  • Vorpal strike effect now correctly applies to Balor demon form;
  • Warpriest's Protection Blessing now correctly calculates from class level, not overall level.
5 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.