Okay now time to wait on this post to see what changes are good/bad/unfair/ridiculous/isfinallyhere/ whatever appropriate description is used
*grabs popcorn as well*
Whoo, going to be spending my morning going through this stuff to figure out which of the things I have reported have been fixed (and therefore which guides need to be updated). I can already see a few fixes in the patch notes.
Aeon's line in Regill's personal quest now works correctly;
After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;
The reward for Aeon from Xanthir has been updated.
Edit: I now think I need to do a dance over that Regill Aeon line because that thing drove me crazy when I was trying to map out how Regill's personal quest worked because I would sometimes choose it and then not understand why Regill was randomly disapproving over me doing the whole quest perfectly. I guess I was just being too lawful for him to comprehend without a firmware update. :P
For those that are curious the rewards (assuming 1.4 didn't change them) mentioned are:
- (Aeon) Mythic Suppression Xantir Bonus - Xantir made Aeon mythic ability Mythic Suppression stronger. Now, when Aeon use Mythic Suppression targeted mythic demon also get -2 to AC and -5 to Spell Resistance. At 7th mythic rank, targeted mythic demon get -4 to AC and -10 to Spell Resistance.
- (Lich) Steward of the Skein's Defiled Helmet - This headband grants its wearer a +1 circumstance bonus on attack and damage rolls (to a maximum of 6) for every corpse and undead in a 30-foot radius around the wearer.
Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;
I hope this also includes the long awaited Yaker fix since we need more Yaker not less!
With a heavy heart, we must inform you that a coffee cup will look like a cup now;
Boo! First you take away my hallucinatory spider from Camellia spiking my drink and now you take away my chili flavored coffee! Is there no end to your fun killing ways? :P
:D
Hey Starrok, I’m assuming the magical vestment stacking is dead from my reading of it? It will stack on magic armors but only to the +5? This basically already kills armor stacking which was already inferior to mage armor master/monk/oracle dips?
Can we expect additional balancing of the games encounters in Core+ since you guys know monk/oracle dips are required in hard+? I know people like their goofy munchkin-ing builds. We really got to reign in some of the ridiculous things that shouldn’t stack. But encounters have to be balanced to compensate.
Besides that these changes are all very good.
Also: Angel's Ward Against Weakness didn't protect from ability drain – fixed;
So that was why my characters were getting drained. Nice change
I'll check this with the gamedesign team.
What's the deal with the coffee cup?
It used to have a pepper icon since release. Became quite memetic :)
You cant imagine how glad I’m as a new player for these patch breakdowns 😬 only at ch2 and I don’t know ANY of the names etc. you’ve mentioned. Just makes me more stoked for the rest of the campaign ❤️
I envy you a little, so much exciting stuff ahead!
I'll check this with the gamedesign team.
Yup, it's an intended bugfix. There's a number of ideas in the team how it could be made better from a balance point of view with new mythic feats etc.
If they will see the light one day or not, I don't know yet. Mostly depends on whether there will be some free dev time to implement it. But it looks like the life cycle of the game may continue for a while as long as DLCs will be showing good results, so who knows?
Wow there are some really big ones in there this time! Assuming my party won't start following me all over the camp/city during downtime this go round, looks like it's time to update.
Shouldn't be :)
No Controller support, yet. Sad.
29th of September, with Enhanced edition.
Dear Owlcat (good, strong, primal name!) Starrok, I've written (well, spammed) in many places the message to NOT CHANGE MAGICAL VESTMENT or BETTER YET give us some kind of Armor Focus Mythic, that for example gives +1 to our base armor per half mythic rank, because it's screwing all players that want to roleplay that their tanks have some armor instead of robes, scaling mage armor and monk dips. I see you here, so I write it once again, and hope that you'll send my desperate message along and someone will listen
:( PLS DUNT :(
edit: but all the other stuff sound great, and I can't wait
Hey there! I hear you. Like I said in another comment already, there's a certain desire to look at this among the team, but it is a significant time investment and there was no time for it yet. Maybe later.