about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - galagraphia - Direct link
Hello, Pathfinders!

Update 2.1.0u is out now! If you participated in the beta test, don’t forget to opt out to download the update and to be able to play The Last Sarkorians DLC (if you have it)!

Highlights
  • Fixed multiple issues with navigation (like not being able to go somewhere or being able to walk through various objects) on different locations;
  • Fixed multiple kineticist abilities;
  • Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
  • Fixed the issue with the vertical axis when playing with a controller;
  • The Skeletal Salesman got new goods in his store in the 5th chapter;
  • Multiple fixes and optimizations for The Treasure of the Midnight Isles DLC;
  • Improved the visual for the Swarm That Walks model;
  • Improved the performance of the game.

As always, the previous version 2.0.7 is available in beta branches. You can switch to it for now if you play with mods, and keep playing the older version until the mods update.
And if you encounter a bug, press Alt+B, and let us know about it!

Beware of possible plot spoilers below!

Areas
  • A chest near the inn was difficult to open during the siege of Drezen – fixed;
  • A trap couldn't be disabled on the Treasure Island – fixed;
  • Although Daeran is flawless, we had to fix a couple of minor bugs at his party;
  • At the Battlebliss arena, the camera will focus on the arena manager at the beginning of the fight now;
  • At the Wedding Meadow, you can no longer loot fey chests before entering the fey maze;
  • Changed the area where enemies spawn on one of the islands in The Treasure of the Midnight Isles DLC;
  • During the siege of Drezen, enemies could try to attack you when you were on the walls above them – fixed;
  • Fixed a bug with the door locking the player in Blackwater;
  • Fixed a cutscene skip in Blackwater;
  • Fixed a possible bug when skipping a cut-scene during the first meeting with Irabeth in the Gray Garrison;
  • Fixed duplicate exits from The Treasure of the Midnight Isles DLC island – now you can return to the ship without loot;
  • Fixed incorrect fading at the edge of the map in the Wilderness Encounter area;
  • Fixed incorrect fog of war fading near one of the Drezen walls;
  • Fixed navigation in one house's basement in Kenabres;
  • Fixed navigation on the edges of the map in the fog of war;
  • Fixed numerous issues of objects and containers with loot disappearing when a character came near them;
  • Fixed the camera issues on one of the islands in The Treasure of the Midnight Isles DLC;
  • Fixed the exit from Ziggurat to the city streets;
  • Fixed the interaction with the altar in Defender's Heart;
  • Fixed the issue during the attack on the Defender's Heart tavern, when Greybor killed Kilas without saying a word, and then froze for a couple of seconds;
  • Fixed the issue that could cause an incorrect teleportation of the party after a fight with Deskari in Iz;
  • Fixed the issue with a loot container at the Legacy of the Ancients;
  • Fixed the issue with navigation during the attack on Defender's Heart;
  • Fixed the issue with navigation in Alushinyrra's Lower City;
  • Fixed the issue with navigation in Desna's temple in Kenabres;
  • Fixed the lighting in Nameless Ruins;
  • Fixed the lighting in Neathholm;
  • Fixed the navigation at Heaven's Edge;
  • Fixed the navigation at the Bladesmith Workshop;
  • Fixed the navigation at the Lost Chapel entrance, and it should be easier for a mounted character to ride through the gate;
  • Fixed the navigation in Kenabres in the prologue, now it's no longer possible to walk through some crates, barrels, and tents;
  • Fixed the navigation in Pulura's Fall;
  • Fixed the navigation in the brothel's basement;
  • Fixed the navigation in the secret section of Areelu's Laboratory;
  • Fixed the navigation inside the temple during the siege of Drezen;
  • Fixed the navigation near the gates of the Mineshaft Fourteen, and this issue no longer gets in the way of A Refuge from the Present quest;
  • Fixed the navigation on Drezen's stairs;
  • Fixed the navigation on the roof of Drezen's barracks;
  • Fixed the navigation outside of Threshold fortress, and it's no longer possible to walk through the boulder;
  • Fixed the navigational issue in Defender's Heart, which allowed to walk through the closed gate;
  • Fixes a couple of issues with cutscenes involving Svendack in the Ineluctable Prison;
  • Fog of war has been fixed for the hidden rooms in The Treasure of the Midnight Isles DLC;
  • Ghlaunder Adept now stands closer to the player when he speaks, and doesn't need to yell to be heard by the Swarm That Walks;
  • Improved lighting in Bear's Maw Shrine;
  • In Drezen's Citadel, it was possible to spot enemies through the wall in a specific place – fixed;
  • In Midnights Fane, the skill check to cross the chasm and get back is visible from the start now;
  • In Shield Maze, if the cutscene with Savamelekh was skipped, mongrels weren't eating the corpses – fixed;
  • In Shield Maze, it was possible for a character to walk outside the borders of the map and disappear – fixed;
  • In some cases, a Lich couldn't enter the Harem of Ardent Dreams – fixed;
  • In some cases, the event with Yaker's arrival to the throne room couldn't start – fixed;
  • In the cutscene with Undead Marilith, Champion of Areshkagal a technical information could be seen while the spell was being cast – fixed;
  • In The Treasure of the Midnight Isles DLC, on the islands affected by the Arcane Undertow, magic eater pseudodragons will only appear in combat now;
  • In The Treasure of the Midnight Isles DLC, the cultists in the undead squads were replaced with monsters of higher CR;
  • In Through the Ashes DLC, fixed the issue with the stone in the caves, which could harm the characters who were standing behind it, after it rolled down;
  • In Wintersun, speakers were missing in some dialogues – fixed;
  • Irmangaleth no longer takes damage from lava on the arena;
  • It was impossible to loot one of the chests in Iz – fixed;
  • It was possible to pass through a tower near the barracks in Drezen – fixed;
  • It was possible to see a hidden room through a secret door on one of the treasure islands in The Treasure of the Midnight Isles DLC – fixed;
  • It was possible to steal the wedding ring at the Houndheart Campsite before the quasit got to it – fixed;
  • Mythic Demon could escape the arena in the 3rd chapter without a fight – fixed;
  • One of the traps in Lost Chapel couldn't be disarmed – fixed;
  • One of the treasure islands in The Treasure of the Midnight Isle DLC had two exit points, when playing the DLC as a part of the main campaign – fixed;
  • Portals at the Other Side of Threshold could work incorrectly – fixed;
  • Replaced a pit trap in Iz with a different one;
  • Resting at the Ten Thousand Delights didn't restore companions' health or refresh spells – fixed;
  • Some chests in the Upper City of Alushinyrra could not be opened – fixed;
  • Sometimes Devarra the dragon could appear in a random encounter even if she was previously killed – fixed;
  • Sometimes some party members could get stuck on a platform shard after the final battle in the Ineluctable Prison – fixed;
  • Swarms will no longer spawn near fire elementals on treasure islands in The Treasure of the Midnight Isles DLC;
  • The characters could run above the ground near the gate of Defender's Heart – fixed;
  • The quality of service in the Bad Luck tavern in Alushinyrra's Lower City has improved, and commander's companions can rest and remove negative effects on rest now as well;
  • The transition from the global map to the Forgotten Secrets could work incorrectly – fixed;
  • The trap in the Gray Garrison triggered even if it was disabled – fixed;
  • There was a chest at Martyr Zacharius's Cemetery that was hard to unlock because of navigational issues – fixed;
  • Vescavors no longer live near animals on treasure islands in The Treasure of the Midnight Isles DLC;
  • Victims of the jewelry obsession are now lying properly in beds in Drezen's temple;
  • Fixed a small issue with a loot container at the Heart of Mystery.

Quests
  • A Noble Intent quest could start during the Queen's arrival to Drezen, when the party was about to go to Midnight Fane – fixed;
  • A piece of cheese needed for the Dragon's Awakening quest could disappear under some conditions, which could break the quest – fixed;
  • Changed the balance of the fight with Deskari in Iz;
  • During A Noble Intent quest, Camellia could become invisible – fixed;
  • Fixed the conditions of failure for the Attack out of Nowhere quest;
  • Fixed the conditions to complete or fail the 'Seek and Ye Shall Find' quest;
  • Fixed the issue when the party couldn't go to Pulura's Fall with the Hand of the Inheritor on Angel's mythic path;
  • Improved combat with Dimalchio in Arueshalae's quest;
  • In some cases, Anevia could get stuck after her audience with the commander in the throne room – fixed;
  • It was possible to get a duplicate of one ceremonial dagger in Pulura's Fall – fixed; all daggers can be found, but you need to roll well on the perception check to find some;
  • It was possible to solve the final puzzle in The Secrets of Creation quest before solving the previous 4 – fixed;
  • Sometimes Sosiel didn't appear inside the prison to talk to the imposter – fixed, he will plan his time better now;
  • Sometimes the Untamed Spirit quest wouldn't finish after giving the sword to Regnard – fixed;
  • The Notes for the Storyteller quest could get stuck in the journal if you missed the page in the Gray Garrison – fixed, the quest will be marked as failed now;
  • The quest to return the Solemn Hour sword to Irabeth sometimes wouldn't start, even though scabbard was returned to her – fixed.

Turn-based mode
  • Eye Collector, nereids, and werewolves got portraits for the initiative order;
  • Fixed a bug with zombies in the graveyard in turn-based mode;
  • Fixed the issue with the cursor for ranged attacks showing the incorrect number of attacks;
  • Mites and oozes didn't have portraits in turn-based mode – fixed;
  • The ability list of the selected character now correctly updates when the turn goes to the next character.

Items
  • Amulet Of Unforgiving Elements worked incorrectly – fixed;
  • Changed the price on the Duality of Conjuration and Summoning, and fixed the bug, which didn't allow to obtain the Scroll of Resourceful Rage;
  • Claws of a Sacred Beast now work correctly with the Amulet of Mighty Fists;
  • Dark Master's Robe and Censor's Robe will be equipped in the shirt slot now, instead of the armor slot;
  • Eye of Truth has been reworked;
  • Fixed issues with damage for the following Honorable Judgment Gnome Hooked Hammer, Nature's Wrath Greatclub, Bellowing Howl Shortspear, Jharsygax pet, Club with Nails, Dark Glowing Scythe, Boots of Stampede, Vicious weapons;
  • Fixed the description of the Belt of Lesser Cold Resistance;
  • Fixed the textures of Ironclad Will;
  • Grandmaster's Rod now maximizes the 10th level spells;
  • Happy Traveler's Shirt increased the movement speed only in combat – fixed;
  • It was possible to create duplicate weapons using Finnean – fixed;
  • Now after defeating Savamelekh Lann or Wenduag may create a unigue bow from his spine;
  • Now Guardian's Shield increases the competence bonus to attacks of opportunity to +6;
  • Now the Triumphant Noontide shield, an artifact created from the Light Shield of the Faultless Daybreak, works as described;
  • Phylactery of Positive Channeling didn't work for a warpriest – fixed;
  • Realm Protector now calculates the damage reduction correctly;
  • Ring of Sacred Touch didn't provide a damage bonus when performing a Dimension Strike – fixed;
  • Ring of Triumphant Advance didn't double the morale bonuses to abilities – fixed;
  • Robe of Unspeakable Truth and Glasses of Undeniable Truth, when equipped together, casted Cause Fear repeatedly – fixed;
  • The buff of the Resourceful Smite scroll has been changed, and a new effect has been added to the scroll;
  • The Cloak Of Darkest Rites didn't provide the bonuses to Lich's companions – fixed;
  • The effect of the Grave Singer greataxe triggered more than once per encounter – fixed;
  • The Holemaker shield had a +5 Enhancement bonus to damage and attack applied twice – fixed;
  • The Pristine Mind mask, which you could get after deciding the fate of the Face-Stealer's Mask, will now provide the correct number of rerolls for a death saving throw. Additionally, after re-equipping this item, the counter of rerolls will no longer reset now;
  • The Ring of Sacred Touch didn't provide a damage bonus to touch attacks – fixed;
  • The Undying Love of the Hopebringer heavy shield will no longer reset the amount of charges after being unequipped and equipped once more;
  • The Wide Sweep scythe now deals less damage to additional targets;
  • We have finally solved the problems with the suppliers, and now our quartermaster, Wilcer Garms, sells alcoholic drinks… For adults only;
  • We've rounded the discounted vendors' prices for a more pleasant look;
  • We've sharpened the daggers, and now they also deal slashing damage.

Crusade
  • Added the auto-battle and maximum speed-up function in the tactical battle mode;
  • Removed the function of replacing general's spells in the additional panel by dragging and dropping in the tactical battle to avoid errors;
  • Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
  • The button revealing additional spells could disappear in the tactical battle – fixed;
  • The general panel opened simultaneously with the acceleration of the battle when playing with a controller – fixed.

UI
  • A list of active effects in the Character tab no longer gets hidden after switching tabs;
  • Abilities, that target oneself, will now be displayed as inactive if they can't be used;
  • Added a limit to the number of floating combat text above the character;
  • Added new icons for arcanist exploits in the class progression tab;
  • Added preview area for some skills;
  • Corrected the description of bleed effects;
  • Credits were updated;
  • Esc menu now closes automatically when a different window is open to avoid errors;
  • Evil Arueshalae didn't have a biography – fixed;
  • Fixed errors in the descriptions of some Elemental Bloodlines;
  • Fixed icons of Bardiche and Dwarven Waraxe;
  • Fixed incorrect damage reduction logging;
  • Fixed the Blood Blast description;
  • Fixed the calculations of the number of attacks and the attack penalties when the attack is not performed using hands (bite attacks, for example);
  • Fixed the description of a Scholar biography and Godclaw religion;
  • Fixed the description of the Force Reality ability, level 2;
  • Fixed the description of white dragon's Breath Weapon;
  • Fixed the focus in the loot window when playing with a controller;
  • Fixed the issue with duplicates of mythic abilities in the Mythic Path level up screen;
  • Fixed the issue with non-existing weapons showing up in character sheet;
  • For the oracle archetype Enlightened Philosopher an incorrect number of revelations was displayed in the class progression window – fixed;
  • Improved some objects selection;
  • Improved the interface of hunter's aspects;
  • In The Treasure of the Midnight Isles DLC, Ravener Dragons were mistakenly marked on the map as important – fixed;
  • In The Treasure of the Midnight Isles, fixed the issue with the name of Aerial Elemental Undertow not being displayed in the log when the target was being hit by a lightning;
  • It's now easier to hover over an interactive object when playing with a controller;
  • Logging when attempting a combat maneuver, or failing a maneuver roll due to being immuned or concealed, etc. was updated;
  • Mounted Combat trait had no name and description – fixed;
  • Now Metamagic feats are marked as not recommended for martial classes;
  • Removed the duplicate of the Uncanny Dodge icon in the rogue talents list;
  • Some lines in Chinese were missing when playing with a controller – fixed;
  • Some spells were missing in the spell list – fixed;
  • Spell lists for some classes have been adjusted;
  • The Apprentice Assassin had a duplicate of Uncanny Dodge in the inspect window – fixed;
  • The Blink effect had an incorrect icon – fixed;
  • The character description could display the wrong value of damage dice – fixed;
  • The description of spells granted to a witch by the Mercy patron wasn't accurate – fixed;
  • The description of the Touch of Chaos ability effect was returned;
  • The exit from the wilderness encounter with the ghost wasn't visible on the map – fixed;
  • When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
  • When playing with a controller, the Recruit button for the troops could become invisible after losing an army and closing and re-opening the global map – fixed;
  • When playing with the controller, it was impossible to add both the original spell and its metamagic version to the action bar – fixed;
  • With the 'Only active companions receive experience' setting enabled, the incorrect numbers for the experience were displayed in the log – fixed.

Audio
  • Fixed a possible audio bug at the market square in Kenabres;
  • Fixed one of Wenduag's lines during her quest in the 5th chapter;
  • One of the rooms in Drezen's Citadel didn't have ambient sounds – fixed;
  • Sounds of the troops cheering will be synchronized with their animations now.

Visual
  • Bridesmaids in Seelah's quest changed their appearance after recovery – fixed;
  • Characters no longer walk through stone barriers and the Iomedae statue during the battle in the Gray Garrison;
  • During the pause, the characters could sink into stairs a little – fixed, and they also rotate correctly now when receiving a new command;
  • Fixed a visual bug while talking to the Hand of the Inheritor in Drezen;
  • Fixed the bed textures in The Treasure of the Midnight Isles DLC;
  • Fixed the broken textures in the Bone Hills location. Characters will stand on their feet (or paws) and stop moving behind textures;
  • Fixed the issue with buff visual effects disappearing when leaving the global map, also fixed the disappearance of Azata's butterflies and Swarm's locusts;
  • Fixed the issue with characters' markers being displayed in the wrong places in Leper's Smile;
  • Fixed the textures of curtains, paintings, carpets, and chairs in The Treasure of the Midnight Isles DLC;
  • Fixed the visual issue with one of the secret doors being poorly disguised on an island in The Treasure of the Midnight Isles DLC;
  • Fixed transparent textures in the Core of the Riddle;
  • Improved the lighting in Wintersun;
  • Improved the lighting on the streets of Kenabres;
  • Improved the visual of the polymorph effects;
  • Fixed the bug that could make vescavor swarms invisible forever (but still able to attack); Deskari's wings are fixed as well;
  • Horzalah was invisible in cutscenes – fixed;
  • Improved the visual effects of purple worms and nightcrawlers.

System
  • Improved the performance during battles;
  • In some cases, the game could crash or fail to save inside or after exiting the Ten Thousand Delights – fixed;
  • In some situations, some buffs could cause the game to freeze – fixed;
  • Some NPC auras have been disabled to improve performance;
  • When playing with a controller, in the 'Load game' menu a 'Load' hint appeared even when no save slots were selected – fixed;
  • When playing with some controllers, the game sometimes wouldn't respond to moving the stick vertically – fixed.

The second half of the patch notes.