over 2 years ago - /u/OwlcatStarrok - Direct link

https://preview.redd.it/1kku938ra5o81.jpg?width=900&format=pjpg&auto=webp&s=44682574524f45ff5dc8ebe7b16e86ce3e2935ba

We’ve released a hot-fix 1.2.1h. It takes care of the following issues:

- In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;

- When you saved and reloaded, corpses could disappear along with the loot, including the quest items - fixed;

- Sometimes enemies in random encounters were too strong for your level - fixed.

External link →
over 2 years ago - /u/OwlcatStarrok - Direct link

https://preview.redd.it/1kku938ra5o81.jpg?width=900&format=pjpg&auto=webp&s=44682574524f45ff5dc8ebe7b16e86ce3e2935ba

We’ve released a hot-fix 1.2.1h. It takes care of the following issues:

- In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;

- When you saved and reloaded, corpses could disappear along with the loot, including the quest items - fixed;

- Sometimes enemies in random encounters were too strong for your level - fixed.

External link →
over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Pirate_Ben

Does this mean no longer getting bushwacked by Babaus at level 3 while exploring Kenabres?

Exactly this and a couple of other similar encounters were the reason of this change :)

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Synval2436

I hope this fixes all the companions not showing up bugs reported recently, like during council for Drezen assault, or during advisors' meetings, or during companions' personal quests.

Should be, yes. If it still occurs, let me know.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by MrTopHatMan90

Any ETA on the missing companion dialouge fix?

Can you elaborate please?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by MrTopHatMan90

Nvm I read about the issue but checking the thread it seems the bug relates to the first bug that's been fixed in this patch, sorry :)

No problem ^^

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Passerby05

  • In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;

Daeran is still missing in some of the scenes, which then leads to subsequent scenes missing too.

Have you tried loading earlier saves before the problem appeared?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Passerby05

Yes, still missing.

Can you please post a bugreport via ALT+B and give me the exact wording that you post in-game so I can find it in the database? Also please tell which scenes he is missing at.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Rakatok

Happy the companion bug got fixed fast, that was a nasty one.

Hopefully the spell merge progression bug can get fixed soon, holding off on continuing my run until then.

Can confirm that fix is in the works.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by [deleted]

[deleted]

Can you please report it via ALT+B and PM me the full text of the ticket?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Passerby05

I tested it some more and here is what I've found:

Test 1.

Load a save where Player Character is outside the tent, and who needs to speak to the queen. This is the beginning of Act 2.

Enter the tent, and after exhausting all the dialogue options, Daeran does not appear.

Test 2.

Load the same save.

Enter the tent. Player Character is now inside the tent. Save. Quit to menu screen.

Load this new save. Talk to the queen and after exhausting all the dialogue options, Daeran appears.

So, in other words, the bug does not appear if I make a save immediately after entering an area or room, then quit to the menu screen, and then reloading the new save.

This suggests the game is still held together by duct tape and a prayer, if the player has to proactively save and reload upon entering a new area just to prevent bugs like this.

Still need your save through a bugreport. Please send it and give me the wording :)

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Passerby05

I've already reported it here. Why does the customer have to jump through these hoops just to inform the devs about the bugs present in the game? If no one in Owlcat is willing to take what I've reported here seriously, then you're free to go ahead and let this issue persist and affect your other customers.

Report in-game sends the save file and all logfiles and system specs necessary for the bugfix. Without it, fixing bugs is walking in the darkness. Your particular case has been tested right away, for example, and does not reproduce on test machine.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by MildlyAnnoyedDemon

Hi, does this fix the issue of Seelah's companion quest at Act 3 where no dialogue is triggered when Seelah and my character enter the Jewelry Artisan together? I cant progress since there are no dialogues. Thank you.

Should be. But better check.