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Pretty self-explanatory. The ability to respect companions from level 0 seems to be the most modded functionality in the game, and it would be far better if it was simply in the base game. The fact is that most people would rather use Owlcat’s excellent companions than mercenaries. However many of them have poor Level 1 choices, or even if they don’t, being able to give them a different starting class would massively increase their reusability. Ember as an Elemental Engine kineticist? Seelah in the new Tortured Crusader subclass? I understand that the characters class choices are part of their identity, but the sort of players who are likely to use this functionality can be trusted with it I think.

What do you think? And are there any other QoL features you’d like in the game while there’s still a few patches left?

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6 months ago - /u/OwlcatStarrok - Direct link

This will not be a part of intended game experience due to story reasons. There's a mod that allows you to do that though, if you wish to ignore the boundaries set by the designers.

6 months ago - /u/OwlcatStarrok - Direct link

Originally posted by Mantisfactory

BG3 convinced me that I don't want full respec for companions.

Same, it's one of the weakest things about the game. The characters are mostly blank dolls with no mechanical identity. They are just walking stories we can slot into any mechanical role -- even in cases where doing so is essentially undermining their entire character, like Wyll and Gale.

I am capable of understanding why players want this, but I absolutely do not. I think a respec down to level 1, retaining their class and stats, is a better setup.

If people want completely blank paper dolls to make mechanically perfect companions, mercenaries are available. I think it's a reasonable cost to have perfected mercenary-companion builds.

Despite what some people seem to want to believe, the design matters and allowing 'options' for everything on the basis that it's a single-player game and people can do or not do what they want is willfully ignoring that each option has a ripple effect of the overall design and allowing everything puts the onus on players to manage those choices and how they impact the overall game - it's difficulty, thematic and narrative cohesion, among others. And most players are uncritical and already likely to be overwhelmed by Wrath's already bloated list of dials and levers for controlling the balance and design of the game. Arguably, they have too much of it already and would benefit from from some streamlining so they could balance around a smaller set of expectations.

For me as a player, a game isn't better for having a bunch of extra options I can use to undermine the intended design. A big reason I play games is to navigate challenge I don't have full control over. Video games are very much defined by their limitations, and me having to play within them. Making those limitations malleable isn't an uncomplicated 'good' and it's not "QoL" in any sense. It's a pretty large design change.

Those things are the purpose of modding. Allowing options for everything people want does not necessarily lead to a better product and definitely doesn't please everyone.

I don't think I can explain it better than the person above. First and foremost, it's a design choice. One of the small pieces of the puzzle that creates the overall feel of the game.

6 months ago - /u/OwlcatStarrok - Direct link

Originally posted by SkyHiRider

You could make it an unlockable after one finishes the game once. And you can lock down the name, portrait and voice.

Or at least make the first five mercs free. I mean would not many mercs pay is to get mythic powers for themselves?

The problem is game gets boring on replays, ending up with same meta builds for each companion over and over.

And there are no mods on consoles.

Oh, and maybe more people would buy the next dlc if they could apply the new classes on companions.

Tortured crusader Trever, Ghost Rider lich companion..

For PC, it's easily solved by a mod. I can see how a certain % of players on console would like to make use of it, but sadly there are many way more prioritized things to update on console to even consider it.

6 months ago - /u/OwlcatStarrok - Direct link

Originally posted by SkyHiRider

Thanks for the reply, and I can understand the opportunity cost.

If your team ever found at least a bit of time, the mercs could at least be made cheaper, should theoretically be only a change in a few numbers. The more you get, the more expensive the next one is.

And hope Warhammer and your next games are successful, the people in your studio certainly have the talent and deserve recognition for it.

Thank you!

Problem with updates to these systems is that development time is always precious and there's always something else to spend it on. Debating on 3+ year old design choices alone takes a lot of time, even if the demand is REALLY high, like there was for search bar in the inventory before Enhanced edition.

And here if you look at this objectively, we're talking of a rather niche request, further diminished by the fact that PC already has an existing mod solution.

Chance that we ever squeeze time for it, considering how much stuff we still would like to improve about the game... it isn't high, let's be realistic.