over 2 years ago - /u/OwlcatStarrok - Direct link

Crusaders!

A new patch 1.1.5f is here! We've fixed the issue with Hold Person, Mass, and it will no longer hold you back! We've also fixed crashes upon loading some areas on macOS, and optimized some aspects of the game to improve its performance.

Known issues:

If you leave Drezen right after Anevia gives you the Night Gamblers quest, it may be impossible to speak with the gamblers and Sosiel when you return. Workaround: speak with them as soon as the quest starts. We will fix this issue in one of the future patches.

In Alushinyrra some NPCs may end up underground sometimes. If that happens, save the game and reload it.

Beware of possible plot spoilers!

Quests

Former companions attacked Swarm-That-Walks without explaining themselves - fixed;

Chasing the Spinner of Nightmares now starts with auto-crusade mode on;

Demonic Hide-and-Seek quest couldn't be completed correctly, if the search for Lexicon of Paradox had been skipped - fixed;

Fixed an error which prevented the player from dumping Sosiel;

Fixed an error which prevented the player from exiting Sosiel's gallery;

Fixed the romance scene with Sosiel in chapter 3;

If you forgave Greybor in chapter 5, he didn't return into the party properly - fixed;

Insisting on sex with Sosiel after the event with card could result in the game freezing - fixed;

Some meetings in the throne room for the Azata path could move from chapter 3 to chapter 5 - fixed;

Using coup de grace against Trever in Battlebliss could lock you on the arena - fixed.

Areas

At Martyr Zacharius's Cemetery there was a black entrance into one of the buildings - fixed;

Characters couldn't leave the elevator platform in Colyphyr Mines after loading a save - fixed;

In Azata's court a twin of Kel Five Knives could appear - fixed;

In Midnight Fane, a starting cut-scene could get interrupted, which could cause issues with this part of the game - fixed;

In the Ineluctable Prison players could get stuck sometimes while mounted in the warden's room, where there was a lot of furniture - fixed;

In the Ineluctable Prison two enemies could occupy the same spot sometimes - fixed;

Martyr Zacharius's Cemetery area has been optimized for CPU, fixed issues with walking through fences, fixed camera movements, and decorative objects on the floor no longer dissolve when the character walks over them;

Minor improvements in the visuals of Alushinyrra Middle City;

Once again we told Sosiel to use the correct easel in Drezen;

There was a secret passage in the Ineluctable Prison a Mythic Demon could use in chapter 5, and it caused some issues. Other demons found that passage and made sure you won't be able to use it again in chapter 5;

We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.

Crusade

Army markers at the borders of the screen used to hide behind the UI elements - fixed;

Black Spot didn't work correctly - fixed;

Flames of the Abyss was applying to the wrong target - fixed;

Global buffs were not displayed in the crusade management mode - fixed;

Twincast now works according to description;

Unexpected Maneuver now works according to description;

Visual effect of Blade of the Inheritor is shown correctly now;

Visual effect of Boulder is shown correctly now.

Classes & Mechanics

Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;

Bloodrager with bloodline Draconic — Black used to get Ascension on the first level instead of claws - fixed;

Enemy marked as a Scapegoat wasn't getting a 10% spell failure chance - fixed;

Greater Aeon's Bane made an additional attack instead of just increasing the damage - fixed;

Hold Person, Mass didn't work correctly, and the status applied even if a saving throw against it was successful - fixed;

Mythic Brew Potions feat didn't require Brew Potions feat - fixed;

Scaled Fist Armor Bonus was lower than it should have been - fixed;

Spells of Dirge Bard sometimes worked incorrectly on the undead - fixed;

Swarm Infest didn't automatically devour the target - fixed;

Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work;

Swarm That Walks didn't have the immunity to paralysis effects on level 9 - fixed;

The Heroes Never Surrender spell didn't restore spell slots or abilities - fixed.

Turn-based mode

Torlek didn't leave combat in some situations - fixed.

Items

Additional fixes for Half of the Pair;

Ring of Sacred Touch's additional healing from touch spells didn't work - fixed;

Robe of Mephistopheles didn't work as intended - fixed;

Skeletal Finger allowed to quicken unsupported spells, didn't deplete charges in that case. Furthermore, it used up charges when casting for standard action - fixed;

Source of Dividing Power's unholy quality could not be used - fixed;

The mechanics of Promise of Greatness has been reworked.

UI

After acquiring all possible bonus feats, the next level up could become blocked - fixed;

Legend's XP was displayed incorrectly - fixed.

Misс

Fixed an issue with retraining a character into a class with an animal companion and using a pre-made build;

Fixed macOS version getting stuck on loading sometimes;

Fixed the crash when using Scorching Ray with Ring of Pyromania and Sarenrae's Blessing effect;

Fixed the issue with the loot not showing when the dismembered corpse is too far;

Mounted animal companions refused to exit areas - fixed;

Various optimizations to reduce memory consumption, especially on low-memory configurations.

over 2 years ago - /u/OwlcatStarrok - Direct link

This patch brought an experimental fix that is supposed to finally deal with the cursed Mac crash problem. If you are a Mac user that had crashes in Gwerm's Mansion, Commander's Tent and multiple other locations, please comment if this patch solved your issue!

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by PrescientPotato

It seems that these are mostly bugfixes, are there any plans for "content" updates? Doesn't have to be necessarily adding new quests or whatever, just stuff like UI, balance or mechanics changes

Yup, there's still a lot of background work on QoL stuff and crusade and mythic balance. Some of it should land in 1.2 which is not that far away.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Kosigan35

You've got to tell us more ! Can we expect 1.2 for the end of the year ? Thanks for you hardwork, as always !

Doing what we can :-)

No date that I can announce yet, but early next year is a reasonable expectation.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by peranamcor

Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work; Now GD gets rank 8-10 mythic feats and abilities, a much needed change for GD. Any plans for GD buffs/changes from Devs, as that path is the weakest in game? The highest stat bonus and spells dices bonus is bugged, so casters have no point in picking that path, and martials can get gd stuff via Brown fur buffing them (gd form is just a dragon form 3 without elemental immunity and frightful aura, talk about a dissapointment for a mythic dragon).

There are some mythic balance reviews incoming in the upcoming major patch (1.2), although I don't know the details yet. Think I saw something there regarding the GD.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Mucucu

Are these crashes specific to Mac? I have been playing on Windows and I've had crashes quite often that I stopped reporting it. Commonly while selling a lot of items, saving, and sometimes when the performance is bad the game freezes(also renders a screen that is from -what I think- when I last saved the game), and will eventually crash. These crashes started happening a lot more in Act V.

Not trying to report a bug here, just curious if todays patch would apply to the windows version too or not.

Mac version has a particularly annoying and hard-to-pinpoint bug that has been randomly plaguing certain Mac configs for about three months now, crashing a certain set of locations on load. Been a nightmare for both us and these players, but finally it seems that the team nailed it, at least partially. We really would like to see if it helped.

As for windows crashes - they are not as common, so make sure to report them.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by ElriReddit

Another day, another patch without blood kineticist fixes

If you report all the bugs about blood kineticist you know of, via ALT+B, and provide a detailed description of each + preferrably a google spreadsheet with all of them listed and described, and then PM it to me along with the e-mail specified in bugreports, that may greatly increase the probability of it getting fixed sooner.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Mythd85

Question for all players - I'm a huge fan of the first game, but I know I'll only make a single playthtrough as I did with all other long RPGs. I decided to wait until most major glitches/balance issues/bugs were fixed. Where do you feel the game is right now? Will the next major patch 1.2 + a couple hotfixes after it bring the game where I can confidently play it without any major bug or unbalanced/unfun areas?

Most of the serious post-launch problems have been fixed by now. You should be safe to go at this point. I know my opinion will be kinda biased here, but I've personally completed the game a few weeks ago without encountering any issues beyond minor and/or cosmetic.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by blightbuddy

Buff Centipedes!

What's wrong with them anyway?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by GargamelLeNoir

Here's something I've wondered for a while, are you planning on stealing quality of life ideas from Toybox? Like highlighting the scrolls a wizard can learn, shift+click to move entire stacks instantly, respec companions from scratch, refilling belt items after use automatically...

These and others like it are SO good and I feel bad for people who can't mod their game.

EDIT : The highlight is already in apparently, nice!

Respec companions from scratch won't happen in unmodded game, they had lives before you and their skills reflect it. That's one of those minor but important things that gives them personality, instead of making them plastic dolls. Refilling belt items or autobuffing is also unlikely, as it automatizes the gameplay too much, and in our opinion that'd kill some of the classic RPG magic the game has, slowly turning it into a conveyor. If you wish to do it anyway, you can always use mods, that's the reason why we give the tools to make them in the first place :)

Some less dramatic QoL things like inventory search and moving stacks are on a "would be nice to do" list, so it's mostly about time/budget constraints and will most likely make it into the game in one form or another at some point.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Telen

Will 1.2 have major work on optimizing the game for its massive CPU usage? It feels like that is almost the most pressing concern with the game.

Work's definitely going on over optimization, but I don't know how much of that will land in 1.2. Try the game after this patch as well, some areas have been optimized.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by DangerousCookie992

Any word on the "Mounted Combat" feat fix? Been waiting for months now... enemy hits still don't trigger the expected mobility check, only misses do.

Even confirmation that the devs are aware of this issue would be greatly appreciated (yes, I've already reported everything in-game).

Please PM me the e-mail you've reported those bugs from, I'll check.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by PrescientPotato

In that case would it be possible to allow us to choose from pre-selected list of classes? Thing is that people would love to use different companions, it's just that their pre-selected classes are either stale or they kinda suck.

When you meet the companion for the first time it would prompt you with initial class choice:

  • Lann - Zen Archer or Hunter
  • Wendu - Fighter or Cult Leader
  • Regis - Hellknight or Signifier
  • Sosiel - Cleric or Warpriest

I feel that these are perfectly fitting the characters while changing the way they're played.

Companions are persons, they have their own lives, achievements, wishes, and we believe that simply letting Commander pick those when they are met doesn't serve the game's atmosphere well. It's a design decision that is very unlikely to be reviewed.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by How_To_Be_Tight

I now get stuck at startup screen about 75% through loading. Any idea?

Clean the cache by deleting all files at C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous
except saved games, portraits and screenshots.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by GlennCoco01

No luck on my side. I tried both the Commander Tent and Medic Tents. (MacBook Pro 2014 if that helps). I've Alt+B'd one of issues

Can you please PM the e-mail you've specified in that bugreport?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by reverne

We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.

Starrok, I just want to let you know, in addition to all the hard work, I genuinely appreciate the sense of humor. Every one of these threads has something that makes me smile.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by _LeftShark

Yep still broken here. I get sound but no visuals in commander’s tent. I cleaned out the game files and revalidated everything.

OS X 11.6.1 MacBook Pro 13” 2017 2.5ghz i7 16gb ram Intel Iris 640

Is it limited to black surroundings while in the tent, but the game is otherwise interactible, or the game crashes completely?

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Brukov

It fixed entering Drezen for the retake, but the exact same thing happens now after getting the banner.

Thank you, we're investigating.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by this_space_is_

I don't have a mac, but the save game location for Macs is

~/Library/Application Support/unity.Owlcat Games.Pathfinder Wrath Of The Righteous

So should they clear our that folder other than /screenshot /saves and /portraits?

Not sure it will help on mac, but worth a try at least. Please don't forget to backup the files, and please tell if it helped.

over 2 years ago - /u/OwlcatStarrok - Direct link

Originally posted by mrekho

Is there NO way to progress Soseil's quest if I left Drezen before talking to him? This is unfortunate as I just started a new playthrough and now I can't do this quest.

If you mean you went to chapter 4 without doing his questline, then it's failed, yes. Unfortunately the only way to deal with this is to go back to chapter 3 and do it.