Given the latest Unity debacle, and the changes to Unity's pricing model for their customers, what will this mean for Owlcat and their future games?
Owlcat products sell more than 200,000 copies and obviously make millions with their games... so they'll be charged for every instance of an install.
Since they use Unity for their cRPGs, wouldn't this significantly impact the profitability of their future projects?
Will this force them to switch to a new engine entirely?
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