Original Post — Direct link

Known issues

In chapter 5 don’t skip the scene of getting a Mythic level, it may break the game;

Re-training your character will break late-game Mythic Paths, such as Legend, Gold Dragon, Swarm-that-Walks, a secret path;

Sometimes opening a UI that pauses the game, such as level up screen, may pause the game even after. Workaround: Open and close the inventory if it happens;

Characters on a secret mythic path, who have already taken mythic ranks in it, won't be able to get mythic feats or abilities from previous mythic ranks of that mythic path.

Quests

Deep-Rooted Derangement could break if you skipped the cut-scene which started it - fixed;

Fixed the infinite XP gain in the dialogue with Thaberdine;

The second dialogue with Nulkineth could start more than once - fixed;

The logic in the dialogue with Toil in Ember's quest in chapter 5 has been fixed;

The logic in the dialogue with Melies in chapter 5 has been fixed;

A romantic event with Galfrey from the 3rd chapter could start in chapter 5 - fixed;

Fixed inability to complete the Grudges to Settle quest if you kill Chivarro before talking to Herrax;

Sometimes Arueshalae refused to talk even after leaving the prison - fixed;

Anevia in chapter 5 now properly recognizes whether the player remained the Commander in chapter 3 or not;

A cutscene at the end of Death's Embrace sometimes didn’t start - fixed;

Fixed an error that could give a wrong objective related to the Prisoner of the Abyss quest after talking to Sosiel;

A cut-scene with Azata’s Free Crusaders could freeze in Midnight Fane - fixed;

Sometimes Days of Strife wouldn’t fail after finishing chapter 1;

From a Dead Woman's Hands: in some cases, it was impossible to call Sosiel to talk with Paralictor Aminos Renth in Drezen - fixed;

A Conversation with Halaseliax sometimes didn’t start after Dragon's Awakening - fixed;

Above the Clouds: it was possible to get an objective to speak to Desnans about music too early. Fixed. If you already got the objective, just wait until the time is right for this dialogue to trigger;

In some cases after Azata’s battle at Flesh Markets, a conversation with Rhamisa wouldn’t start - fixed;

A cut-scene with Rhamisa could trigger twice if you went into her hideout again - fixed;

A romantic scene with Galfrey didn’t start before Midnight Fane - fixed;

Dragon's Awakening: Halaseliax could stay in Drezen while he was supposed to leave for Kenabres - fixed;

Fighting against your previous companions on some difficulties resulted in their resurrection after a fight - fixed;

In chapter 1, if, after scouting the Tower of Estrod, you failed to report to Irabeth before the attack on the tavern started, this objective wouldn’t be completed - fixed. You will receive another objective;

Fixed replies in the dialogue with Nocticula during Demon’s quest in chapter 5.

Areas

Killing (and looting) Seelah in Molten Scar would break the game later on. Fixed for new games, but an already affected playthrough requires loading an earlier save;

Iz: visiting the place of the boss fight before the boss arrives would make it impossible to start the dialogue later - fixed;

Fixed Azata’s navigation issues in Drezen;

Some players couldn’t enter Hellknights Outpost in chapter 5 - fixed;

Sometimes saving during the scene of breaking the gates in Drezen would break it - fixed;

Terrain in some areas could be entirely black - fixed;

A stinky passage from the lair of the Fulsome Queen unto the mines of Colyphyr wouldn’t appear - fixed. Cutscenes in the Drezen Citadel could fail to start sometimes - fixed;

Fixed some issues which prevented talking to companions in Nexus;

Lost Chapel: a fight with ghouls sometimes wouldn’t start if you kill a cultist by the gates too quickly - fixed;

Fixed an incorrect Mobility check-in Midnight Fane.

Crusade

Stronghold now takes 2x2 instead of 1x1 cells;

Mouse cursor could get stuck if you had a spell selected and hovered over the combat log resize - fixed;

The Economy tab was working incorrectly - fixed;

A Dragon's Advice event didn’t trigger in Drezen - fixed;

The initial attributes of the Generals were fixed;

Generals' ability Elemental Weapon did not work on ranged attacks - fixed;

Damage of all Ranger's Trap abilities has been moderately increased;

Added an indicator for the recruitment button, when new units are available for recruitment.

Classes & Mechanics

Order of the Gate Hellknights was getting wrong abilities before level 9 - fixed;

Battle Meditation mythic ability was not appearing in the ability list - fixed;

Death of any companion from Negative Levels with enabled option "Dead companions rise after combat" would cause the game to freeze/crash when combat ends - fixed;

Arcane Enforcer couldn’t select the Full Reservoir mythic ability - fixed;

Magus’ Spellstrike ability wasn't working correctly with reach weapons if the target wasn't in touch range - fixed;

Bolstered Metamagic added 2 damage per Caster Level, instead of 2 damage per damage die - fixed;

Mythic Lich was not becoming a true undead creature. Resolution: Killed him to undeath;

In some instances during Aeons playthrough some enemies could revive themselves indefinitely - fixed;

Intimidating Display could disappear - fixed;

Eyes of the Bodak spell no longer can kill NPCs in cities;

Gold Dragon’s Perfect Mind ability didn’t provide some of the bonuses stated in the description - fixed;

Swarm-that-Walks got fatigued instead of gaining the immunity to fatigue - fixed;

Some abilities no longer keep giving bonuses after retraining;

Fixed favorite class HP bonus;

Alchemist Incense Fog didn't work correctly - fixed;

Hagbound Witch could start dealing 0 damage with any weapon - fixed;

Your character couldn’t attack enemies in some cases - fixed;

Ability Mount Companion didn’t have a description - fixed;

Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;

Ice Storm's slowing effect didn't work - fixed;

Favored Enemy - Flying and Favored Enemy - Large didn't work - fixed;

Velociraptor animal companion's talons were dealing 1d3 damage instead of 1d6 - fixed;

Emergency Help ability was not properly targeting wounded allies - fixed;

Weapons, included in different weapon training groups, sometimes didn't receive appropriate bonuses - fixed.

Turn-based mode

Prediction panel in TBM was mistakenly showing Spell Combat attack as possible in cases where it wasn't (e.g. when the character was using a two-handed weapon) - fixed;

TBM did not work in some places with moving/appearing objects - fixed;

Charge ability was getting interrupted randomly before starting - fixed.

Items

The attack bonus from Dead Bough's scorches stacked multiple times - fixed;

The Triceratops Statuette took away the ability to mount - fixed;

Tankard of Free Spirit didn't summon anything if the owner's level was below 7 - fixed;

Victims' Madness didn't have a description - fixed;

Bane spell granted by Unholy Signet had a wrong DC - fixed;

Red Dragon Helmet didn't display on the characters - fixed;

In the Numerian dungeon, you could loot a weapon without a name or description. It has a name and description, though you can't equip it;

Unending Distortion didn't work - fixed;

Francest's Charming Voice and Francest's Mighty Call now display proper mechanical descriptions.

User Interfaces

In auto-crusade mode, it was impossible to move on the global map sometimes - fixed;

Completing Camellia's quest in chapter 5 didn't always provide an update to her story in the UI - fixed;

Fixed the issue with targeting spells on the portraits of the characters;

Inventory and Character sheet were empty in some cases - fixed;

Head slot is available for animal companions from now on;

Parts of character could turn white when switching a headgear or equipped items several times rapidly - fixed;

Fixed the wrong marker for the Grudges to Settle quest on the map of Alushinyrra;

Added tooltips for the menu bar buttons that were missing them.

Audio

Dead characters sometimes continued to play sounds - fixed;

Burning houses in Kenabres stopped playing sound effects after saving and loading again - fixed.

Misс

Fixed a bug when after a minotaur's death, its flail was floating in the air;

Fixed the achievements Truly Important Deed, Get the Toad;

Fixed the fight in the Arendae Party House - your party no longer starts the combat flat-footed;

Fixed some crashes related to particle effects;

Fixed the game hanging instead of returning to the main menu when you complete it;

Fixed the visual of Mythic Lich;

Added a character retrain interface. Now you can’t interrupt retraining anymore;

Fix the Dominate Person effect on the main character;

Fixed the issue with the animation of the Master Backstabber ability.

External link →
over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by oyarly

What's wrong with swarm? I'm going swarm this run just curious.

For now Swarm may be affected by respecs on main character after siege of drezen. Avoid them until it's fixed if you don't want to encounter issues in late game.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by FatScoot

https://www.reddit.com/r/Pathfinder_Kingmaker/comments/pnzyzj/avoid_respecs_until_the_next_patch/

TLDR: If you respeced after chapter 1 you may be f**ked and find out in chapter 5.

Not exactly correct. Problems -may- appear for Swarm, Golden Dragon and secret path if you respec after Siege of Drezen. Avoid respeccing until it's fixed if possible. Legend is listed in patch notes as problematic but more recent reports indicate it's fine.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by HAWmaro

Am I safe if i respeced in chapter 1 only? wanted to change my horse to black back then.

Yes, you're safe.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by WhateverIsFrei

Interacting with the table in Drezen to manage crusade affairs now results in an infinite loading screen for me. I haven't respecced prior to the patch and had no other issues. Specifically the infinite loading screen happens when leaving the screen.

Edit: For some reason it works fine if used from the world map. Infinite loading screen only happens after using the table in drezen.

Edit 2: Random encounters now also give infinite loading screens.

Edit 3: Ok, most areas other than Drezen now have an infinite loading screen upon entering for me. The loading goes very, very slowly until 100% but then the map just doesn't open regardless of how long I wait.

Edit 4: Tried loading earlier saves. Azata path specifically. It seems that saves before finishing the Above the Clouds quest (commander court one) are not affected. Saves made after are affected.

Try deleting all files from C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\, except for portraits, saves and screenshots. That should help. It's a known cache glitch.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by vyvexthorne

Not fixed yet. Everything that's fixed says "fixed" before or after it. "Known issue" suggest for the player to not to skip the scene of getting a mythic level and to not retrain your character.

The mythic paths being broken for anyone who has retrained their characters is a pretty huge one so I'm sure they are working on getting the Known Issues section fixed really soon and just put that there to let us know they know and that they are working on it.

Yup, correct.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Willpanman

For those who are wondering, the commander's tent loading for Mac is still broken. Maybe one day, it will at least become a "known issue" considering it's a game breaking bug so early in the game. Jesus Christ

Hello, did you leave a bug report via the in-game tool? And if yes, did you receive your ticket number on your e-mail?

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Willpanman

Hi, yes I have. I’ve done it twice actually, once in the release date and again after the patch last Friday. I have the ticket numbers for both

Please PM them to me.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Denisius

Is the respec problem only if you respec after the siege of Drezen of also if did it before?

Only after.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Dreadmaker

Hey Starrok - thanks for being such a great community liaison! We all really appreciate it :D

Speaking of this, I had a question about my playthrough. I'm playing Aeon, but I did indeed respec mid-way through chapter 3. Based on the notes, it seems that if I want to go for the "secret" path that you can go after being an Aeon (to do with a certain guest in your court) - the save is bricked for that?

If so, although that's disappointing - that's alright. I kinda wanted to start over, now that I know what I'm getting into more - but just wanted to confirm there's no point in continuing if I was intending to go that route.

Heya, and thank you, trying my best <3

There's a solid chance you won't be able to finish choosing mythic powers there, yes. So if you want to be sure, better start anew. Or as someone else in the thread, pray to Desna and hope for the best.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by l_x_fx

"Fixed the visual of Mythic Lich"

Dear Owlcat Devs,

it is fixed. And well, it is not. While it is now as it was intended, I have to question the intention itself.

I mean, why do we keep our hair, when everything else is stripped (like the skin the hair was attached to)? Why are we transformed into a skeleton with filthy rags around our lower arms and legs, held together by cheap rope? It's good enough for the skeletal vanguard, but not a Lich that is the final result of many hours of work towards that goal. Even our undead companions are better in that regard, as you can see the shoes and gloves they equip.

Personally I also hoped to get some items that would make us look at least remotely like the Lich from your own artwork, with some kind of hood/crown combo. Or have a fitting Lich outfit that overwrites our outfit with "Show class equipment".

But sadly we have neither.

So yes, while the visuals of Mythic Lich might be fixed for now, I politely ask you to fix them further. Please and thank you.

Interesting feedback, I'll pass it over to the art team. No promises, but who knows.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Hey_DnD_its_me

I'm having the same issue since the patch and this unfortumately hasn't resolved it. 😕

I'm gonna dig theough older saves I guess

Sad to hear :\ Then please set a bug using ALT+B, we'll be looking into it. You can PM me the ticket number, this sounds like a serious problem.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by rtfree

It's looking like my save is broken in Act 3. I have a save during the attack on Drezzen right before you pick your Mythic Path. I had respecced before that point. Should that save be alright?

Respecs done prior to Drezen siege are safe. If you've done it after, if you pick demon, lich, swarm, dragon or secret mythic, you -may- have issues. Other mythics are unlikely to be affected.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by Varientstipulations

Soooo i just hit act 5 and respecced in act 4 as well as a couple times before that. I'm on the Azata path. Am I f**ked?

Azata seems rarely affected, so I'd probably continue if I was you.

over 3 years ago - /u/OwlcatStarrok - Direct link

Originally posted by MachiaveIi

Spirit naga is giving 1d8 bite die instead of 2d6 after respeccing? Not sure if this is because of the respec or it happens before it

Could be. Please use ALT+B to report a bug.