about 3 years ago - galagraphia - Direct link
Crusaders!

A new patch 1.2.0 is out of beta and available for everyone now! If you participated in 1.2.0 beta, please don’t forget to opt out, because the beta branch won’t get the update. And thank you for your participation!

Highlights:

  • We’ve fixed the Commander's tent on MacOS;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Reworked Aivu's Frightful Presence ability so that it can be now activated and deactivated;
  • Changed the visual of Mythic Aeon after the full transformation;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • The researchers of the crusade projects now properly report their findings;
  • Now when you sell items, 1 click moves the whole stack to the selling zone.

The patch also includes numerous tweaks and fixes for the crusade, various mythic paths, and other aspects of the game (see below).

The list of patch notes is rather long, so we have to divide it into 2 parts. Don’t forget to check the second part as well - the link will be at the end of this update.

Beware of possible plot spoilers!

Quests

  • Fixed the inability to complete the quest "By the Will of the Stars" if you pick up the mysterious message from under the stone and leave the location without ambushing;
  • The dialogue with the final boss in The Secrets of Creation quest wasn't working - fixed;
  • A date with Vellexia sometimes wouldn't trigger if the commander was invisible - fixed;
  • A dialogue near the Sword of Valor in Iz could sometimes cut off before it was supposed to - fixed;
  • A quarrel with Zacharius didn't always make him hostile - fixed;
  • Added reactivity to the dialogue with Cessily if the player is a follower of Sarenrae;
  • Anevia could come to the Commander to report the situation in Wintersun while being dead - fixed;
  • Arueshalae, after rejecting the path of redemption, and becoming evil, won't be refusing intimacy with a player on the path of a lich, until they complete the mythic transformation;
  • Baphomet (or his statue, to be more precise) sometimes assumed that you were following the Devil mythic path, even when you were not - fixed;
  • Berenguer could mention the rescue of Lariel before the player got to actually rescue the angel - fixed;
  • Changed the appearance of the ghost which helps the Demon escape from prison in chapter 3;
  • Dead Wenduag could appear during the lich transformation ritual - fixed;
  • Disabled notifications on the quest "The Conquest of Alushinyrra" in Demon's mythic path;
  • During the final scene at Threshold, an Angel could see both Katair and Eliandra, regardless of your previous choices - fixed;
  • During the hellknights' tribunal, Regill did not blame the Commander for accepting Nocticula's Profane Gift, as well as the attempt to befriend Baphomet - fixed;
  • Final romantic event with Wenduag didn't start, if she was previously removed from the active party - fixed;
  • Fixed an issue, which prevented Staunton from appearing in Drezen for the Aeon;
  • Fixed the Fearless Flirt quest with Jeocot, and now a scene with him will work correctly at the Fleshmarkets;
  • Fixed the issue which prevented Yozz from waiting for the Mythic Demon in the capital in chapter 5;
  • Herald refused to talk to the angel character in Nexus if he previously told him not to interfere in the conversation - fixed;
  • Improved the scene of Trickster turning Vellexia into a mirror;
  • In Leper's Smile you can now use more spells to heal the blind halfling;
  • In quest On Hope's Wings, objective "Find and save Targona" was marked as failed even if completed - fixed;
  • In rare cases, the quest Dragon's Awakening could not start at the right moment - fixed;
  • In Sarzaksis' dialogue some of Arueshalae's lines were labeled as Sarzakys' Interpreter's lines - fixed;
  • In the fifth chapter, on the Legend path, Targona had Aivu's lines instead of her own - fixed;
  • Irabeth had a wrong alignment, and wasn't prepared for a march on Iz - fixed;
  • It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
  • It was possible to send Berenguer to a dangerous mission in Alushinyrra once more - fixed;
  • It's now possible to kill Arueshalae without further ado in Green Gates, if you threatened her earlier;
  • Killing Daeran during One Final Breath didn't end a romance with him, which affected the Lich mythic path - fixed;
  • Mielarah could still charge you the full price, even if you agreed on a discount - fixed;
  • Minor fixes for the dialogue with Deskari in Iz for Swarm-That-Walks;
  • Minor improvements in a dialogue with Shamira in chapter 4;
  • Now it's possible to mention the information from Lexicon of Paradox while rolling the checks in the dialogue with Iomedae, Nocticula and Areelu in chapter 5. Additionally, reading two halves of the Lexicon now provides bonuses;
  • Peacefully solving the conflict in Chilly Creek in the final dialogue now gives experience points;
  • Second Lann's quest could end incorrectly, if a dead Wenduag was present in the group - fixed;
  • Sometimes the Spiritual Bonds quest didn't start - fixed;
  • Sometimes when changing mythic paths in Chapter 5, former Lich still had access to the Ziggurat - fixed;
  • Sosiel will stop asking Wirlong Black Mask about his brother, if you already found his brother on the arena;
  • Sosiel's companion quest wouldn't complete after speaking with the impostor for the second time - fixed;
  • Targona could die in combat while searching for a portal to the lair of Echo of Deskari (quest "Devastation"), which made the further progression of the angelic mythic path impossible - fixed;
  • The quartermaster will now leave the commander, who stepped on the path of Swarm-That-Walks in chapter 5.

Areas

  • A trap at Mutasafen's Laboratory now works correctly;
  • Added a mark on the map to show where the Alushinyrra's assassin guild is located (the place you need to visit during Greybor's quest);
  • Added Personal Chest to Threshold camp;
  • Brawlers in Alushinyrra Lower City stopped fighting, when the player left, and didn't resume the fight afterwards - fixed;
  • Commander could get stuck in Drezen if accompanied by Aivu or a skeleton - fixed;
  • A companion with the highest Fortitude used to roll the checks in the brothel instead of the Commander - fixed;
  • During Drezen siege, players could enter the citadel through enter point on top of the tower - fixed;
  • Fixed an issue in Blackwater, which allowed to loot a container with a bomb before coming up the stairs;
  • Fixed an issue when you could be sent to buy slaves in Alushinyrra, but they were no longer available;
  • Fixed an issue with the absence of raindrops on the ground when it rains;
  • Fixed and optimized the lighting in a number of locations within the Enigma;
  • Fixed incorrect camera angle when entering Pulura's Fall from the global map;
  • Fixed minor issues with navigation during the siege of Drezen;
  • Fixed minor issues with navigation in Gray Garrison;
  • Fixed problems with the portal in the Upper City of Alushinyrra hidden behind the barrier (under certain conditions it was impossible to remove the barrier blocking it);
  • Fixed the camera movement in the final cutscene in Nexus;
  • Fixed the floating candle effects in Heaven's Edge;
  • Fixed the Gray Garrison area loading incorrectly after the destruction of Wardstone;
  • Fixed the issue with infinite skill checks to assemble the Helm of Psionic Protection via the computer in Blackwater;
  • Fixed the lighting in Drezen's tavern;
  • Fixed the passability in Areelu's Laboratory;
  • Fixed the passability issues in Alushinyrra Upper City (and a certain chest has become easier to access);
  • Fixed the wrong text when inspecting a dragon scale in Dragon Burial Ground;
  • Improve the scene of Yaniel's death in Midnight Fane;
  • Improved the behavior of salamanders in Alushinyrra's Lower City;
  • Improved the fire effects when returning to Drezen;
  • Improved the navigation on the map of Kenabres;
  • Improved the passability of Alushinyrra brothel;
  • Improved the placement of enemies in Colyphyr Mines;
  • Improved the scene of teleportation for Morevet Honeyed Tongue;
  • In Alushinyrra brothel it was possible to pick Morevet after killing her - fixed;
  • In Iz, when transitioning from indoors to the wall outside, part of the group could end up above the wall - fixed;
  • In Midnight Fane it was possible to get 2 keys from the priestess of Nocticula - fixed;
  • In rare cases, the second dialogue with Targona didn't happen in Areelu's Laboratory - fixed;
  • In some areas of the Colyphyr Mines one could see through walls - fixed;
  • It was possible to block the doors in the Midnight Fane so that getting to Drezen (in Chapter 5) would be impossible - fixed;
  • It was possible to get stuck on the balcony of the Assassin's Guild in Alushinyrra is you saved the game nearby - fixed;
  • It was possible to miss an encounter with daring slavers in Alushinyrra Lower City - fixed;
  • It's no longer possible to exit the Lair of the Spinner of Nightmares until you finish your business there;
  • Lighting has been optimized at the Spinner of Nightmare's Den;
  • Minor improvements in the dialogue with the cultists in the Ten Thousand Delights;
  • Minor lighting and weather tweaks in Tower of Estrod;
  • Minor visual improvements in Alushinyrra Middle City;
  • Now during fights in Alushinyrra, flying islands will ignore camera movements;
  • Now during the final dialogue in the game, only the player rolls for checks, not the party members;
  • One of the rare scenarios in Temple of the Good Hunt for the Lich mythic path worked incorrectly - fixed;
  • Optimized the lighting in various Iz locations;
  • Participants of two cut-scenes in the Valley of Temples now dismount during these cut-scenes;
  • Portraits and names of Nocticula and Iomedae are now being displayed correctly in the dialogue on the first floor of Threshold fortress;
  • Removed a duplicating narrative text on a picture with a dragon at Dragon Burial Ground;
  • Slaves at Fleshmarkets had loot - fixed;
  • Sleeping giant in Ashen Grotto sometimes would initiate a combat and get back to sleep right away - fixed;
  • Sometimes the unlucky tiefling at Kenabres Market Square could get stuck under rubble twice - fixed;
  • Sosiel now plays cards in the cemetery more often;
  • The Ashen Grotto area now has proper terrain settings;
  • The borders of the level geometry were visible in the fog under the Ivory Sanctum area - fixed;
  • The exit has been marked on the local map of the Lair of the Spinner of Nightmares area;
  • The name of the final Enigma location was missing - fixed;
  • In Alushinyrra Middle City, specifically at the Fleshmarkets, some characters could get stuck underground - fixed;
  • Visual fixes for buildings in Drezen;
  • While in Iz and Threshold, Targona had a demonic wing regardless of your choices - fixed;
  • Yaker will no longer hang out at Hellknights Outpost if he died in the beginning of chapter 5;
  • Areas that require a certain companion to be present in the party, can no longer be entered if that companion is dead;
  • It was impossible to go inside the burning building at Kenabres Market square - fixed.

Crusade

  • A ‘Board!’ feat has been added to Vampire Ninja Pirates;
  • Added mammoth animation;
  • Additional 20 Speed has been added to Vampire Ninja Pirates;
  • Asmodean Clerics now have Slow ability;
  • Bane of Demons didn't work correctly - fixed;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Bestow Curse now has additional use;
  • Bolt of Justice — Unholy Enemy now works according to its description;
  • Burning didn't work correctly - fixed;
  • Cause Fear ability now has a sound effect;
  • Cone of Cold didn't work correctly - fixed;
  • Damage and speed of Bards, Duelists, and Inquisitors have been moderately increased;
  • Damage and spell power of Knights of Ozem have been moderately increased;
  • Damage and spell power of Sorcerers have been moderately decreased;
  • Damage from Ambush has been significantly increased;
  • Damage of Asmodean Clerics, Barbarians, Beer Elementals, Hardened Veterans, Infernal Cavalry, Lager Beer Elementals, Mummy Clerics, Sisters of the Golden Erinyes, Vampires, Warbarian Ragepriests, Water Elementals, Monks, Honor Guards, has been moderately increased;
  • Damage of Centipedes, Clerics of Cayden Cailean, Golden Legionnaires, Kalavakuses, Tarry Demodands has been slightly increased;
  • Damage of Erinyes, Infernal Archers, Marksmen has been moderately decreased;
  • Damage of Mendevian Cavaliers has been significantly increased;
  • Dominate can no longer be applied to units with immunity to mind-affecting effects;
  • Dragon Disciples spell power has been slightly decreased;
  • Fixed giant spider's web-spitting animation;
  • Fixed the abrupt end of battle and incorrect order of turns after the effect of Crushing Despair ended;
  • Fixed the bloodstains in the tactical combat;
  • Fixed the issue with Trickster's rank-ups;
  • Fixed the visuals of the giant salamander;
  • General's healing abilities used to heal undead units instead of damaging them - fixed;
  • Greater Channel Negative Energy didn't heal the undead units - fixed;
  • Harpoon can't be applied to Large units now;
  • Honor Guards, Monks, Scaled Fists and Sisters of the Golden Erinyes now have Shield Wall ability;
  • It will be easier to apply spells to the units on global map now;
  • Pet Drake now works according to its description;
  • Precise Prediction ability now has a sound effect;
  • Pressing the Search button didn't update the resources - fixed;
  • Profane Healing now has additional use;
  • Raiders' damage has been significantly increased;
  • Rapid Strike didn't work correctly - fixed;
  • Retaliation ability now has a sound effect;
  • Shield Wall didn't give the bonus to some grand tier units - fixed;
  • Siphon Time now works according to the description.
  • Sleep Breath ability has been added to the Dragon Disciples;
  • Some players could not proceed to the Military Rank 2 - fixed;
  • Some units could use Slow on ranged units - fixed;
  • Sometimes you could get an event card about the arrival of Yozz, but he wouldn't show up In the citadel - fixed;
  • Summon Steeds (Centipedes) didn't work correctly - fixed;
  • Summon Steeds (Elks) didn't work correctly - fixed;
  • The actual damage from Stone Throw was lower than the predicted damage - fixed;
  • The AI of Giant Salamanders, Fire Elementals and Water Elementals have been improved;
  • The attack and damage of Arcanists, Bards, Dragon Disciples, Signifers, Magi, Sorcerers, Witches, Wizards has been significantly increased;
  • The attack and damage of Illusionists, Necromancers, Retrievers has been moderately increased;
  • The damage of Bloodrager has been significantly increased;
  • The event card "Pillar of Skulls Calling" sometimes appeared after the event already took place - fixed;
  • The health of Cultist Cutthroats has been slightly increased;
  • The Search button didn't become active after buying the required resources - fixed;
  • The speed of Giant Salamanders has been moderately increased;
  • The spellpower of Illusionists has been significantly decreased;
  • The spellpower of Kineticists has been moderately decreased;
  • The spellpower of Tarry Demodands has been slightly decreased;
  • The Stubborn ability increased the damage more than the design suggested - fixed;
  • The tutorial about army management popped up during the first dialogue with Irabeth - fixed;
  • Time Manipulation didn't speed up recruit growth - fixed;
  • Upon finishing the project, the result wasn't displayed - fixed;
  • Visual effect of Fear Aura is shown correctly now;
  • Warpriests' damage and spell power have been moderately increased;
  • Wounded feat didn't work correctly - fixed.

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about 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.