Hi!
For a build I'm making at the moment I want to reach the 90% damage reduction cap for a very specific amount of damage taken.
My understanding is that physical damage reduction from Armour and physical damage reduction from other sources (namely: Endurance Charges, Soul of Steel, Juggernaut's Unbreakable node) work at the same time.
So does that mean, that for the purposes of calculating the amount of Armour Rating I will need to mitigate a specific hit by 90% I can just add all the physical damage reduction sources together except for Armour, subtract that from the 90% cap and then get my new cap I will have to reach via Armour alone?
As an example. I want to mitigate a hit of 350 damage (from Heartbound Loop) by 90%. Using ONLY Armour and no other sources of physical damage reduction, I would need a total of 31.500 Armour according to the "Required Armour Rating" formula from the wiki.
But let's say you have 6 Endurance Charges as a Juggernaut, using both Unbreakable (5% less damage taken) and Unrelenting (+1% additional Physical Damage Reduction per Endurance Charge - for a total of 5% reduction per Charge) and Soul of Steel (5% additional Physical Damage Reduction). This adds up to 5% + 6*5% + 5% = 40% physical damage reduction without any Armour Rating at all.
Does that now mean that I will only have to reach 50% damage reduction from Armour to reach the cap of 90%? Because, since Armour formulas are not linear, that would mean that I'd only need 3500 Armour Rating using the same formula as above, which is only approximately 11% of the initial value of 31.500 - which seems a little insane if you ask me.
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