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sometimes on the first hit but very reliably it is not possible to use

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over 5 years ago - /u/Mark_GGG - Direct link

I've fixed this locally and it will be deployed at some point today. It's not related to melee splash. The crash occurs if using Double Strike with Ancestral Call, in the case where there are no enemies in range to be valid targets to spawn ancestors to do additional swings when the attack starts, but some enter that range before the second hit.

over 5 years ago - /u/Mark_GGG - Direct link

Originally posted by NefariousZe

This doesn't appear to be fixed? Or is it a separate issue with flicker strike crashing every 60 sec with AC and splash?

Yes, that's entirely separate. This issue was specific to Double Strike, and happened when enemies entered the range to become Ancestral Call targets between the two swings.

We have fixed at least one issue with Ancestral Call and Flicker Strike locally, but I don't know if it's been deployed yet or when it will be if not.