Original Post — Direct link

I have noticed that zombies as an example, are extremely responsive whenever you use a skill. This is great and makes them easy to control.

However there is one downside to this, and that is channeling skills. These skills only count as "1 skill use" in terms of making minions react. This is annoying, as it forces a channeling skill user, to constantly tap the channeling skill, to redirect the minions.

I have previously subverted this problem by using cyclone, as the old cyclone would ofc auto refresh when reaching its set distance.

I travel with the pack, and the pack keeps moving with me, rather than lacking behind due to me "using a skill" repeatedly.

Now that we have all seen the new and improved cyclone, which looks great, I sadly cant help but fear that this issue will be introduced to another skill that very much doesnt need it.

Tldr: Please adjust channeling skills or minion ai, to make every channeling "tick" counts as "using a skill", so that minions react constantly to where you are channeling(mouse cursor area) rather than only on the initial cast of the channeling skill.

P.S. plz dont nerf cyclone anymore ;D

External link →
over 5 years ago - /u/Mark_GGG - Direct link

I believe this is already fixed in 3.7.0 - the following minion aggro location is updated repeatedly while channelling to keep up with the current target location of the player's channelled skill.