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In Path of Exile: Delirium, we're introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today's news unveils them all.

Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.

There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.



Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.

Check out the full list below!

Please note that the Vicious Bite notable has been changed since we revealed it last week.

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Disciple of Kitava


Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven't Consumed a Corpse Recently


(Recently refers to the past 4 seconds)


All are invited to his feast, one way or another.




Lone Messenger


You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled


Some tasks are too important to entrust to others.




Nature's Patience


Gain 2 Grasping Vines each second while stationary
2% chance to deal Double Damage per Grasping Vine
1% less Damage taken per Grasping Vine


(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)


To win, all you must do is outlast.




Secrets of Suffering


Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped


(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +15% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)


Even within the realm of torture, there are subtle intricacies.




Kineticism


Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain


(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)


No force wasted, no time wasted.




Veteran's Awareness


+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill


(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)


Know when you'll be hit, and you'll barely feel it.




Hollow Palm Technique


You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered


(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)


"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb




Prodigious Defence


3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage




Advance Guard


Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield




Gladiatorial Combat


2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield




Strike Leader


Attack Skills deal 30% increased Damage while holding a Shield
+2% Chance to Block Attack Damage
+2 to Melee Strike Range while Holding a Shield


(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)




Powerful Ward


20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges




Enduring Ward


20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges




Gladiator's Fortitude


Attack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life




Precise Retaliation


80% increased Critical Strike Chance if you haven’t Blocked Recently
+40% to Critical Strike Multiplier if you have Blocked Recently


(Recently refers to the past 4 seconds)




Veteran Defender


+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield


(Attributes are Strength, Dexterity, and Intelligence)
(Defences are Armour, Evasion Rating and Energy Shield)




Iron Breaker


Enemies have -10% to Total Physical Damage Reduction against your Hits
35% increased Physical Damage


(Physical Damage Reduction cannot be negative)




Deep Cuts


15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit


(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)




Master the Fundamentals


+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage




Force Multiplier


5% chance to deal Double Damage
25% increased Physical Damage




Furious Assault


8% increased Attack and Cast Speed
25% increased Physical Damage




Vicious Skewering


Attacks have 10% chance to cause Bleeding
10% chance to Impale Enemies on Hit with Attacks
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding


(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)




Grim Oath


Gain 10% of Physical Damage as Extra Chaos Damage




Battle-Hardened


30% increased Evasion Rating and Armour
35% increased Physical Damage




Replenishing Presence


8% increased effect of Non-Curse Auras from your Skills
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies


(Auras can only grant bonuses to things they affect)




Master of Command


50% reduced Mana Reservation of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies




First Among Equals


10% increased effect of Non-Curse Auras from your Skills
Non-Curse Aura Skills have 20% increased Duration




Purposeful Harbinger


10% increased Effect of Auras on You for each Herald affecting you




Precise Commander


You and nearby Allies have 50% increased Critical Strike Chance
You and nearby Allies have +15% to Critical Strike Multiplier




Pure Commander


Purity of Elements has 30% increased Aura Effect
Purity of Fire has 30% increased Aura Effect
Purity of Ice has 30% increased Aura Effect
Purity of Lightning has 30% increased Aura Effect




Stalwart Commander


Grace has 30% increased Aura Effect
Determination has 30% increased Aura Effect
Discipline has 30% increased Aura Effect




Vengeful Commander


Anger has 30% increased Aura Effect
Wrath has 30% increased Aura Effect
Hatred has 30% increased Aura Effect




Skullbreaker


8% reduced Enemy Stun Threshold
+20% to Critical Strike Multiplier


(The Stun Threshold determines how much Damage can Stun something)




Pressure Points


Your Critical Strikes have a 5% chance to deal Double Damage
40% increased Critical Strike Chance




Overwhelming Malice


10% chance to gain Unholy Might for 4 seconds on Critical Strike


(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)




Magnifier


10% increased Area of Effect
10% increased Area Damage
+10% to Critical Strike Multiplier




Savage Response


+50% to Critical Strike Multiplier if you've taken a Savage Hit Recently
40% increased Critical Strike Chance


(Recently refers to the past 4 seconds)




Eye of the Storm


+20% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of Chill you inflict with Critical Strikes
20% increased Effect of Shock you inflict with Critical Strikes
40% increased Critical Strike Chance




Basics of Pain


20% increased Damage
30% increased Critical Strike Chance




Quick Getaway


5% increased Attack and Cast Speed
5% increased Movement Speed if you've dealt a Critical Strike Recently
25% increased Critical Strike Chance


(Recently refers to the past 4 seconds)




Assert Dominance


10% increased Area Damage
15% increased Area of Effect if you've Killed Recently
10% increased Area of Effect if you've Killed at least 5 Enemies Recently


(Recently refers to the past 4 seconds)




Vast Power


20% increased Area Damage
3% increased Area of Effect per Power Charge




Powerful Assault


20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit


(Knockback pushes Enemies away when Hit)




Intensity


10% increased Area Damage
Skills supported by Intensify have +1 to maximum Intensity




Titanic Swings


20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon




Towering Threat


5% increased maximum Life
10% increased Area of Effect
3% increased Character Size




Ancestral Echo


20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently


(Recently refers to the past 4 seconds)




Ancestral Reach


25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range




Ancestral Might


20% increased Totem Damage
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds




Ancestral Preservation


30% increased Totem Life
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance




Snaring Spirits


30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed


(Hindered enemies have reduced movement speed)




Sleepless Sentries


20% increased Totem Damage
20% increased Totem Duration
Attack Skills have +1 to maximum number of Summoned Ballista Totems




Ancestral Guidance


30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value




Ancestral Inspiration


Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage


(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)




Vital Focus


Channelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling




Rapid Infusion


50% increased Effect of Infusion
5% increased Movement Speed while you have Infusion




Unwavering Focus


40% chance to Avoid being Stunned while Channelling
Channelling Skills deal 25% increased Damage
15% reduced Mana Cost of Channelling Skills




Enduring Focus


Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling




Precise Focus


50% increased Critical Strike Chance while Channelling
+30% to Critical Strike Multiplier if you've been Channelling for at least 1 second




Stoic Focus


+4% Chance to Block Attack Damage while Channelling
+4% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage




Hex Breaker


8% increased Attack and Cast Speed while Channelling
Immune to Curses while Channelling




Arcane Adept


5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second


(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)




Distilled Perfection


25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
20% increased Flask Effect Duration




Spiked Concoction


Flasks applied to you have 10% increased Effect
5% increased Attack and Cast Speed during any Flask Effect




Fasting


20% increased Flask Charges gained
20% increased Movement Speed while under no Flask Effects




Mender's Wellspring


25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask




Special Reserve


20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect




Numbing Elixir


25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
3% additional Physical Damage Reduction during Effect of any Life or Mana Flask




Mob Mentality


20% increased Warcry Cooldown Recovery Speed
You and nearby Party members gain 5 Rage when you Warcry


(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)




Cry Wolf


30% increased Warcry Duration
Warcries count as having 10 additional nearby Enemies
30% increased Warcry Buff Effect




Haunting Shout


20% increased Warcry Cooldown Recovery Speed
Enemies Taunted by your Warcries are Intimidated
Enemies Taunted by your Warcries are Unnerved


(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)




Lead By Example


4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds
4% chance to deal Double Damage if you've Warcried in the past 8 seconds




Provocateur


40% increased Critical Strike Chance against Taunted Enemies
+15% to Critical Strike Multiplier against Taunted Enemies
15% increased Warcry Buff Effect




Warning Call


20% increased Warcry Cooldown Recovery Speed
50% increased Melee Critical Strike Chance if you've Warcried Recently
+35% to Melee Critical Strike Multiplier if you've Warcried Recently


(Recently refers to the past 4 seconds)




Rattling Bellow


Enemies Taunted by you take 5% increased Damage
Warcry Skills have 40% increased Area of Effect




Bloodscent


Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second


(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)




Run Through


Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Wound Aggravation


Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Overlord


30% increased Damage with Maces, Sceptres or Staves
Gain Fortify for 6 seconds on Melee Hit with a Mace, Sceptre or Staff


(Warstaves are considered Staves)




Expansive Might


Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%


(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Weight Advantage


Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength


(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Wind-up


+15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger




Fan of Blades


Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers




Disease Vector


Enemies Poisoned by you cannot Regenerate Life
+10% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger




Arcing Shot


Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets




Tempered Arrowheads


Bow Skills have +10% to Damage over Time Multiplier
Bow Skills have 20% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow


(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)




Broadside


Bow Skills have 25% increased Area of Effect




Explosive Force


Enemies killed by your Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage




Opportunistic Fusilade


50% increased Critical Strike Chance with Wands
35% increased Damage with Wands if you've dealt a Critical Strike Recently


(Recently refers to the past 4 seconds)




Storm's Hand


Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage




Battlefield Dominator


Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
(Recently refers to the past 4 seconds)




Martial Mastery


10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength




Surefooted Striker


40% increased Critical Strike Chance with Two Handed Melee Weapons
8% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently


(Recently refers to the past 4 seconds)




Graceful Execution


5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence




Brutal Infamy


40% increased Damage with Hits and Ailments against Unique Enemies




Fearsome Warrior


8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill


(Intimidated enemies take 10% increased Attack Damage)




Combat Rhythm


10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently


(Recently refers to the past 4 seconds)




Hit and Run


Attack Skills deal 20% increased Damage while Dual Wielding
4% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently


(Recently refers to the past 4 seconds)




Insatiable Killer


Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding




Mage Bane


+5% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block




Martial Momentum


8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently


(Recently refers to the past 4 seconds)




Deadly Repartee


+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding




Quick and Deadly


60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types




Smite the Weak


40% increased Attack Damage against Maimed Enemies
Attacks have 10% chance to Maim on Hit


(Maimed enemies have 30% reduced Movement Speed)




Heavy Hitter


30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills


(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Martial Prowess


20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Calamitous


10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments


(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)




Devastator


20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)




Fuel the Fight


8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching


(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Drive the Destruction


0.8% of Attack Damage Leeched as Life
20% increased Maximum total Recovery per second from Life Leech
20% increased total Recovery per second from Life Leech


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Feed the Fury


0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Seal Mender


Skills Supported by Unleash have 30% increased Seal gain frequency




Conjured Wall


25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently


(Recently refers to the past 4 seconds)




Arcane Heroism


30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy


(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)




Practiced Caster


20% increased Spell Damage
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting




Burden Projection


30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage




Thaumophage


0.6% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech
10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed


(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Hindered enemies have reduced movement speed)




Essence Rush


40% increased Damage while Leeching Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield


(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Sap Psyche


20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you’ve Cursed an Enemy Recently


(Recently refers to the past 4 seconds)




Sadist


15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently


(Recently refers to the past 4 seconds)




Corrosive Elements


15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit


(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)




Doryani's Lesson


0.2% of Elemental Damage Leeched as Life
25% increased Elemental Damage


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Disorienting Display


25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill


(Blinded enemies have their Chance to Hit halved)




Prismatic Heart


+10% to all Elemental Resistances
30% increased Elemental Damage




Widespread Destruction


10% increased Area of Effect
20% increased Elemental Damage




Master of Fire


Nearby Enemies have Fire Exposure


(Fire Exposure applies -10% to Fire Resistance for 4 seconds)




Smoking Remains


35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill




Cremator


30% increased Fire Damage
Ignited Enemies you hit are destroyed on Kill




Snowstorm


Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies




Storm Drinker


Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield


(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Paralysis


30% increased Lightning Damage
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold


(The Stun Threshold determines how much Damage can Stun something)




Supercharge


Lightning Damage with Non-Critical Strikes is Lucky




Blanketed Snow


Damage Penetrates 10% Cold Resistance against Chilled Enemies




Cold to the Core


1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence
1% increased Cold Damage per 25 Strength




Cold-Blooded Killer


20% increased Cold Damage
Recover 2% of Life on Kill




Touch of Cruelty


Chaos Skills have 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Enemies Hindered by you take 10% increased Chaos Damage


(Hindered enemies have reduced movement speed)




Unwaveringly Evil


30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns




Unspeakable Gifts


Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage




Dark Ideation


2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%




Unholy Grace


30% increased Chaos Damage
10% increased Attack and Cast Speed




Wicked Pall


35% increased Chaos Damage
20% increased Skill Effect Duration




Renewal


Minions Regenerate 1% of Life per second
Minions have 10% chance to deal Double Damage while they are on Full Life




Raze and Pillage


Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage




Rotten Claws


Minions have a 20% chance to Impale on Hit with Attacks




Call to the Slaughter


Minions deal 15% increased Damage
Minions created Recently have 10% increased Attack and Cast Speed
Minions created Recently have 30% increased Movement Speed




Skeletal Atrophy


Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage




Hulking Corpses


Minions have 20% increased maximum Life
20% increased Raised Zombie Size
Raised Zombies have 5% chance to Taunt Enemies on Hit




Vicious Bite


Minions have 50% increased Critical Strike Chance
Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier




Primordial Bond


10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life




Blowback


Ignites you inflict deal Damage 15% faster


(They will deal the same total damage over a shorter duration)




Fan the Flames


Ignites you inflict spread to other Enemies within a Radius of 15




Cooked Alive


15% chance to Ignite
Enemies Ignited by you have -10% to Fire Resistance


(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)




Burning Bright


+8% to Fire Damage over Time Multiplier
20% increased Fire Damage
8% increased Area of Effect




Wrapped in Flame


20% increased Burning Damage
+15% to Fire Damage over Time Multiplier while Burning
Regenerate 1.50% of Life per second while Burning




Vivid Hues


+12% to Damage over Time Multiplier for Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Rend


+12% to Damage over Time Multiplier for Bleeding
30% increased Bleeding Duration




Disorienting Wounds


25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies


(Blinded enemies have their Chance to Hit halved)




Compound Injury


50% increased Damage with Bleeding you inflict on Maimed Enemies




Septic Spells


8% increased Cast Speed
Spell Skills have +10% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage


(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)




Low Tolerance


+8% to Damage over Time Multiplier for Poison
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage




Steady Torment


20% increased Poison Duration
20% increased Bleeding Duration
+10% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+10% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies




Eternal Suffering


+5% to Chaos Damage over Time Multiplier
Chaos Skills have 30% increased Skill Effect Duration




Eldritch Inspiration


+8% to Chaos Damage over Time Multiplier
16% increased maximum Mana
20% increased Mana Regeneration Rate




Wasting Affliction


20% increased Damage with Ailments
Damaging Ailments deal damage 10% faster


(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)




Haemorrhage


+18% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance




Flow of Life


24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second




Exposure Therapy


+10% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time




Brush with Death


+10% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill




Vile Reinvigoration


24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you’ve Killed an Enemy Recently


(Recently refers to the past 4 seconds)




Circling Oblivion


20% increased Damage over Time
20% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration


(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)




Brewed for Potency


24% increased Damage over Time
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks




Astonishing Affliction


20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments


(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)




Cold Conduction


Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled




Inspired Oppression


20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments


(Recently refers to the past 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)




Chilling Presence


Nearby Enemies are Chilled


(Chill reduces Enemy Action Speed by 10%)




Deep Chill


+10% to Cold Damage over Time Multiplier
30% increased Effect of Chill




Blast-Freeze


20% increased Cold Damage
Freezes you inflict spread to other Enemies within a Radius of 12




Thunderstruck


20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance




Stormrider


10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies




Overshock


30% increased Lightning Damage
Your Shocks can increase Damage taken by up to a maximum of 60%
30% increased Effect of Shock




Evil Eye


Enemies you Curse take 5% increased Damage
5% chance to Dodge Attack Hits from Cursed Enemies




Whispers of Death


5% increased Effect of your Curses
20% increased Damage if you've Killed a Cursed Enemy Recently


(Recently refers to the past 4 seconds)




Forbidden Words


25% increased Area of Effect of Curse Skills
5% increased Effect of your Curses
Curse Skills have 5% reduced Mana Reservation




Dark Discourse


10% increased Effect of your Curses
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Regenerate 1% of Energy Shield per second if you’ve Killed an Enemy Recently


(Hindered enemies have reduced movement speed)
(Recently refers to the past 4 seconds)




Victim Maker


Curse Skills have 50% increased Skill Effect Duration
25% increased Damage with Hits and Ailments against Cursed Enemies




Master of Fear


Enemies you Curse are Intimidated
Enemies you Curse are Unnerved


(Intimidated enemies take 10% increased Attack Damage)
(Unnerved enemies take 10% increased Spell Damage)




Wish for Death


You have Culling Strike against Cursed Enemies
Curse Skills have 20% increased Skill Effect Duration


(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)




Heraldry


20% increased Effect of Herald Buffs on you
10% reduced Mana Reservation of Herald Skills




Endbringer


25% increased Damage for each Herald affecting you




Cult-Leader


Minions deal 35% increased Damage while you are affected by a Herald




Empowered Envoy


Herald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you




Dark Messenger


Herald Skills have 25% increased Area of Effect
Herald Skills deal 20% increased Damage




Agent of Destruction


10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald




Lasting Impression


30% increased Damage over Time while affected by a Herald
Herald Skills deal 50% increased Damage over Time




Self-Fulfilling Prophecy


+1% to Critical Strike Chance of Herald Skills
+25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently


(Recently refers to the past 4 seconds)




Invigorating Portents


Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you




Pure Agony


+1 to maximum number of Sentinels of Purity
+5 to Maximum Virulence
Minions deal 20% increased Damage while you are affected by a Herald




Disciples


1% additional Physical Damage Reduction per Summoned Sentinel of Purity
You lose Virulence 30% slower
Minions deal 20% increased Damage while you are affected by a Herald


(Virulence is granted by the Herald of Agony Skill)




Dread March


Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance




Blessed Rebirth


Minions have 20% increased maximum Life
Minions created Recently cannot be Damaged


(Recently refers to the past 4 seconds)




Life from Death


Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death


(Recently refers to the past 4 seconds)




Feasting Fiends


Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Bodyguards


Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks




Follow-Through


Projectiles deal 15% increased Damage for each remaining Chain




Streamlined


30% increased Projectile Speed
20% increased Projectile Damage




Shrieking Bolts


35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit


(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)




Eye to Eye


25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies




Repeater


30% increased Projectile Damage
8% increased Attack and Cast Speed




Aerodynamics


Projectiles Pierce an additional Target
20% increased Projectile Speed
10% increased Projectile Damage




Chip Away


25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently
20% increased Brand Attachment range


(Recently refers to the past 4 seconds)




Seeker Runes


25% increased Damage with Brand Skills
Unattached Brands gain 20% increased Brand Attachment Range per second




Remarkable


You can Cast an additional Brand
12% increased Cast Speed with Brand Skills




Brand Loyalty


Enemies take 5% increased Damage for each of your Brands Attached to them
20% increased Brand Attachment range




Holy Conquest


5% increased Movement Speed
20% increased Damage with Brand Skills
10% increased Brand Activation frequency




Grand Design


You can Cast an additional Brand
Brand Skills have 20% increased Duration
10% increased Brand Activation frequency
20% increased Brand Attachment range




Set and Forget


25% increased Trap Damage
12% increased Area of Effect
25% reduced Trap Duration
40% increased Trap Trigger Area of Effect




Expert Sabotage


30% increased Mine Damage
Can have up to 2 additional Remote Mines placed at a time
Mines have 20% increased Detonation Speed




Guerilla Tactics


20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently


(Recently refers to the past 4 seconds)




Expendability


10% chance to throw up to 1 additional Trap or Mine


(Throwing Mines takes 10% more time for each additional Mine thrown)




Arcane Pyrotechnics


20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy


(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)




Surprise Sabotage


+15% to Critical Strike Multiplier with Traps
+15% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 5% Elemental Resistances
Mine Damage Penetrates 5% Elemental Resistances




Careful Handling


15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana




Peak Vigour


8% increased maximum Life
30% increased Life Recovery from Flasks




Fettle


+20 to maximum Life
10% increased maximum Life




Feast of Flesh


8% increased maximum Life
0.4% of Attack Damage Leeched as Life
+10 Life gained for each Enemy hit by your Attacks


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Sublime Sensation


10% increased maximum Energy Shield
8% increased maximum Life




Surging Vitality


8% increased maximum Life
Regenerate 0.5% of Life per second
Every 5 seconds, Regenerate 10% of Life over one second




Peace Amidst Chaos


8% increased maximum Life
2% additional Physical Damage Reduction while stationary
Regenerate 2% of Life per second while stationary




Adrenaline


6% increased maximum Life
15% increased Maximum total Recovery per second from Life Leech
6% increased Attack Speed while Leeching




Wall of Muscle


6% increased maximum Life
5% increased Strength




Mindfulness


15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary




Liquid Inspiration


15% increased maximum Mana
30% increased Mana Recovery from Flasks
5% increased Mana Recovery Rate during Effect of any Mana Flask




Openness


+30 to maximum Mana
20% increased maximum Mana




Daring Ideas


18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana


(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Clarity of Purpose


15% increased maximum Mana
30% increased Mana Regeneration Rate




Scintillating Idea


20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance




Holistic Health


8% increased maximum Life
10% increased maximum Mana




Genius


8% increased maximum Mana
5% increased Intelligence




Improvisor


6% increased Attack Speed
10% increased maximum Mana
+3 Mana gained for each Enemy hit by your Attacks




Stubborn Student


20% increased Armour
15% increased maximum Mana
4% additional Physical Damage Reduction




Savour the Moment


10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary




Energy From Naught


+100 to maximum Energy Shield




Will Shaper


Gain 5% of Maximum Mana as Extra Maximum Energy Shield




Spring Back


6% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
15% increased Energy Shield Recharge Rate




Conservation of Energy


8% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield
20% increased Maximum total Recovery per second from Energy Shield Leech


(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Heart of Iron


Gain 10% of Maximum Life as Extra Armour




Prismatic Carapace


30% increased Armour
+1% to all maximum Elemental Resistances


(Maximum Resistances cannot be raised above 90%)




Militarism


30% increased Armour
8% increased maximum Life




Second Skin


3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage




Dragon Hunter


30% increased Armour
+20% to Fire Resistance
5% additional Physical Damage Reduction




Enduring Composure


30% increased Armour
Gain an Endurance Charge every second if you've been Hit Recently


(Recently refers to the past 4 seconds)




Prismatic Dance


30% increased Evasion Rating
+1% to all maximum Elemental Resistances


(Maximum Resistances cannot be raised above 90%)




Natural Vigour


30% increased Evasion Rating
8% increased maximum Life




Untouchable


30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits




Shifting Shadow


20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit


(Blinded enemies have their Chance to Hit halved)




Readiness


+4% chance to Evade Attack Hits if you haven't been Hit Recently


(Recently refers to the past 4 seconds)




Confident Combatant


1% increased Damage per 1% Chance to Block Attack Damage




Flexible Sentry


3% Chance to Block Spell Damage
25% chance to Avoid Elemental Ailments
+3% Chance to Block Attack Damage


(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)




Vicious Guard


0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Mystical Ward


4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second


(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Rote Reinforcement


+20 to maximum Life
20% chance to gain an Endurance Charge when you Block
+4% Chance to Block Attack Damage




Mage Hunter


4% Chance to Block Spell Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block




Riot Queller


+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage




One with the Shield


Recover 50 Life when you Block
50% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield


(Defences are Armour, Evasion Rating and Energy Shield)




Aerialist


3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
5% increased Dexterity




Elegant Form


30% chance to Avoid Elemental Ailments
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits


(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)




Darting Movements


5% increased Movement Speed
5% chance to Dodge Attack and Spell Hits while moving




No Witnesses


10% chance to gain Elusive on Kill
25% increased Elusive Effect


(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)




Molten One's Mark


+2% to maximum Fire Resistance
Regenerate 1% of Life per second


(Maximum Resistances cannot be raised above 90%)




Fire Attunement


40% reduced Ignite Duration on you
50% reduced Extra Damage taken from Critical Strikes while Ignited




Pure Might


40% increased Stun and Block Recovery
Purity of Fire has 30% reduced Mana Reservation
+20 to Strength




Blacksmith


25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life


(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)




Non-Flammable


+20% to Fire Resistance
40% chance to Avoid being Ignited
6% chance to Avoid Fire Damage from Hits




Winter Prowler


+2% to maximum Cold Resistance
6% increased Movement Speed


(Maximum Resistances cannot be raised above 90%)




Hibernator


40% reduced Freeze Duration on you
15% additional Physical Damage Reduction while Frozen




Pure Guile


Purity of Ice has 30% reduced Mana Reservation
+20 to Dexterity
5% chance to Blind Enemies on Hit


(Blinded enemies have their Chance to Hit halved)




Alchemist


+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks




Antifreeze


+20% to Cold Resistance
40% chance to Avoid being Frozen
6% chance to Avoid Cold Damage from Hits




Wizardry


8% increased maximum Mana
+2% to maximum Lightning Resistance


(Maximum Resistances cannot be raised above 90%)




Capacitor


12% increased Movement Speed while Shocked
40% reduced Effect of Shock on you




Pure Aptitude


Regenerate 1% of Energy Shield per second
Purity of Lightning has 30% reduced Mana Reservation
+20 to Intelligence




Sage


20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second




Insulated


+20% to Lightning Resistance
40% chance to Avoid being Shocked
6% chance to Avoid Lightning Damage from Hits




Born of Chaos


+3% to maximum Chaos Resistance


(Maximum Resistances cannot be raised above 90%)




Antivenom


+17% to Chaos Resistance
Unaffected by Poison


(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)




Rot-Resistant


+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second




Blessed


6% increased maximum Life
10% increased maximum Mana
+13% to Chaos Resistance




Student of Decay


25% increased Damage over Time
+13% to Chaos Resistance






about 4 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1698359023883962865]here[/url].
about 4 years ago - Natalia_GGG - Direct link
In Path of Exile: Delirium, we're introducing Cluster Jewels which can be placed in the outermost sockets of your Passive Skill Tree. These jewels expand your passive tree and provide powerful new possibilities for your character builds. There are 280 new notables for you to utilise in your builds. Today's news unveils them all.

Many of these jewels also create more jewel sockets which means you can branch quite far outside your tree if you want to heavily invest in these passives.

There are three sizes of jewel - Large, Medium and Small, each with a different focus. Large jewels may be placed in the outermost passive skill tree sockets and focus on offensive bonuses. Medium jewels can be placed in the outermost passive skill tree sockets or a socket created by a large jewel and they focus on specific mechanics and utility effects. Small cluster jewels can be placed in sockets created by Large or Medium jewels and sockets on the outermost parts of the passive skill tree. Small jewels focus on defences.



Cluster Jewels can be crafted using all of the same methods that you're used to using with other Path of Exile items. Like other jewels, they can have up to two prefixes and two suffixes. It's worth noting that the number of passive skills added by the jewel and the effect of the small nodes are both enchantments, not implicit mods. This means that they cannot be rerolled with Blessed Orbs, and will not be overwritten if you add a corruption-exclusive implicit mod to the jewel.

Check out the full list here![www.pathofexile.com]